kski Posted October 18, 2021 Share Posted October 18, 2021 Just registered on this forum to say that this is best PoP implementation for 8-bit computer. Absolutely beautiful. For me best game of 2021. 9 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 18, 2021 Share Posted October 18, 2021 btw. did Jordan had a look on the port already? 2 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 18, 2021 Share Posted October 18, 2021 Amazing job! Love the title screen too. I would of been blown away 30 years ago playing this on my 130XE. 1 Quote Link to comment Share on other sites More sharing options...
pusakat Posted October 18, 2021 Share Posted October 18, 2021 This port of PoP is drop jaw gorgeous and satisfyingly playable. Thank you for the loads of time and love that you poured into this project! Can't play it yet on my 800XL or 65XE but enjoyed it immensely even on the atari800 emulator. 1 Quote Link to comment Share on other sites More sharing options...
Lastic Posted October 18, 2021 Share Posted October 18, 2021 Just PoP'ped in to say WOOOW amazing !!! 1 Quote Link to comment Share on other sites More sharing options...
rmzalbar Posted October 18, 2021 Share Posted October 18, 2021 I just wanted to add my congratulations on a great port of this great game. I also want to say Thanks! for permitting it to run under NTSC. The PAL divide can be really brutal to us Americans at times. 2 Quote Link to comment Share on other sites More sharing options...
Level42 Posted October 18, 2021 Share Posted October 18, 2021 (edited) 2 hours ago, rmzalbar said: I just wanted to add my congratulations on a great port of this great game. I also want to say Thanks! for permitting it to run under NTSC. The PAL divide can be really brutal to us Americans at times. I’m in Europe but I play almost only in NTSC for the better colours, correct aspect ratio, 60Hz and most of all SPEED (on the old games). So I’m thankful too…. Something just crossed my mind: Just imagine if this entire thread hadn’t existed and Rensoup would have uploaded the video of the final product just now, out of the blue…. I guess many would have been saying it was fake news….. ??? Edited October 18, 2021 by Level42 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 19, 2021 Author Share Posted October 19, 2021 14 hours ago, Marsupilami said: Ok, just in case if you want to know where : It's in Level 4, 2 screens involved : Ah right I remember now... this is the software masking failing because I'm just using OR mode instead of full masking... simply because I ran out of memory in that bank ? 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 19, 2021 Author Share Posted October 19, 2021 23 hours ago, Mr Robot said: Whos going to be the first person to hack a loading screen randomizer into the atarimax image so you get a different random load screen for each boot? 13 hours ago, Heaven/TQA said: me wanted to suggest it or make it "selectable" which title screen hahaha... no just kidding. KUDOS to this great conversion which puts now new landmark how A8 conversions need to look like... yeah... all need a mouse title pic... I was going to use the mouse picture for the ending but there is no space for the disk versions and making it cart only was a little too much hassle... Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 19, 2021 Author Share Posted October 19, 2021 10 hours ago, Heaven/TQA said: btw. did Jordan had a look on the port already? I did mail him a long time ago but never got a response 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted October 19, 2021 Share Posted October 19, 2021 mouse at the end seems fitting... not a bad idea... prattling gibberish follows... you are using bitwise OR masking there? does AND masking work here at all... ifirc possibly adding the two lets the number fall into a darker range so it's more of a shadow and isn't as obvious. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted October 19, 2021 Share Posted October 19, 2021 (edited) (Bitwise OR) sets a bit to 1 if one or both of the corresponding bits in its operands are 1, and to 0 if both of the corresponding bits are 0. (Bitwise AND) sets a bit to 1 if and only if both of the corresponding bits in its operands are 1, and to 0 if the bits differ or both are 0. (Bitwise XOR) (exclusive OR) sets the bit to 1 where the corresponding bits in its operands are different, and to 0 if they are the same. Even 1 ^ 1 evaluates to 0 unlike the regular Bitwise OR. am I remembering things even close here? just curious as to how the cost in memory/cycles falls on these... I just don't remember if it's even