Jacques #726 Posted May 19, 2020 I see, so it's a NO until it's shown as a whole to win the YES Quote Share this post Link to post Share on other sites
TheNameOfTheGame #727 Posted May 19, 2020 4 hours ago, rensoup said: Here's a mockup I did some months ago (uses a 32 pixel width tile) less busy, yet still dungeony 😀 I like it! 2 Quote Share this post Link to post Share on other sites
_The Doctor__ #728 Posted May 19, 2020 that one makes the edge of walls seem more abrupt as well as the broken corner block repetition throwing things off. It's making it look way more patterned for a lack of better wording. This thing progressed in a fashion where each change was a step up... now it's all getting second guessed and not necessarily for the better. Quote Share this post Link to post Share on other sites
Rusto #729 Posted May 20, 2020 Guys, is anyone using this on a crt? I bet it looks good... Quote Share this post Link to post Share on other sites
José Pereira #730 Posted May 20, 2020 (edited) 19 hours ago, rensoup said: Here's a mockup I did some months ago (uses a 32 pixel width tile) less busy, yet still dungeony 😀 Simple rocks but bigger and clear, just one of them needs rework at the top not be rightly close to the ground: And the window again you on the dungeons where's window you have it right (though this is a Gothic type and in Palace is an Arab one but the contours are much better and isn't there a total white line): P.s.- @TIX I know you have nothing to do with the tiles but you have on the design adaptation to A8, right? 😉 Edited May 20, 2020 by José Pereira 1 Quote Share this post Link to post Share on other sites
TIX #731 Posted May 20, 2020 3 minutes ago, José Pereira said: . . P.s.- @TIX I know you have nothing to do with the tiles but you have on the design adaptation to A8, right? 😉 nope.. not a pixel altered by me, as far as I know it's a straight import from the BBC ! Quote Share this post Link to post Share on other sites
José Pereira #732 Posted May 20, 2020 22 minutes ago, TIX said: nope.. not a pixel altered by me, as far as I know it's a straight import from the BBC ! So they're wrong in a window and right on the other. But converting theirs 8colours to ours 4colours is where maybe something went wrong. @rensoup isn't it possible to alter pixels? Just altering that Arab type window to similar design as the other and I would be happy... 😬 Quote Share this post Link to post Share on other sites
Faicuai #733 Posted May 20, 2020 (edited) 9 hours ago, José Pereira said: Simple rocks but bigger and clear, just one of them needs rework at the top not be rightly close to the ground: And the window again you on the dungeons where's window you have it right (though this is a Gothic type and in Palace is an Arab one but the contours are much better and isn't there a total white line): P.s.- @TIX I know you have nothing to do with the tiles but you have on the design adaptation to A8, right? 😉 When reworking textures and spatial-detail (especially at lower resolutions) it is VERY important not to just work at such tiny / small views, but to up-sample the re-works (and originals) up to 1280x1024, 1920x1080 or PAL-equivalent. You would be surprised to see that, sometimes things look "good" when small and compressed, but when enlarged and "stretched" they may look flatter and less pleasing. That would be the best way to benchmark new re-work on tiles / stones, vs. original. At this point, the original continues to look the best, especially when enlarged (on a 52" LCD screen, for instance). Think big, guys. A title of this quality and detail is worth playing well beyond our desks! Edited May 20, 2020 by Faicuai 1 Quote Share this post Link to post Share on other sites
rensoup #734 Posted May 20, 2020 22 hours ago, _The Doctor__ said: that one makes the edge of walls seem more abrupt as well as the broken corner block repetition throwing things off. It's making it look way more patterned for a lack of better wording. This thing progressed in a fashion where each change was a step up... now it's all getting second guessed and not necessarily for the better. literally 2 posts before yours 😏 Quote On 5/19/2020 at 8:05 PM, Jacques said: But it's brutally cut at the vertical edges and doesn't fit 90 degrees nearby surface. Yes, because it is just one tile out of many replaced. Quote Share this post Link to post Share on other sites
rensoup #735 Posted May 20, 2020 9 hours ago, José Pereira said: So they're wrong in a window and right on the other. But converting theirs 8colours to ours 4colours is where maybe something went wrong. @rensoup isn't it possible to alter pixels? Just altering that Arab type window to similar design as the other and I would be happy... 😬 When I took the BBC art I just did a quick recolor thinking they wouldn't be final then I never looked at them again... much better huh? If you'd asked me what changed in the above picture vs the last release, I wouldn't be able to tell you but it's true the light side is on the left in the original 1 Quote Share this post Link to post Share on other sites
