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rensoup

Unicorns season: Prince of Persia for the A8!

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27 minutes ago, José Antonio said:

Brilliant! I'm testing it in Altirra and I see a difference in the intro of the Atarimax version when the swords collide the sound is more metallic, more realistic compared to the other versions, I hope to test it on real hardware this afternoon or tomorrow from discs and see how it works.

There are 2 soundbanks, bank 1 by Miker and bank2 by Emkay. 

 

They are randomly selected at boot time but you can change it in the option menu.

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I played the game "back then" occasionally on the A4000 of a school friend and was among other things fascinated by the animation of the game character - I´m very very very happy to be able to play the game now finally on my ATARI... It has not lost much of its charm over the years... :-)

Many thanks to all contributors for this really very nice realization!

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9 minutes ago, Marsupilami said:

You've done it! Congratulations! 😎  😘

 

And thank you so much, I can imagine there were tears and blood to finish it! 

 

Just one question: What are the cheat codes? How is it possible to choose the starting level? 😁

The password will be revealed here... hmm... sometime this year 😀

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Wow! Congratulations and thanks to all for this superb release!

 

I have updated the manual and the cover art. I found a much better (high resolution) picture for the front.

 

Attached:

Cover A4 size (suitable for A5 calendar cases like these: https://www.rivieramultimedia.co.uk/a5-calendar-cases-calendar-boxes-c2x9264838)

Cover disk-wallet size (mostly used in Europe by a.o. US Gold, sadly not available anymore)

Cover box size (made for cartridges, box is based on super cheap (€ 1.99) board games of the Zeeman stores in Europe. 13.5 cm x 19.5 cm)

Manual (original size)

Manual printable (for A4 printers, double sided print)

Disk label

 

picture.thumb.JPG.38efce5c6fd23f21137876bde54b669e.JPG

pop_cover_a4_v1.pdf pop_cover_box_v1.pdf pop_cover_diskwallet_v1.pdf poplabel_v1.pdf popmanual_printable_v1.pdf popmanual_v1.pdf

Edited by Fred_M
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Thanks for the work you all did to make this happen. Cool, that even the bad mood this thread suddently moved to, has not stopped you all finishing the port. This is the proof, that the community can work together to make wonderful things.

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... me just before booting it up on my 800XL (U1MB)...........  was worth the wait. LOVE THE intro demo. THANK YOU ALL! :thumbsup::D Best character animation ever!

Edited by Beeblebrox
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@Mr Robot No, problem just we have to check which version(s) were used in game, as there were "some"... :)

 

Btw. small suggetion what to do next... ;) 

 

image.thumb.png.c08c26642bbb80ad13ad6d119e18c8c7.png

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Simply brilliant work by all who contributed to this project. I only just downloaded the new cartridge files so I'll give them a try now....

Can't thank you all enough !!!!!

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2 hours ago, rensoup said:

Kudos rensoup! Amazing work!

I will chip in some helpful info on the SIO2PC options needed for the loading process..

First of all, the loading of the game is rock solid now(I hope those Altirra logs I sent did help!)

The game (DD file version) loaded on two different machines (Atari 800XL and 65XE both with Freddie chips) while using two different SIO2PC programs and devices.

They both rock Jurgen's memory upgrade (512 KB SRAM memory expansion V4.4 Standard)

 

I used the AspeQt on  a android phone. Two  options  are crucial here.

(Tool>options)

1 . The Handshake method needs to be set on "SOFT".

2.  The "High speed mode baud rate" needs to be 19200. Any other speed will dramatically slow down the loading process.

 

In the case of RespeQt(winPC) nothing can really affect the loading process!!!

Again thank you for the amazing work!

 

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Looks gorgeous on a CRT TV in NTSC, even if the photo doesn't do it justice.  Thanks, @rensoup, and everyone else who made this game possible!

 

IMG_0338.thumb.jpg.4511531339ace3987a5639f79e8f9568.jpg

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I just wanted to thank everyone involved in creating this masterpiece, @rensoup, @TIX, @miker, @VinsCool, @emkay, @makary, @superrune you all did an incredible job and it clearly shows how skilled you all are on our favourite platform. I'd also especially like to thank @rensoup for having the strength of will to ignore all the flung poop and get to the end in one piece!

