Fred_M Posted October 8, 2021 Share Posted October 8, 2021 (edited) 19 hours ago, rensoup said: So I've got bad news... I'm delaying the release by a week... new release date: 19th october 2021 Oh, well, we can wait for another week ? In the meantime I created a packaging to put this game on my shelves ? it is based on the original Apple II artwork. Sadly I could not find good high res scans of the cover, the back and the label, so I had the use the ones with lower quality. I replaced the screenshots with Atari 8-bit screenshots (ripped from Youtube) and tried to remove some very bad creases and stains. I think it is quite nice. I am now working at adapting the original Apple II manual ? I have attached the PDFs to this post, so if others like it feel free to print them yourselves. One PDF is in A4 format (can be used in A5 jewel/calendar cases), the other is slightly wider (a few centimeters) so it fits perfectly in European disk-wallets (which were used by a.o. US Gold, Red Rat and English Software). The 3rd PDF is an adaptation of the label. popa4.pdf popdiskwallet.pdf poplabel.pdf Edited October 8, 2021 by Fred_M typos 14 6 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 8, 2021 Author Share Posted October 8, 2021 18 hours ago, Mazzspeed said: Compared to PoP, I fail to see just how The Last Ninja could be classed as 'boring' considering it's actually more involved than PoP and actually has a pretty good soundtrack while playing the game. Great, you get started on that conversion then and ban yourself from this thread. Or perhaps @tep392 can help you with that... 5 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 8, 2021 Share Posted October 8, 2021 3 hours ago, Jetboot Jack said: Sure it will not look the same as the C64 version - the A8's lack of colour attributes, fixed resolution and much less numerous sprites are going to force compromises. So it won't wow a C64 owner, the Atari simply cannot match the features equally that they leverage in the game. But that's not the point is it, if you want the C64 version play that one, this is about a conversion. I get what you're saying and that is one option. Imho it would look similar to this, with maybe little better palette: If I would ever have time in this life to code something like that, I would go for radical A8 strong side like PalBlending Put it on cart, have every frame shifted-unrolled draw code on cart. Something like this could work in a decent frame rate for this to be fun. Having almost 16 colors to choose from and that's with all pm gfx still free... Just my 5 cents... ps. Test in altirra with scanlines and pal effects turned on. ninja3.xex 5 Quote Link to comment Share on other sites More sharing options...
youxia Posted October 8, 2021 Share Posted October 8, 2021 16 minutes ago, popmilo said: Test in altirra with scanlines and pal effects turned on This is a nice image, but the scanlines are too strong. No TV or monitor had gaps so big. Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 8, 2021 Share Posted October 8, 2021 56 minutes ago, youxia said: This is a nice image, but the scanlines are too strong. No TV or monitor had gaps so big. Test on real atari and crt tv if you can. Other option, Altirra. I'm not saying it's perfect, just that I would love to try making a game in that mode. 2 Quote Link to comment Share on other sites More sharing options...
marauder666 Posted October 8, 2021 Share Posted October 8, 2021 1 hour ago, youxia said: This is a nice image, but the scanlines are too strong. No TV or monitor had gaps so big. My BVM does. Perfect alignment between the 3 electron guns does it. Quote Link to comment Share on other sites More sharing options...
youxia Posted October 8, 2021 Share Posted October 8, 2021 25 minutes ago, popmilo said: Test on real atari and crt tv if you can. Other option, Altirra. I'm not saying it's perfect, just that I would love to try making a game in that mode. I will tomorrow when I have a spare moment. Not criticizing, just a bit of advice, because gaps too big ruin the image. 11 minutes ago, marauder666 said: My BVM does. Perfect alignment between the 3 electron guns does it. Sure, but nobody had BVMs back then and a very small number of people has now. The "thicc scanlines" are an unnatural modern fad. 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted October 8, 2021 Share Posted October 8, 2021 22 hours ago, rensoup said: The final build isn't the final build anymore and I ran out of disk space... I need 3 sectors for the DD version and 8 sectors for the SD version... So it's byte hunting season again! If you don't use directory sectors (except the first one, because you have indexed files) then you have 7 sectors free, a real connoisseur would also use $168 for data - completely unnecessary for DOS in this case. total: 8 --- TLN has written on my heart and so has JetSetWilly - a game you just load to listen to music ? the only thing that connects TLN and PoP is: who remembers the author of the TLN game? nobody. who doesn't know the author of PoP - also no one 2 1 Quote Link to comment Share on other sites More sharing options...
Faicuai Posted October 8, 2021 Share Posted October 8, 2021 3 hours ago, rensoup said: ?? Sorry, but I will be stealing this animated meme... so funny!!! ? 2 Quote Link to comment Share on other sites More sharing options...
Faicuai Posted October 8, 2021 Share Posted October 8, 2021 1 hour ago, xxl said: who remembers the author of the TLN game? nobody. who doesn't know the author of PoP - also no one This is so true. Many of us already knew about Jordan Mechner even before PoP (!) ? 1 Quote Link to comment Share on other sites More sharing options...