rensoup #736 Posted May 20, 2020 1 hour ago, Faicuai said: You would be surprised to see that, sometimes things look "good" when small and compressed, but when enlarged and "stretched" they may look flatter and less pleasing. That would be the best way to benchmark new re-work on tiles / stones, vs. original. I do all my dev on a 32" TV, I almost have to turn my head to see the corners. That's pretty much as in your face as it gets... 1 hour ago, Faicuai said: At this point, the original continues to look the best, especially when enlarged (on a 52" LCD screen, for instance). Hence the idea of having alternate tilesets, just like sfx. Now I don't know if I'll have the energy nor the skills to finish that set... Quote Share this post Link to post Share on other sites
José Pereira #737 Posted May 21, 2020 (edited) 13 hours ago, rensoup said: When I took the BBC art I just did a quick recolor thinking they wouldn't be final then I never looked at them again... much better huh? If you'd asked me what changed in the above picture vs the last release, I wouldn't be able to tell you but it's true the light side is on the left in the original So will you change the window, right? Humm... automatic conversions always have some things that in ened need some fixes, even if just a pixel, still widow(s): -> Gothic type is missing the light blue pixel: -> -> Arab type has a white pixels that I think it should be brown/orange instead: -> And for sure there are more, though if just some pixels... Edited May 21, 2020 by José Pereira 1 Quote Share this post Link to post Share on other sites
_The Doctor__ #738 Posted May 21, 2020 some white is great, after all it's light or sunlight coming through the windows... 1 Quote Share this post Link to post Share on other sites
rensoup #739 Posted May 21, 2020 14 hours ago, José Pereira said: So will you change the window, right? Well I already have... Not going to fix individual missing pixels through a thread forum though. Quote Share this post Link to post Share on other sites
rensoup #740 Posted May 21, 2020 (edited) I'm currently working on the prologue stuff. Does anyone know which font is used for that ? (californian fb is somewhat close) Here's the A2 version Edited May 21, 2020 by rensoup 2 Quote Share this post Link to post Share on other sites
ilmenit #741 Posted May 22, 2020 (edited) 4 hours ago, rensoup said: I'm currently working on the prologue stuff. Does anyone know which font is used for that ? (californian fb is somewhat close) Here's the A2 version Bremer Presse Bold Contenu Book Bold Eulipia Bold Mrs Bathhurst NF Cajoun Std Regular Edited May 22, 2020 by ilmenit Quote Share this post Link to post Share on other sites
rensoup #742 Posted May 22, 2020 6 hours ago, ilmenit said: Bremer Presse Bold Contenu Book Bold Eulipia Bold Mrs Bathhurst NF Cajoun Std Regular Thanks but Californian FB is still closer Quote Share this post Link to post Share on other sites
patjomki #743 Posted May 22, 2020 59 minutes ago, rensoup said: Thanks but Californian FB is still closer Are you going for hires fonts with pm left and right of the text? Quote Share this post Link to post Share on other sites
Rybags #744 Posted May 22, 2020 Good idea... such text wouldn't look so great in 160 mode. But the textured background as seen wouldn't be possible. Not sure how a hires texture would look, probably interfere with the text too much, plus artifacting would be inconsistent. Quote Share this post Link to post Share on other sites
patjomki #745 Posted May 22, 2020 (edited) 10 minutes ago, Rybags said: Good idea... such text wouldn't look so great in 160 mode. But the textured background as seen wouldn't be possible. Not sure how a hires texture would look, probably interfere with the text too much, plus artifacting would be inconsistent. Well, if you want to have the looks of the apple ii version with textured background. Younger versions like dos, macintosh or c64 don't have textured background. Edited May 22, 2020 by patjomki Quote Share this post Link to post Share on other sites
Rybags #746 Posted May 22, 2020 A2 allows mixing of hires + multicolour in that manner though, but unwanted colour artifacts are usually present. Quote Share this post Link to post Share on other sites
patjomki #747 Posted May 22, 2020 (edited) As emkay isn't allowed to write here I copied his screen from the other thread. I'd vote for it. Edited May 22, 2020 by patjomki 1 1 Quote Share this post Link to post Share on other sites
José Pereira #748 Posted May 22, 2020 It's @emkay work so please contact him... It seems is 2Players on each side vertically then Missiles as 5th Player mode PF3 colour to have the lighter colour on the hi-res upper-case letters inside. Top and bottom are 3colours + black in 2:1 ratio. He for sure will give you the .g2f . Quote Share this post Link to post Share on other sites
_The Doctor__ #749 Posted May 22, 2020 It needs to pop like the A2 screen examples, the one in patjomki post as an example is a bit flat, maybe it could be fixed? Quote Share this post Link to post Share on other sites
patjomki #750 Posted May 22, 2020 52 minutes ago, _The Doctor__ said: It needs to pop like the A2 screen examples, the one in patjomki post as an example is a bit flat, maybe it could be fixed? What do you mean by "flat"? Here are c64 and dos examples. Quote Share this post Link to post Share on other sites