 

 956341122_ScreenShot2021-10-24at12_24_29.png.822df7e0812c47cc14a7bf664c223617.png

 

Who's going to be the first to post the final image from the A8bit version? 

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On 11/26/2019 at 1:30 PM, rensoup said:

I decided to try porting PoP in early 2019.

 

-This port is based on the BBC Master port by Bitshifters https://bitshifters.github.io/posts/prods/bs-pop-beeb.html (Props to them!)

-Based on the original Apple2 code by Jordan Mechner https://github.com/jmechner/Prince-of-Persia-Apple-II (Props to him!).

 

The background graphics also comes from the BBC port.

 

-On the art side:

 

-On the tech side:    

  • Soundplayer: @dmsc's LZ4 SAPR player.
  • Disk loading & zx5 unpacker Xbios by @xxl.
  • Dev+ Testing: Altirra by @phaeron.
  • Assembler: Beebasm(!) by Rich Talbot-Watkins.
  • zx0 unpacker: @elmer

 

                                                                                                                                                            

 

2021/10/24 FINAL release

2 SD disks:

PoP_SD_20211024_final.rar 166.38 kB · 61 downloads

1 DD disk:

PoP_DD_20211024_final.rar 163.6 kB · 72 downloads

Megacart:

PoP_Megacart_20211024_final.rar 166.29 kB · 58 downloads

Atarimax:

PoP_Atarimax_20211024_final.rar 166.8 kB · 49 downloads

SIC:

PoP_SIC_20211024_final.rar 166.29 kB · 45 downloads

 

 

2021/06/19 BUGFIX release

2 SD disks:

PoP_SD_20210619_bugfix.rar 150.07 kB · 398 downloads

1 DD disk:

PoP_DD_20210619_bugfix.rar 147.69 kB · 493 downloads

Megacart:

PoP_Megacart_20210619_bugfix.rar 144.44 kB · 315 downloads

Atarimax:

PoP_Atarimax_20210619_bugfix.rar 145.64 kB · 285 downloads

SIC:

PoP_SIC_20210619_bugfix.rar 144.44 kB · 238 downloads

 

While the game worked fine in emulation, it had a few issues with more exotic real HW configs, this version should improve stability for many of those.
 

 

2021/06/10 release

Disk Versions:

2 SD disks:

PoP_SD_20210610.rar 149.38 kB · 440 downloads

1 DD disk:

PoP_DD_20210610.rar 147.06 kB · 577 downloads

Cart Versions:

Megacart:

PoP_Megacart_20210610.rar 143.73 kB · 299 downloads

Atarimax:

PoP_Atarimax_20210610.rar 144.85 kB · 326 downloads

SIC:

PoP_SIC_20210610.rar 143.73 kB · 254 downloads

 

9 levels demo.

 

-The focus for this release was on the attract mode & cutscenes which are now fully reenabled!  

 (some assets may possibly not be final) 

 TIX, our favourite overstretched artist drew all the princess/vizier frames required for the cutscenes!

 Miker added a bunch more tunes for the attract mode!

-Added a bunch of cart versions for faster loading and a SD disk version for maximum compatibility with stock hardware.

-Fixed an old bug where the game would freeze if the prince landed on the edge of a floor tile.

-NTSC should be as stable as PAL now.

 

poptitlecut.png.5946cd1eeadb1d8c054bc0a8f000e82c.png

 

2020/05/14 release  pop20200514.zip 108.4 kB · 1,399 downloads

7 levels demo, all features implemented!

-Vest color
-PMG masking
-non crashing gameflow (finishing a level brings the next one until level8 where it crashes)
-customization menu

-new skeleton & fat guard by TIX

-more tunes by Miker

-new SFX bank by Emkay
 

pop200514.png.a04595fe8bbb24253e8887a3121f2cb7.png

 

 

 

 

 

20/04/06 release   pop20200405.zip 91.26 kB · 837 downloads   pop20200406NTSCfix.zip 91.31 kB · 633 downloads

 

-TIX's fully redone Prince animations with the sword and the main guard fully animated in 5 colors!

