drpeter Posted June 22, 2021 Share Posted June 22, 2021 5 minutes ago, rensoup said: Your post seemed to imply that there was going to be monetary theft... Ah. Not at all. Really sorry if it seemed that way to you. Quote Link to comment Share on other sites More sharing options...
drpeter Posted June 22, 2021 Share Posted June 22, 2021 Seems very unlikely that JM would object to a physical cartridge version, from what you say. Unfortunately, it's probably not his call. However, also seems unlikely Ubisoft would take an interest, given their lack of action it seems over at least two similar 8 bit ports over the course of many years. Quote Link to comment Share on other sites More sharing options...
tjlazer Posted June 22, 2021 Share Posted June 22, 2021 8 hours ago, STE'86 said: how different is doing a cart on atari to doing easyflash? can u not "DIY"? having walked the IP tightrope with pretty much every project i have done on the c64 in 10 years i can say that I find issuing a sold traceable product a very dicey prospect for the amount on revenue u could expect to earn. the IP is vague, could be Jordan, could be Ubi, possibly even Disney have a stake as they did the film. if you ask, u appear a a blip on the radar and they will refuse you. they will always refuse you because thats always the first reaction of a big company to an IP request and u won't be offering financial incentive so they won't be arsed to even discuss it with their legal people. THEN if you release for free you will still appear on their radar because u put yourself there and so they will probably c&d you anyway. so the motto is "do not ask" release as a fait accompli. and guys can i just say advertising the fact you are doing this for 2 years is hardly going to help u go "under the radar" you know how much warning the c64 scene got? 2 weeks. prior to that only a handful of people knew it existed. Hey STE! Could you do us up a nice title screen for this game? Quote Link to comment Share on other sites More sharing options...
rensoup Posted June 22, 2021 Author Share Posted June 22, 2021 21 minutes ago, drpeter said: Ah. Not at all. Really sorry if it seemed that way to you. Well, sorry about getting carried away then... 1 Quote Link to comment Share on other sites More sharing options...
Mazzspeed Posted June 22, 2021 Share Posted June 22, 2021 9 hours ago, STE'86 said: and guys can i just say advertising the fact you are doing this for 2 years is hardly going to help u go "under the radar" you know how much warning the c64 scene got? 2 weeks. prior to that only a handful of people knew it existed. Did the C64 port of PoP get flagged by the copyright trolls? And lets be honest, they are copyright trolls. Holding 30yo software to ransom when the game isn't even sold as a title by the companies (usually not the author) that hold the rights to the name. As stated, I can understand Nintendo as they still distribute the original SMB. But I haven't seen a commercial release of the PoP game since the original. 1 Quote Link to comment Share on other sites More sharing options...
Level42 Posted June 22, 2021 Share Posted June 22, 2021 (edited) Can we please stop discussing something that is totally non existing yet (copyright troubles ), if ever. Let’s focus on the game. Today my step-son (17) walked in and saw me play PoP. He said.....hey.....from what year is that game, it looks way too advanced for such an old game (he’s referring to other games I regularly play on my 600XL.) I thought that was a great compliment, so I explained him that it was really revolutionary at the time and how Jordan created the animation..... I think it was pretty cool that he recognised the advanced animation for a kid who plays XBox games. Edited June 22, 2021 by Level42 9 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 23, 2021 Share Posted June 23, 2021 It just wouldn't be Atari Age if all the armchair lawyers and copyright trolls didn't come out. It's almost as frequent a topic as Atari vs Commodore or Jaguar vs whatever the hell. 3 3 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted June 23, 2021 Share Posted June 23, 2021 2 minutes ago, Stephen said: It just wouldn't be Atari Age if all the armchair lawyers and copyright trolls didn't come out. It's almost as frequent a topic as Atari vs Commodore or Jaguar vs whatever the hell. which is why all that crap shouldn't even come to a mention anymore, Welcome to the Atari Forums, where we discuss Atari Hardware and Software minus the talk of so many other machines along with the endless patent, copyright, piracy diatribes and segways. Heh, yeah that's going to happen.... 1 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 23, 2021 Share Posted June 23, 2021 11 hours ago, Mazzspeed said: Did the C64 port of PoP get flagged by the copyright trolls? And lets be honest, they are copyright trolls. Holding 30yo software to ransom when the game isn't even sold as a title by the companies (usually not the author) that hold the rights to the name. As stated, I can understand Nintendo as they still distribute the original SMB. But I haven't seen a commercial release of the PoP game since the original. Yes, this irks me too.... Cease and desist orders for a Mario clone..Seriously, even if there's still traction on the game, it's just annoying, as for POP, I do hope they just let it go as a nice release. 1 Quote Link to comment Share on other sites More sharing options...
