zbyti #2426 Posted August 5, 2021 People are really lucky that the @rensoup isn't as malicious as I am In the current (forum) situation, I would finish development of the game but not release it, maybe I would give it to some friends and that's it 1 1 5 Quote Share this post Link to post Share on other sites
MARIO130XE #2427 Posted August 5, 2021 I think, @rensoup is doing a great, no ... he's doing an awesome job. I also think, POP for the A8 will be a milestone of all platformer, jump 'n run and cartographing games ever. My contribution of title was just an offer. So I'm not disappointed. So any other helper shouldn't feel disappointed if the help will be rejected. He's still the 'producer' and he still will chose (I'm sure) the best title screen, the best sound bank and the best font and still the best what ever for this great game. I'm still thankful, he's still working on it after all the toxic and can't wait for the final release. peace 14 2 Quote Share this post Link to post Share on other sites
Level42 #2428 Posted August 5, 2021 10 hours ago, zbyti said: People are really lucky that the @rensoup isn't as malicious as I am In the current (forum) situation, I would finish development of the game but not release it, maybe I would give it to some friends and that's it Let's assume that for every "poo thrower" here stands 50 people who do not post here and silently wait for the finished game. I love it. I always loved Karateka and felt unbelievably "left out" without a PoP conversion on the A8. It was what I was craving for BITD to show to my bloody C64 "comrades" to prove "my machine" was better...... Luckily I've grown up now. Still...it does look miles better...I KNEW the A8 could do this ! ......... hahahahahahaha ! [Damn....where did I leave my pills ?] Well done to all and please do not let the negatives tip the scale...there's a whole lot of positives not written.... IMHO A8 PoP is history being re-written...... 7 1 Quote Share this post Link to post Share on other sites
rensoup #2429 Posted August 5, 2021 Wow... Anybody who can't tell the BBC and Atari version apart is either blind or a troll. 17 2 2 Quote Share this post Link to post Share on other sites
STE'86 #2430 Posted August 5, 2021 14 hours ago, Mazzspeed said: I seriously hope that's the case! However Commodore machines were never big on artifacting? Having said that, I've never really done much +4 gaming - I should really change that. EDIT: The link states PAL only? thats ported from the speccy version and has nothing to do with artifacting. Quote Share this post Link to post Share on other sites
STE'86 #2431 Posted August 5, 2021 1 hour ago, rensoup said: Wow... Anybody who can't tell the BBC and Atari version apart is either blind or a troll. ahhhh, thats very clever, the sprites are probably being stored "half height" to preserve RAM and expanded up at run time. the beeb mode they are using is 160x256 and has more colour depth than the a8 but at an enormous relative cost in ram at 20k per screen. so storing all those sprites in "a8" res would have been a huge memory sink. very sneaky. i am impressed. maybe I will find someone to do bbc IK+ afterall. 1 Quote Share this post Link to post Share on other sites
Faicuai #2432 Posted August 6, 2021 3 hours ago, STE'86 said: has more colour depth than the a8 but at an enormous relative cost ...With purple-skin, and turquiose-pants, that would be horrible-looking color-depth (or palette), that is... (without ever taking for granted the substantial effort put in by Bitshifters team and the inherent limitations and trade-offs that had to deal with when making it happen on the BBC platform). Looking much, much better on the A8... and let's not even talk about the Palace scene... 2 Quote Share this post Link to post Share on other sites
Faicuai #2433 Posted August 6, 2021 7 hours ago, Level42 said: my bloody C64 "comrades" 😂🤣 Still chuckling with the "comrades" part... 😜 1 Quote Share this post Link to post Share on other sites
Jacques #2434 Posted August 6, 2021 (edited) 7 hours ago, STE'86 said: very sneaky. i am impressed. maybe I will find someone to do bbc IK+ afterall. @pavros will finish his incredible IK+ conversion at some point, it'll still take time, but he assured the project is not abandoned 🙂 http://www.uce.pl/ikplus/downloads.html However it never harms to have two conversions 🙃 Edited August 6, 2021 by Jacques 2 Quote Share this post Link to post Share on other sites
ilmenit #2435 Posted August 6, 2021 8 hours ago, STE'86 said: thats ported from the speccy version and has nothing to do with artifacting. Are you sure? 1. The graphics of ZX Spectrum version is different https://popuw.com/spectrum.html 2. This version has a lot of vertical lines in high-resolution which in NTSC are giving artifact colors, like e.g. here http://www.atarimania.com/8bit/screens/ultima_4_us_gold_5.gif Quote Share this post Link to post Share on other sites
Mazzspeed #2436 Posted August 6, 2021 (edited) 37 minutes ago, ilmenit said: Are you sure? 1. The graphics of ZX Spectrum version is different https://popuw.com/spectrum.html 2. This version has a lot of vertical lines in high-resolution which in NTSC are giving artifact colors, like e.g. here http://www.atarimania.com/8bit/screens/ultima_4_us_gold_5.gif It's a PAL port in the link I posted, not an NTSC port. Edited August 6, 2021 by Mazzspeed Quote Share this post Link to post Share on other sites