-new tunes by Vinscool and Miker

-sfx by Miker and Makary

-fixed slide bug by XXL :)

-5 levels, including 2 palace levels. Each level is fully playable but the game stops once you take the exit door (still need to make some space for the cutscene code!)

-improved frame rate

- *UPDATE*: fixes for NSTC

 

shad2.avi.png.cb6535be855c80d2c429ef21d1505830.png

 

Spread the news but please don't make local copies of the ATR on other websites but rather link to the 1st post of the thread on AtariAge

 

 

 

20/01/13  release pop20200113.zip 82.94 kB · 1,144 downloads

 

-one playable level (L2)
-PMG overlays with repositioning for the player (not for the enemy yet)
-preliminary music by Vinscool
-a lot more animation frames redone by TIX
-fix: random button presses during fights
-bug: running to the right then left, still keeps running to the right

                            

pop20200113.png.802c587595b091354113f0703851cf4d.png

 

 

the very first release was posted here

 

test release for modern SIO devices (unplayable)

pop_DDfastestmouse_notplayable2.zip 147.68 kB · 49 downloads

 

test release without a full directory for better loading speed (unplayable)

pop_DD_NoDir_Unplayable.zip 124.95 kB · 48 downloads

 

 

Thanks so much for this awesome port. Congratulations all of you.

 

 

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56 minutes ago, ivop said:

22,00 zł is less than €5,=, so it's not like they are making a ton of money on it or something :)

 

This auction ends in 6 days, so the winning bid is yet unknown ;-) 

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37 minutes ago, Fred_M said:

This auction ends in 6 days, so the winning bid is yet unknown ;-) 

How would someone who owns an AtariXL and has internet access not be aware that the game is available for free download 😮 ?

 

(fake bid?)

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5 minutes ago, rensoup said:

How would someone who owns an AtariXL and has internet access not be aware that the game is available for free download 😮 ?

 

(fake bid?)

Easy, many people cannot make a cartridge themselves. On other forums people are already asking for a cartridge to buy including a nice box.

 

As you distribute the game for free, I distribute "my" artwork for free. I am not going to sell complete sets, but do know that in the A8 community lots of people want to pay for a physical release, even when the game is free.

Edited by Fred_M
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10 minutes ago, Fred_M said:

Easy, many people cannot make a cartridge themselves. On other forums people are already asking for a cartridge to buy including a nice box.

 

As you distribute the game for free, I distribute "my" artwork for free. I am not going to sell complete sets, but do know that in the A8 community lots of people want to pay for a physical release, even when the game is free.

Indeed. It looks like a 3D printed housing, with a $1 Chinese PCB and an EEPROM plus bank switching logic. $5,= is a pretty good deal imho. POP being preprogrammed is a bonus ;)

Edited by ivop

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Just now, ivop said:

Indeed. It looks like a 3D printed housing, with a $1 Chinese PCB and an EEPROM. $5,= is a pretty good deal imho. POP being preprogrammed is a bonus ;)

Check the price when the auction is over (6 days).......

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Well done…it is out of the door. Feels good? 😉

 

125 pages of drama… me just remembers the mouse case and the xbios case… now we can close those cases as in the end it doesnt matter at all.

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14 minutes ago, Fred_M said:

Easy, many people cannot make a cartridge themselves. On other forums people are already asking for a cartridge to buy including a nice box.

Crazy when they could buy a multicart... there's no box with it so they're paying for a cart sticker 🙄

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Just now, rensoup said:

Crazy when they could buy a multicart... there's no box with it so they're paying for a cart sticker 🙄

There are even people who buy Lynx carts with my demo on…

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1 hour ago, x=usr(1536) said:

Looks gorgeous on a CRT TV in NTSC, even if the photo doesn't do it justice.  Thanks, @rensoup, and everyone else who made this game possible!

 

IMG_0338.thumb.jpg.4511531339ace3987a5639f79e8f9568.jpg

lets compare NTCS vs Pal!!! lol

IMG_20211024_191444168.thumb.jpg.4a1a5a2fc437522f53be9c492611d60c.jpg

I don't mind the bluish highlights on the NTSC version. It resembles an ambient blue background light.

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