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matthew180

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I'm trying to play Santa and the Goblins and looking at the code I've figured out a few things:

 

sayelvhallo   --> how can i help

saygobhallo   -->  go away

 

sayelvway   --> gives you a direction

 

sayelva pie  -> you give him a pie

 

sayelvread -> something to do with a map?

 

sayelvbedroom -> upstairs

saygobbedroom -> find a chimney

 

sayelvhelp -> how

 

sayelvof goblin -> give him a pie

saygobof goblin -> give me a pie

 

sayelvlamp for -> it has magical powers

saygoblamp for -> it has no use

 

sayelvwand for -> to get rid of goblins

saygobwand for -> to get rid of elvin

 


 

so if you look at the code, there's a big DATA list that has 27 different items for the 9 different phrases to say to either "elv" or "gob":

 

READ INP$,ELV$,RG$

so INP$ is the phrase, ELV$ is what elvin replies, RG$ is the reply from the goblin

 

                29000 DATA way,,,a pie,,,read,,,hallo,how can i help,go away
                29010 DATA bedroom,upstairs,find a chimney,help,how,how,of goblin,give him a pie,give me a pie
                29020 DATA lamp for,it has magical powers,it has no use,wand for,to get rid of goblins,it will rid you of elvin


                10020 RESTORE 29000

                10030 FOR P=1 TO 9
                10040 READ INP$,ELV$,RG$
                10050 FOR F=1 TO LEN(B$)
                10070 IF SEG$(B$,F,LEN(INP$))=INP$ THEN 10115
                10075 NEXT F

 

I think I've got it mostly understood how the room map works and how the items are laid out in the rooms.  Each room may or may not have a "special item" that can be found by using SEA for search.

 

For the next post...

Edited by Golden Child
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Analyzing the data statements and code, then writing a program to print out the map:

 

 

                 1 OPEN #1:"PIO"
                 10 DIM ROOM$(24)
                100 FOR R=1 TO 24
                105 RESTORE 15000
                110 FOR F = 1 TO 24
                111 READ R$
                112 ROOM$(F)=R$
                113 IF F<>R THEN 120
                114 PRINT "ROOM ";R;" ";R$
                115 PRINT #1:"ROOM ";R;" ";R$                
                120 NEXT F
                
                130 RESTORE 27300
                131 FOR F=1 TO 24
                132 READ PI
                133 IF F<>R THEN 139
                134 PRINT " PIE(";PI;")  ";
                135 PRINT #1:" PIE(";PI;")  ";
                139 NEXT F
                
                
                140 RESTORE 17500
                141 FOR F=1 TO 24
                142 READ I$
                143 IF F<>R THEN 149
                144 PRINT " ITEM(";I$;")  "
                145 PRINT#1:" ITEM(";I$;")  "
                149 NEXT F
                
                150 RESTORE 17000
                155 DIR$="WEST"
                159 GOSUB 190
                
                160 RESTORE 16090
                165 DIR$="EAST"
                169 GOSUB 190
                
                170 RESTORE 16000
                175 DIR$="NORTH"
                179 GOSUB 190
                
                
                180 RESTORE 16050
                181 DIR$="SOUTH"
                182 GOSUB 190
                185 RESTORE 16010
                186 DIR$="CLIMB"
                187 GOSUB 190

                188 NEXT R
                189 GOTO 200
                190 REM SUBROUTINE TO PRINT DIRECTION
                191 FOR F=1 TO 24
                192 READ DE
                193 IF (F<>R) + (DE=0) THEN 198
                194 PRINT " ";DIR$;"(";R+DE;") = ";ROOM$(R+DE)
                195 PRINT #1:" ";DIR$;"(";R+DE;") = ";ROOM$(R+DE)
                198 NEXT F
                199 RETURN

                200 CLOSE #1
                210 END


  15000 DATA hall,servants  room,kitchen,pantry,cloak room,study,dining  room,library,utility room,store
  15010 DATA games room,living room,laundry,store room,hall,lounge,boys  room,girls room,dragons lair
  15020 DATA goblins  den,master bedroom,guest room,playroom,landing