Faicuai Posted October 8, 2021 Share Posted October 8, 2021 4 hours ago, popmilo said: . ninja3.xex 8.03 kB · 10 downloads This is right on the sweet-spot for LCDs, on both digital-to-digital and analog(processor)-to-digital setups: There will be (most likely) color blending when outputting analog via Composite (Y+C), as shown on right-side (which means if color is tuned on source, it is possible to achieve very interesting color rendition through this interface, not possible on digital-to-digital interface). LEFT is Sophia-II, on "naked" DVI-D output, direct to DVI interface of LCD, for final upscaling and sharpening through LCD's own video-engine. 1 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 8, 2021 Author Share Posted October 8, 2021 1 hour ago, xxl said: If you don't use directory sectors (except the first one, because you have indexed files) then you have 7 sectors free, a real connoisseur would also use $168 for data - completely unnecessary for DOS in this case. total: 8 Yes I've already recycled the directory sectors ? The $168 I don't know... but I may have a plan (I may be able to merge some files) 1 hour ago, xxl said: TLN has written on my heart and so has JetSetWilly - a game you just load to listen to music ? TLN music is awesome that's why people still remember the game I think 2 Quote Link to comment Share on other sites More sharing options...
Goochman Posted October 9, 2021 Share Posted October 9, 2021 Ill throw out one more post PoP idea. Arcade Tron port. I dont think any platform has a port of this? Maybe with joystick and paddle control - 3D printed coupler not included Quote Link to comment Share on other sites More sharing options...
The V-Man Posted October 9, 2021 Share Posted October 9, 2021 @rensoup The Video looks amazing. I noticed there are 5 playfield colors on Level 4, am I seeing things? 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 9, 2021 Share Posted October 9, 2021 13 hours ago, popmilo said: ninja3.xex 8.03 kB · 18 downloads 12 hours ago, popmilo said: Test on real atari and crt tv if you can. Other option, Altirra. I'm not saying it's perfect, just that I would love to try making a game in that mode. 1 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 9, 2021 Share Posted October 9, 2021 (edited) Looks good, but you lose a lot of CPU time in doing the alternating lines of colour/luma. Maybe narrow mode using Pokey Timers like the Wolf/Doom demo? That will free up cycles though the smaller viewport mightn't work well for TLN. Edited October 9, 2021 by Rybags Quote Link to comment Share on other sites More sharing options...
Schnurrikowski Posted October 9, 2021 Share Posted October 9, 2021 New challenge for Rensoup: Prince of Persia Coop-mode. Prince and princess as a team escape the palace. Whole new game with puzzles similar to The Goonies but in PoP environment. Easy. Or not? 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 9, 2021 Share Posted October 9, 2021 My guess would be "not". Maybe an escape mode for the prince only would be doable but even then I'd say probably not easy. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted October 9, 2021 Share Posted October 9, 2021 Hmmm, if there would be no Numen demo, errmm, Fuji logo intro, this would save a lot of sectors on the disk (more than eight), I guess. And one would not have to load it again and again, when one simply wants to play POP. Instead of one 180k and/or two 90k disks (images), one could also use the damned/cursed 130k format and publish POP on two 130k disks (images). But its the authors decision, not mine (just making stupid suggestions here). 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted October 9, 2021 Share Posted October 9, 2021 On 10/8/2021 at 12:20 AM, rensoup said: So I've got bad news... I'm delaying the release by a week... new release date: 19th october 2021 The final build isn't the final build anymore and I ran out of disk space... I need 3 sectors for the DD version and 8 sectors for the SD version... So it's byte hunting season again! That's not bad news. The best thing to say is that finally version for 8-bit Atari exists. And that's not all, it's great port. Thank you for all your hard work and time put into this project. Hats down, congratulations. ? I suggest others to direct conversation about other stuff elsewhere. 4 Quote Link to comment Share on other sites More sharing options...
tebe Posted October 9, 2021 Share Posted October 9, 2021 Rensoup, use zx5 compression insted zx0 https://github.com/einar-saukas/ZX5 http://xxl.atari.pl/zx5-decompressor/ 3 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 9, 2021 Share Posted October 9, 2021 7 hours ago, Rybags said: Looks good, but you lose a lot of CPU time in doing the alternating lines of colour/luma. Maybe narrow mode using Pokey Timers like the Wolf/Doom demo? That will free up cycles though the smaller viewport mightn't work well for TLN. Yeah, pokey irq could help. Imho even with only border cpu cycles, you can draw a pair of such large soft sprites in less than two frames. 25fps for kick-punch gameplay should be enough. We won't know for sure till someone tries Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 9, 2021 Author Share Posted October 9, 2021 15 hours ago, Goochman said: Ill throw out one more post PoP idea. Arcade Tron port. I dont think any platform has a port of this? Definitely a lot less work for TIX ? I've never actually played it but I can't say it grabbed my attention... Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 9, 2021 Author Share Posted October 9, 2021 14 hours ago, The V-Man said: @rensoup The Video looks amazing. I noticed there are 5 playfield colors on Level 4, am I seeing things? You are ? I used Altirra to record and enabled PAL artifacts, it gives it a fuzzier look... 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 9, 2021 Author Share Posted October 9, 2021 6 hours ago, CharlieChaplin said: Hmmm, if there would be no Numen demo, errmm, Fuji logo intro, this would save a lot of sectors on the disk (more than eight), I guess. And one would not have to load it again and again, when one simply wants to play POP You could use one of the cart versions, then it takes a few seconds to load/skip... You really needed to complain about that ? Since you seem to know this project inside out, can you tell me how many sectors I would save by removing the intro from diskA while I need 8 sectors on diskB ? 2 Quote Link to comment Share on other sites More sharing options...
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