Mazzspeed Posted June 23, 2021 Share Posted June 23, 2021 (edited) 1 hour ago, Mclaneinc said: Yes, this irks me too.... Cease and desist orders for a Mario clone..Seriously, even if there's still traction on the game, it's just annoying, as for POP, I do hope they just let it go as a nice release. I'm sure it'll be no problem, as far as I'm aware the Apple > C64 port was never targeted. Let's just enjoy it, I really need to polish my skills as I'm total rubbish at this game - Meanwhile others have finished it already! Edited June 23, 2021 by Mazzspeed Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 23, 2021 Share Posted June 23, 2021 You are not the only one needed a skills top up.. 1 Quote Link to comment Share on other sites More sharing options...
Mazzspeed Posted June 23, 2021 Share Posted June 23, 2021 7 minutes ago, Mclaneinc said: You are not the only one needed a skills top up.. It's good to hear that it's not just me! Quote Link to comment Share on other sites More sharing options...
Nickolasgaspar Posted June 23, 2021 Share Posted June 23, 2021 anyone else has issues loading this game on real hardware with 512k? Does it need more? Quote Link to comment Share on other sites More sharing options...
Luke210 Posted June 23, 2021 Share Posted June 23, 2021 4 minutes ago, Nickolasgaspar said: 512k? Does it need more? It needs 128kb Quote Link to comment Share on other sites More sharing options...
Nickolasgaspar Posted June 23, 2021 Share Posted June 23, 2021 22 minutes ago, Luke210 said: It needs 128kb So the size of the memory is not the issue. Maybe it's the type. For some reason it freezes while loading. The two disks version manages to go a bit further but with no success. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 23, 2021 Share Posted June 23, 2021 What type of RAM upgrade are you using to get the 512kB? Do you know if it supports separate ANTIC and CPU banking? Quote Link to comment Share on other sites More sharing options...
Nickolasgaspar Posted June 23, 2021 Share Posted June 23, 2021 6 minutes ago, Stephen said: What type of RAM upgrade are you using to get the 512kB? Do you know if it supports separate ANTIC and CPU banking? I have this one. I guess I will check with Jurgen (tfhh) if I need to set the memory in a smaller value and somehow invoke a cold reset. Quote Link to comment Share on other sites More sharing options...
Luke210 Posted June 23, 2021 Share Posted June 23, 2021 6 minutes ago, Nickolasgaspar said: I have this one. Wierd, PoP is working with 512kb rambo expansion (on my 800xe). Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted June 23, 2021 Share Posted June 23, 2021 Well, POP works on my (two) PAL Ataris with 512k SRAM extension by tf_hh. The extensions I have are not the newest ones, mine are version 4.2 to be exact - maybe the newer versions 4.3 and/or 4.4 behave differently ? (Do not know what's different between versions 4.2/4.3/4.4.) On the other hand, these two PAL computers do not have many other upgrades, just one more upgrade, a switchable OS (XL-OS Rev. 2 and either OS-A or OS-B), that's all. And I am loading the disk (SD or DD) from a real 1050 floppy drive with Speedy. Quote Link to comment Share on other sites More sharing options...