    16000 DATA 0,0,0,0,-4,-4,-4,-4,-4,0,-4,-4,-4,-4,9,-4,4,0,-2,0,0,-2,-2,0
    16010 DATA 0,1,-1,0,0,0,0,-6,0,0,0,-3,0,0,9,0,-14,0,0,-12,-11,-10,-9,0
    16050 DATA 4,4,4,4,4,4,4,0,4,4,0,4,0,0,0,0,-2,0,-2,0,-2,2,-1,0
    16090 DATA 0,-1,-1,-1,0,0,-1,-1,0,-1,-1,-1,0,-1,-1,-1,4,-1,-2,-1,-2,-1,0,-1
    17000 DATA 1,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,0,4,1,2,1,0

 17500 DATA magic lamp,wand,lamp oil,bag of goblin stoppers,,,,matches,,mysterious map
 17510 DATA,,,,stairs,,,,,,,,,stairs,pies,boys gift,girls gift,goblin


  27300 DATA 1,0,1,0,1,0,0,0,1,1,1,0,0,1,1,1,1,0,0,1,0,1,1,1
                                

 

 

 

Spoiler

ROOM  1  HALL
 PIE( 1 )   ITEM(MAGIC LAMP)  
 WEST( 2 ) = SERVANTS  ROOM
 SOUTH( 5 ) = CLOAK ROOM
ROOM  2  SERVANTS  ROOM
 PIE( 0 )   ITEM(WAND)  
 WEST( 3 ) = KITCHEN
 EAST( 1 ) = HALL
 SOUTH( 6 ) = STUDY
 CLIMB( 3 ) = KITCHEN
ROOM  3  KITCHEN
 PIE( 1 )   ITEM(LAMP OIL)  
 WEST( 4 ) = PANTRY
 EAST( 2 ) = SERVANTS  ROOM
 SOUTH( 7 ) = DINING  ROOM
 CLIMB( 2 ) = SERVANTS  ROOM
ROOM  4  PANTRY
 PIE( 0 )   ITEM(BAG OF GOBLIN STOPPERS)  
 EAST( 3 ) = KITCHEN
 SOUTH( 8 ) = LIBRARY
ROOM  5  CLOAK ROOM
 PIE( 1 )   ITEM()  
 NORTH( 1 ) = HALL
 SOUTH( 9 ) = UTILITY ROOM
ROOM  6  STUDY
 PIE( 0 )   ITEM()  
 WEST( 7 ) = DINING  ROOM
 NORTH( 2 ) = SERVANTS  ROOM
 SOUTH( 10 ) = STORE
ROOM  7  DINING  ROOM
 PIE( 0 )   ITEM()  
 WEST( 8 ) = LIBRARY
 EAST( 6 ) = STUDY
 NORTH( 3 ) = KITCHEN
 SOUTH( 11 ) = GAMES ROOM
ROOM  8  LIBRARY
 PIE( 0 )   ITEM(MATCHES)  
 EAST( 7 ) = DINING  ROOM
 NORTH( 4 ) = PANTRY
 CLIMB( 2 ) = SERVANTS  ROOM
ROOM  9  UTILITY ROOM
 PIE( 1 )   ITEM()  
 WEST( 10 ) = STORE
 NORTH( 5 ) = CLOAK ROOM
 SOUTH( 13 ) = LAUNDRY
ROOM  10  STORE
 PIE( 1 )   ITEM(MYSTERIOUS MAP)  
 EAST( 9 ) = UTILITY ROOM
 SOUTH( 14 ) = STORE ROOM
ROOM  11  GAMES ROOM
 PIE( 1 )   ITEM()  
 WEST( 12 ) = LIVING ROOM
 EAST( 10 ) = STORE
 NORTH( 7 ) = DINING  ROOM
ROOM  12  LIVING ROOM
 PIE( 0 )   ITEM()  
 EAST( 11 ) = GAMES ROOM
 NORTH( 8 ) = LIBRARY
 SOUTH( 16 ) = LOUNGE
 CLIMB( 9 ) = UTILITY ROOM
ROOM  13  LAUNDRY
 PIE( 0 )   ITEM()  
 WEST( 14 ) = STORE ROOM
 NORTH( 9 ) = UTILITY ROOM
ROOM  14  STORE ROOM
 PIE( 1 )   ITEM()  
 EAST( 13 ) = LAUNDRY
 NORTH( 10 ) = STORE
ROOM  15  HALL
 PIE( 1 )   ITEM(STAIRS)  
 WEST( 16 ) = LOUNGE
 EAST( 14 ) = STORE ROOM
 NORTH( 24 ) = LANDING
 CLIMB( 24 ) = LANDING
ROOM  16  LOUNGE
 PIE( 1 )   ITEM()  
 EAST( 15 ) = HALL
 NORTH( 12 ) = LIVING ROOM
ROOM  17  BOYS  ROOM
 PIE( 1 )   ITEM()  
 WEST( 18 ) = GIRLS ROOM
 EAST( 21 ) = MASTER BEDROOM
 NORTH( 21 ) = MASTER BEDROOM
 SOUTH( 15 ) = HALL
 CLIMB( 3 ) = KITCHEN
ROOM  18  GIRLS ROOM
 PIE( 0 )   ITEM()  
 EAST( 17 ) = BOYS  ROOM
ROOM  19  DRAGONS LAIR
 PIE( 0 )   ITEM()  
 EAST( 17 ) = BOYS  ROOM
 NORTH( 17 ) = BOYS  ROOM
 SOUTH( 17 ) = BOYS  ROOM
ROOM  20  GOBLINS  DEN
 PIE( 1 )   ITEM()  
 WEST( 24 ) = LANDING
 EAST( 19 ) = DRAGONS LAIR
 CLIMB( 8 ) = LIBRARY
ROOM  21  MASTER BEDROOM
 PIE( 0 )   ITEM()  
 WEST( 22 ) = GUEST ROOM
 EAST( 19 ) = DRAGONS LAIR
 SOUTH( 19 ) = DRAGONS LAIR
 CLIMB( 10 ) = STORE
ROOM  22  GUEST ROOM
 PIE( 1 )   ITEM()  
 WEST( 24 ) = LANDING
 EAST( 21 ) = MASTER BEDROOM
 NORTH( 20 ) = GOBLINS  DEN
 SOUTH( 24 ) = LANDING
 CLIMB( 12 ) = LIVING ROOM
ROOM  23  PLAYROOM
 PIE( 1 )   ITEM()  
 WEST( 24 ) = LANDING
 NORTH( 21 ) = MASTER BEDROOM
 SOUTH( 22 ) = GUEST ROOM
 CLIMB( 14 ) = STORE ROOM
ROOM  24  LANDING
 PIE( 1 )   ITEM(STAIRS)  
 EAST( 23 ) = PLAYROOM

