funkheld Posted November 16, 2019 Share Posted November 16, 2019 Hi good afternoon. are the defects in the effectus controlled and possibly improved? somehow I miss the funtioning things for: array (a) instead of array (23) poke (a + b, c) instead of poke (3,45) I put the effectus aside for now. thanks. greeting Quote Link to comment Share on other sites More sharing options...
Gury Posted November 16, 2019 Share Posted November 16, 2019 Hi, There are many areas this tool needs more attention, so this will be one of my priority goals in the future (speaking of Atari projects). Of course, there is also real life. Till then, experiment and make programs with FastBasic, Mad Pascal and such. 1 Quote Link to comment Share on other sites More sharing options...
funkheld Posted November 16, 2019 Author Share Posted November 16, 2019 Hello thanks for the information. greeting Quote Link to comment Share on other sites More sharing options...
funkheld Posted November 21, 2019 Author Share Posted November 21, 2019 hello gury, thank you for further developing the effectus. greeting Quote Link to comment Share on other sites More sharing options...
Gury Posted November 21, 2019 Share Posted November 21, 2019 Thanks, funkheld. It will continue to evolve (I confess, very slowly currently). Current code needs refinements and more control over semantics in a way how it should deal with syntax rules of Action! programming language. When this is done, there will be less limitations of current version. This takes time, so I will announce when this happens. Till then, try your code using Action! cartridge (there are many cartridge and disk versions of Action! to use them in PC emulators). Regards 1 Quote Link to comment Share on other sites More sharing options...
funkheld Posted November 21, 2019 Author Share Posted November 21, 2019 thanks for the information. I'll take action until your effectus is there. i like efffectus. Thank you. greeting Quote Link to comment Share on other sites More sharing options...
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