close or the same, can you refresh my failing thoughts? just thinking about how it might have worked or how to fudge it is all... Edited October 19, 2021 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 19, 2021 Author Share Posted October 19, 2021 5 hours ago, rmzalbar said: I just wanted to add my congratulations on a great port of this great game. I also want to say Thanks! for permitting it to run under NTSC. The PAL divide can be really brutal to us Americans at times. It's a side effect of the game not running at 60fps so it's luck really ? I had to do a few things of course, the worst one was that it required extra memory to fix palettes, tune speed, ... It would have be a lot more tricky if it ran in a single frame... The intro in front of the game is quite degraded to run in NTSC in one frame (less lines for the circle scroll, narrower sine scroll, less flying characters) Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 19, 2021 Author Share Posted October 19, 2021 15 minutes ago, _The Doctor__ said: you are using bitwise OR masking there? does AND masking work here at all... ifirc possibly adding the two lets the number fall into a darker range so it's more of a shadow and isn't as obvious. All modes are implemented in the original Apple2 PoP: OR, AND, MASK MASK is proper masking (the mask is created from the sprite, negated and ANDed with the screen then the sprite is ORed with the screen) and much more expansive than the other 2. 15 minutes ago, _The Doctor__ said: just thinking about how it might have worked or how to fudge it is all... Believe me I fudged a lot of stuff ? The game uses whichever mode is appropriate, but for the A8 I added a fast mask mode which consumes a lot of memory (but is used very sparingly) but had no memory left for those pillars so I had to switch to OR mode. More fudges = more delays ? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 19, 2021 Share Posted October 19, 2021 3 hours ago, rensoup said: All modes are implemented in the original Apple2 PoP: OR, AND, MASK MASK is proper masking (the mask is created from the sprite, negated and ANDed with the screen then the sprite is ORed with the screen) and much more expansive than the other 2. Believe me I fudged a lot of stuff ? The game uses whichever mode is appropriate, but for the A8 I added a fast mask mode which consumes a lot of memory (but is used very sparingly) but had no memory left for those pillars so I had to switch to OR mode. More fudges = more delays ? Something for the Post Mortem doc… ? 1 Quote Link to comment Share on other sites More sharing options...
+scorpio_ny Posted October 19, 2021 Share Posted October 19, 2021 Wow! Amazing work @rensoup and team! A new instant classic for the Atari 8-bit! 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted October 22, 2021 Share Posted October 22, 2021 the big day is tomorrow ? Quote Link to comment Share on other sites More sharing options...
Vulcanman Posted October 22, 2021 Share Posted October 22, 2021 That's good to know xxl, can't wait to play the finished item. It really looks good. Regards 2 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted October 22, 2021 Share Posted October 22, 2021 3 hours ago, xxl said: the big day is tomorrow ? rensoup said 24th october - that's sunday, not tomorrow. But no problem, if I am proven wrong... 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted October 22, 2021 Share Posted October 22, 2021 10 minutes ago, CharlieChaplin said: rensoup said 24th october - that's sunday, not tomorrow. But no problem, if I am proven wrong... upss, my weekend started yesterday 3 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 23, 2021 Author Share Posted October 23, 2021 ? 23 1 Quote Link to comment Share on other sites More sharing options...
Atari8guy Posted October 23, 2021 Share Posted October 23, 2021 Epic! Congratulations!Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Poison Posted October 23, 2021 Share Posted October 23, 2021 Two hours left to 24.10. (in Czech Republic ) Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 23, 2021 Share Posted October 23, 2021 Amazing job Resoup and team... And to have praise from the man as well. Thanks so much for bringing PoP to the A8 and with such quality and style. I've been holding back watching the recent video so not to spoil the surprise. ? 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 23, 2021 Share Posted October 23, 2021 He liked titlescreen on real hardware too. ? 7 Quote Link to comment Share on other sites More sharing options...
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