 

 

 

 

 

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When you feel weak:

 

Spoiler

"EAT", and you can pick up pies along the way with "TAKPIE".  Your health diminishes -1 as you move between rooms, +3 rooms per pie.  When health is below 4 you feel weak.

 

 

How to get rid of the annoying goblins:


 

Spoiler

get the WAND, then "WAVWAN" and then it will prompt you for "GOB"  or  "ELV"   (I don't know why you'd want to get rid of ELVIN)

 

 

 

 

This is how you get past the dragon:   (only discovered by reading the code)


 

Spoiler

You have to get the bag of goblin stoppers, then you can "GIVGOBLIN".  That will "stop him" so you can "GRAGOBLIN".  Now you have a goblin in your inventory.

 

(I tried GIVBAG since I have  a BAG of goblin stoppers, but that is what works)

 

Going to the dragon's den, you "GIVGOBLIN" and the dragon will reply "NOW IS YOUR CHANCE".

 

Once you do this, you can freely move through the dragon's lair.

 

 

 

After the dragon, to finish the game:


 

Spoiler

Then you "GIVBOY" in the boys room and "GIVGIR" in the girls room and it says "MERRY CHRISTMAS".

 

I think that's the end of the game, it doesn't seem that you can do too much more.

 

One interesting thing is that you can "TAKSTAIRS" at the landing, and put it into your inventory.  Not sure what you can do with the stairs...

 

 

Edited by Golden Child
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Thank you so much for this amazing research! 
 

I managed to win the game a few days ago, but this adds a ton of context and additional details. For example, you CAN grab a goblin without a stopper, but it fails some portion of the time. On a real system, this would be killer— starting the game and navigating to the end could take >30 minutes!— but with save states, doing it a few times was no big deal. 
 

