alekmaul #1 Posted November 11 Hi all, I forgot to post here that i'm currently working on a lib based on works of newcoleco (Amy Purple). The lib uses last sdcc version, is fully functionnal and i'm now going to do the wiki page to help people to install it and doing games with it It is available here : https://github.com/alekmaul/pvcollib Next step will be to add SGM support (how to detect it, to use it) and also F18A support (same functions). If you want to help me with the lib, you're welcome ! 3 Quote Share this post Link to post Share on other sites
alekmaul #2 Posted December 3 New release 1.2.0 pushed on github 2 Quote Share this post Link to post Share on other sites
digress #3 Posted December 5 Looks good. I will try it out on a future project. Would be nice to have some easier access the sgm features etc. Quote Share this post Link to post Share on other sites
alekmaul #4 Posted December 5 SGM and f18a are on the way, don't worry. But I need to know how Phoenix handles SGM before (don't know if it uses same ports). Quote Share this post Link to post Share on other sites
digress #5 Posted December 5 (edited) I suspect the same. I'm making a sgm & f18a test right now. I am testing it on f18a/sgm colecovision & and also on a phoenix console. I havn't found any incompatibility. 4 hours ago, alekmaul said: SGM and f18a are on the way, don't worry. But I need to know how Phoenix handles SGM before (don't know if it uses same ports). Edited December 6 by digress Quote Share this post Link to post Share on other sites
alekmaul #6 Posted December 6 (edited) Yep, I got confirmation, it's the same. I can work on it. I began to integrate the f18a initialization, I will had a default bitmap mode and also adapt the tool gfx2col to have the good palette management for f18a. If you want to participate to the lib, don't hesitate Edited December 6 by alekmaul Quote Share this post Link to post Share on other sites
digress #7 Posted December 7 (edited) I doubt I could add anything to it that you haven't already covered. I am , occasionally, writing a c library to reuse game code written in the coleco library for colecovision to produce a pc / vga game. I got a few routines done already. The idea was I could just run a complete coleco game through it and output a vga dos game. Edited December 7 by digress 1 Quote Share this post Link to post Share on other sites
alekmaul #8 Posted Monday at 09:01 PM Great, i did the same thing when i developed on gcw0 with sdl lib Quote Share this post Link to post Share on other sites