Nickolasgaspar Posted June 23, 2021 Share Posted June 23, 2021 29 minutes ago, Luke210 said: Wierd, PoP is working with 512kb rambo expansion (on my 800xe). 29 minutes ago, CharlieChaplin said: Well, POP works on my (two) PAL Ataris with 512k SRAM extension by tf_hh. The extensions I have are not the newest ones, mine are version 4.2 to be exact - maybe the newer versions 4.3 and/or 4.4 behave differently ? (Do not know what's different between versions 4.2/4.3/4.4.) On the other hand, these two PAL computers do not have many other upgrades, just one more upgrade, a switchable OS (XL-OS Rev. 2 and either OS-A or OS-B), that's all. And I am loading the disk (SD or DD) from a real 1050 floppy drive with Speedy. Well I only have this memory upgrade on an 800xl(xlf motherboard). My 65xe(also an xlf) has 64k so I can not do any testing on that machine . I load programs through SIO2PC cable (RespeQt) and Sio2Android(AspeQt). The "symptoms" are identical. I did run a memory managing prg that Jurgen sent me and I set the memory to 256k. I did a cold reset with that setting but nothing really changed, the loading process always stops after the first screen titles at a blue screen with a mouse on the lower right corner. I was checking compatibility issues in general and I found out that the Rambrant Antic prg doesn't run (only if I load the disk B/instructions first,do a coldreset with A disk in slot , I get to run the program). There is also a long list of games that I tested and a small number of games like Cyctriks, Bombay2, Darg II, Abyssus, Dark Abyss, Astro-Droid, Avex 1996 don't run with 64,256 or 512 memory setting. I don't really care about it but I find it strange. I guess those " Freddie" boards are a pain....lol If you have any ideas pls feel free to share. Quote Link to comment Share on other sites More sharing options...
tjlazer Posted June 23, 2021 Share Posted June 23, 2021 (edited) nm Edited June 23, 2021 by tjlazer Quote Link to comment Share on other sites More sharing options...
rensoup Posted June 23, 2021 Author Share Posted June 23, 2021 1 hour ago, Nickolasgaspar said: I did run a memory managing prg that Jurgen sent me and I set the memory to 256k. I did a cold reset with that setting but nothing really changed, the loading process always stops after the first screen titles at a blue screen with a mouse on the lower right corner. On 6/21/2021 at 12:56 AM, rensoup said: So you said solid blue but looking at your picture that may not be solid... could it be something like this ? That means: FILE NOT FOUND ! Could be that there's an issue with Fujinet, or it could be that there's a memory stomp that's trashing one of the filenames... If that's the screen you get, it means file not found... I don't know why it doesn't find the file though. Some people have mentioned having success with respeQt Quote Link to comment Share on other sites More sharing options...
Nickolasgaspar Posted June 23, 2021 Share Posted June 23, 2021 36 minutes ago, rensoup said: If that's the screen you get, it means file not found... I don't know why it doesn't find the file though. Some people have mentioned having success with respeQt yes that is the screen. So you suggest that it's probably an SIO not a memory issue? Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted June 23, 2021 Share Posted June 23, 2021 54 minutes ago, rensoup said: If that's the screen you get, it means file not found... I don't know why it doesn't find the file though. Some people have mentioned having success with respeQt That's exactly what happens with the most recent versions on my NTSC machines when the game crashes after loading from my FujiNet devices, usually within 15 - 20 minutes after loading while running in demo/attract mode. Quote Link to comment Share on other sites More sharing options...
rensoup Posted June 23, 2021 Author Share Posted June 23, 2021 35 minutes ago, Nickolasgaspar said: yes that is the screen. So you suggest that it's probably an SIO not a memory issue? yes 17 minutes ago, DrVenkman said: That's exactly what happens with the most recent versions on my NTSC machines when the game crashes after loading from my FujiNet devices, usually within 15 - 20 minutes after loading while running in demo/attract mode. There's not much I can do to debug this... I'd be curious to know if there are any read retries... Perhaps it crashes always after x attract loops ? Quote Link to comment Share on other sites More sharing options...
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