You guys are an amazing resource and I’ll cite your efforts in my write up. I’ll also post a link here if that is not too spammy.

 

I love what a great community you have here!

 

 

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47 minutes ago, JoePranevich said:

Thank you so much for this amazing research! 
 

I managed to win the game a few days ago, but this adds a ton of context and additional details. For example, you CAN grab a goblin without a stopper, but it fails some portion of the time. On a real system, this would be killer— starting the game and navigating to the end could take >30 minutes!— but with save states, doing it a few times was no big deal. 
 

You guys are an amazing resource and I’ll cite your efforts in my write up. I’ll also post a link here if that is not too spammy.

 

I love what a great community you have here!

 

 

 

Another thing that I was curious about was the map directions given by Elvin, but they don't seem to mean a whole lot.

Often times a direction is given that can't be taken from the current room.


I added onto my basic program to print the way given by elvin/map.

 

Spoiler

ROOM  1  hall
 PIE( 1 )   ITEM(magic lamp)  
 WEST( 2 ) = servants  room
 SOUTH( 5 ) = cloak room
 WAY(west)
ROOM  2  servants  room
 PIE( 0 )   ITEM(wand)  
 WEST( 3 ) = kitchen
 EAST( 1 ) = hall
 SOUTH( 6 ) = study
 CLIMB( 3 ) = kitchen
 WAY(south)
ROOM  3  kitchen
 PIE( 1 )   ITEM(lamp oil)  
 WEST( 4 ) = pantry
 EAST( 2 ) = servants  room
 SOUTH( 7 ) = dining  room
 CLIMB( 2 ) = servants  room
 WAY(south)
ROOM  4  pantry
 PIE( 0 )   ITEM(bag of goblin stoppers)  
 EAST( 3 ) = kitchen
 SOUTH( 8 ) = library
 WAY(south)
ROOM  5  cloak room
 PIE( 1 )   ITEM()  
 NORTH( 1 ) = hall
 SOUTH( 9 ) = utility room
 WAY(don't know)
ROOM  6  study
 PIE( 0 )   ITEM()  
 WEST( 7 ) = dining  room
 NORTH( 2 ) = servants  room
 SOUTH( 10 ) = store
 WAY(west)
ROOM  7  dining  room
 PIE( 0 )   ITEM()  
 WEST( 8 ) = library
 EAST( 6 ) = study
 NORTH( 3 ) = kitchen
 SOUTH( 11 ) = games room
 WAY(south)
ROOM  8  library
 PIE( 0 )   ITEM(matches)  
 EAST( 7 ) = dining  room
 NORTH( 4 ) = pantry
 CLIMB( 2 ) = servants  room
 WAY(east)
ROOM  9  utility room
 PIE( 1 )   ITEM()  
 WEST( 10 ) = store
 NORTH( 5 ) = cloak room
 SOUTH( 13 ) = laundry
 WAY(east)
ROOM  10  store
 PIE( 1 )   ITEM(mysterious map)  
 EAST( 9 ) = utility room
 SOUTH( 14 ) = store room
 WAY(west)
ROOM  11  games room
 PIE( 1 )   ITEM()  
 WEST( 12 ) = living room
 EAST( 10 ) = store
 NORTH( 7 ) = dining  room
 WAY(east)
ROOM  12  living room
 PIE( 0 )   ITEM()  
 EAST( 11 ) = games room
 NORTH( 8 ) = library
 SOUTH( 16 ) = lounge
 CLIMB( 9 ) = utility room
 WAY(don't know)
ROOM  13  laundry
 PIE( 0 )   ITEM()  
 WEST( 14 ) = store room
 NORTH( 9 ) = utility room
 WAY(east)
ROOM  14  store room
 PIE( 1 )   ITEM()  
 EAST( 13 ) = laundry
 NORTH( 10 ) = store
 WAY(east)
ROOM  15  hall
 PIE( 1 )   ITEM(stairs)  
 WEST( 16 ) = lounge
 EAST( 14 ) = store room
 NORTH( 24 ) = landing
 CLIMB( 24 ) = landing
 WAY(don't know)
ROOM  16  lounge
 PIE( 1 )   ITEM()  
 EAST( 15 ) = hall
 NORTH( 12 ) = living room
 WAY(don't know)
ROOM  17  boys  room
 PIE( 1 )   ITEM()  
 WEST( 18 ) = girls room
 EAST( 21 ) = master bedroom
 NORTH( 21 ) = master bedroom
 SOUTH( 15 ) = hall
 CLIMB( 3 ) = kitchen
 WAY(east)
ROOM  18  girls room
 PIE( 0 )   ITEM()  
 EAST( 17 ) = boys  room
 WAY(south)
ROOM  19  dragons lair
 PIE( 0 )   ITEM()  
 EAST( 17 ) = boys  room
 NORTH( 17 ) = boys  room
 SOUTH( 17 ) = boys  room
 WAY(south)
ROOM  20  goblins  den
 PIE( 1 )   ITEM()  
 WEST( 24 ) = landing
 EAST( 19 ) = dragons lair
 CLIMB( 8 ) = library
 WAY(don't know)
ROOM  21  master bedroom
 PIE( 0 )   ITEM()  
 WEST( 22 ) = guest room
 EAST( 19 ) = dragons lair
 SOUTH( 19 ) = dragons lair
 CLIMB( 10 ) = store
 WAY(east)
ROOM  22  guest room
 PIE( 1 )   ITEM()  
 WEST( 24 ) = landing
 EAST( 21 ) = master bedroom
 NORTH( 20 ) = goblins  den
 SOUTH( 24 ) = landing
 CLIMB( 12 ) = living room
 WAY(east)
ROOM  23  playroom
 PIE( 1 )   ITEM()  
 WEST( 24 ) = landing
 NORTH( 21 ) = master bedroom
 SOUTH( 22 ) = guest room
 CLIMB( 14 ) = store room
 WAY(north)
ROOM  24  landing
 PIE( 1 )   ITEM(stairs)  
 EAST( 23 ) = playroom
 WAY(north)

1 OPEN #1:"PIO"
10 DIM ROOM$(24)
100 FOR R=1 TO 24
105 RESTORE 15000
110 FOR F=1 TO 24
111 READ R$
112 ROOM$(F)=R$
113 IF F<>R THEN 120
114 PRINT "ROOM ";R;" ";R$
115 PRINT #1:"ROOM ";R;" ";R$
120 NEXT F
130 RESTORE 27300
131 FOR F=1 TO 24
132 READ PI
133 IF F<>R THEN 139
134 PRINT " PIE(";PI;")  ";
135 PRINT #1:" PIE(";PI;")  ";
139 NEXT F
140 RESTORE 17500
141 FOR F=1 TO 24
142 READ I$
143 IF F<>R THEN 149
144 PRINT " ITEM(";I$;")  "
145 PRINT #1:" ITEM(";I$;")  "
149 NEXT F
150 RESTORE 17000
155 DIR$="WEST"
159 GOSUB 190
160 RESTORE 16090
165 DIR$="EAST"
169 GOSUB 190
170 RESTORE 16000
175 DIR$="NORTH"
179 GOSUB 190
180 RESTORE 16050
181 DIR$="SOUTH"
182 GOSUB 190
183 RESTORE 16010
184 DIR$="CLIMB"
185 GOSUB 190
186 GOSUB 200
188 NEXT R
189 GOTO 290
190 REM  SUBROUTINE TO PRINT DIRECTION
191 FOR F=1 TO 24
192 READ DE
193 IF (F<>R)+(DE=0)THEN 198
194 PRINT " ";DIR$;"(";R+DE;") = ";ROOM$(R+DE)
195 PRINT #1:" ";DIR$;"(";R+DE;") = ";ROOM$(R+DE)
198 NEXT F
199 RETURN
200 REM  
201 RESTORE 202
202 DATA north,east,south,west,don't know
203 FOR I=1 TO 5
204 READ WAY$(I)
205 NEXT I
210 RESTORE 21500
220 FOR F=1 TO 24
230 READ DIR
232 IF F<>R THEN 250
235 PRINT " WAY(";WAY$(DIR);")"
240 PRINT #1:" WAY(";WAY$(DIR);")"
250 NEXT F
260 RETURN
290 CLOSE #1
300 END
15000 DATA hall,servants  room,kitchen,pantry,cloak room,study,dining  room,libr
ary,utility room,store
15010 DATA games room,living room,laundry,store room,hall,lounge,boys  room,girl
s room,dragons lair
15020 DATA goblins  den,master bedroom,guest room,playroom,landing
16000 DATA 0,0,0,0,-4,-4,-4,-4,-4,0,-4,-4,-4,-4,9,-4,4,0,-2,0,0,-2,-2,0
16010 DATA 0,1,-1,0,0,0,0,-6,0,0,0,-3,0,0,9,0,-14,0,0,-12,-11,-10,-9,0
16050 DATA 4,4,4,4,4,4,4,0,4,4,0,4,0,0,0,0,-2,0,-2,0,-2,2,-1,0
16090 DATA 0,-1,-1,-1,0,0,-1,-1,0,-1,-1,-1,0,-1,-1,-1,4,-1,-2,-1,-2,-1,0,-1
17000 DATA 1,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,0,4,1,2,1,0
17500 DATA magic lamp,wand,lamp oil,bag of goblin stoppers,,,,matches,,mysteriou
s map
17510 DATA ,,,,stairs,,,,,,,,,stairs,pies,boys gift,girls gift,goblin
21500 DATA 4,3,3,3,5,4,3,2,2,4,2,5,2,2,5,5,2,3,3,5,2,2,1,1
27300 DATA 1,0,1,0,1,0,0,0,1,1,1,0,0,1,1,1,1,0,0,1,0,1,1,1

 

 

You get 4 goblin stoppers, and GS counts down by 1 every time they're used.

GOS=1 means that the goblin is stopped.

 

 

Y'know I thought that if you stopped a goblin it would automatically let you grab it, but looking at the code, it's a random number.

It doesn't seem to look for GOS=1.

 

I must've just gotten lucky when I tried it.  Logically, it would make sense that if you stopped the goblin, you should be able to grab it.

 

Sure enough, trying it again, it fails and the goblin runs off stealing my pies.

 

                      grab code is at 12900
                                                  12900 IF OB<>28 THEN 6920  impossible  (can only grab a goblin)
                                                  12910 IF GOB<>1 THEN 10300   he isn't here
                                                  12920 IF A(28)=0 THEN 6920   impossible  (you already have a goblin)
                                                  12921 RANDOMIZE
                                                  12922 K=INT((4-1+1)*RND)+1        random number from 1 to 5
                                                  12923 IF K<>2 THEN 12000            so if it's not a 2 then the goblin's going to steal your stuff
                                                  12930 A(28)=0           goblin is object # 28, a zero means it's in your inventory, otherwise it's the room number it's in
                                                  12931 GOB=0            goblin removed from room
                                                  12932 V=0
                                                  12935 GOTO 6930    ok

 

Happy to help, it's an interesting puzzle.  I tried to load it into XB, but it doesn't support as many definable characters because of the sprites.  It wouldn't be too hard to choose different characters though.

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  • 3 weeks later...

Thank you all for your help on this! My special Christmas review of "Santa and the Goblins" (that you helped with, directly or indirectly) is now up: https://advgamer.blogspot.com/2022/12/missed-classic-118-santa-and-goblins.html It's a neat story and has a lot on the history of Intrigued based on my conversations with Martin and Dennis Webb. Please check it out if you are interested.

 

I am indebted to you and this community for your help. Thank you for making my Christmas.

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2 hours ago, JoePranevich said:

Thank you all for your help on this! My special Christmas review of "Santa and the Goblins" (that you helped with, directly or indirectly) is now up: https://advgamer.blogspot.com/2022/12/missed-classic-118-santa-and-goblins.html It's a neat story and has a lot on the history of Intrigued based on my conversations with Martin and Dennis Webb. Please check it out if you are interested.

 

I am indebted to you and this community for your help. Thank you for making my Christmas.

Great little review, Joe. ;-) Noticed a tiny little typo - "Spectrum XZ81" should be "Sinclair ZX81" (Sinclair being the manufacturer, and the Spectrum being the next computer after the ZX81).

 

And "TI99/A4" should of course be "TI99/4A".

 

See - this community even helps with your proof reading!

Edited by Stuart
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