+MrFish #2437 Posted August 6, 2021 (edited) 31 minutes ago, ilmenit said: Are you sure? 2. This version has a lot of vertical lines in high-resolution which in NTSC are giving artifact colors, like e.g. here http://www.atarimania.com/8bit/screens/ultima_4_us_gold_5.gif It's from back when pinstripes and polka dots were were REALLY popular. Edited August 6, 2021 by MrFish 4 Quote Share this post Link to post Share on other sites
Mazzspeed #2438 Posted August 6, 2021 (edited) 9 hours ago, rensoup said: Wow... Anybody who can't tell the BBC and Atari version apart is either blind or a troll. Wow...Anyone that thinks the term remarkably similar has the same meaning as identical in relation to the basis of the port is either struggling with comprehension or a troll. This was my quote that started you on your flaming bandwagon, and I still stand by it: Quote I think the traditional Prince Of Persia picture looks fine, I don't see anything 'terrible' about it whatsoever? Edited August 6, 2021 by Mazzspeed Quote Share this post Link to post Share on other sites
youxia #2439 Posted August 6, 2021 (edited) After this thread... Edited August 6, 2021 by youxia 10 Quote Share this post Link to post Share on other sites
+Mr Robot #2440 Posted August 6, 2021 4 hours ago, Jacques said: @pavros will finish his incredible IK+ conversion at some point, it'll still take time, but he assured the project is not abandoned 🙂 http://www.uce.pl/ikplus/downloads.html However it never harms to have two conversions 🙃 There hasn't been a release of that, or any news, for over a decade, at this rate it won't be finished before we all die of old age! 1 Quote Share this post Link to post Share on other sites
STE'86 #2441 Posted August 6, 2021 8 hours ago, Faicuai said: ...With purple-skin, and turquiose-pants, that would be horrible-looking color-depth (or palette), that is... (without ever taking for granted the substantial effort put in by Bitshifters team and the inherent limitations and trade-offs that had to deal with when making it happen on the BBC platform). Looking much, much better on the A8... and let's not even talk about the Palace scene... colour depth is not palette its the amount of different colours each pixel can have on screen at the same time. in this mode the bbc can do 16 nominally but 8 in reality. the a8 cant match 8 in its bitmap mode so the bbc has better colour depth but a far far less flexible palette. 1 Quote Share this post Link to post Share on other sites
STE'86 #2442 Posted August 6, 2021 4 hours ago, Jacques said: @pavros will finish his incredible IK+ conversion at some point, it'll still take time, but he assured the project is not abandoned 🙂 http://www.uce.pl/ikplus/downloads.html However it never harms to have two conversions 🙃 after 10 years inactive, that is NOT going to get done. you are deluding yourself. Coders do not just pick up after 10 years, they would have to do it all again from scratch as they wouldnt make head or tail of what they were doing at the time. 1 Quote Share this post Link to post Share on other sites
Goochman #2443 Posted August 6, 2021 Sorry to interrupt as I have a game related question. So far my command of the joystick control is shaky at best. With some more practice Ill get the jump control down. On the original Apple version were there keyboard controls for PoP or was it always a joystick control game? 1 Quote Share this post Link to post Share on other sites
zbyti #2444 Posted August 6, 2021 1 hour ago, Mr Robot said: There hasn't been a release of that, or any news, for over a decade, at this rate it won't be finished before we all die of old age! https://atarionline.pl/forum/comments.php?DiscussionID=496&page=3 But I don't believe it either :] Quote Share this post Link to post Share on other sites
+Mr Robot #2445 Posted August 6, 2021 Like @STE'86 said, after all this time, picking up that code again will be like starting from scratch. I hope pavros does it, but I don't expect it. I worry about Rick Dangerous going the same way, that was one of my top games from bitd and it looks so close to being done, but there haven't been any updates for years. I still play IK+ on the Atari now. the last version is usable but buggy, it's quite the achievement and if that's where pavros stops it will still be good enough. I would still like to see it finished though! Quote Share this post Link to post Share on other sites
Gury #2446 Posted August 6, 2021 (edited) The fact is, Atari 8-bit version of Prince of Persia will be the best 8-bit version of all. Edited August 6, 2021 by Gury 7 Quote Share this post Link to post Share on other sites
Level42 #2447 Posted August 6, 2021 7 hours ago, Mr Robot said: Like @STE'86 said, after all this time, picking up that code again will be like starting from scratch. I hope pavros does it, but I don't expect it. I worry about Rick Dangerous going the same way, that was one of my top games from bitd and it looks so close to being done, but there haven't been any updates for years. I still play IK+ on the Atari now. the last version is usable but buggy, it's quite the achievement and if that's where pavros stops it will still be good enough. I would still like to see it finished though! Maybe we can get Archer MacLean to finish it ? he was pretty good at programming the A8……(see Dropzone and…..ah …..IK). he also loved the A8 a lot over the C64 and he’s a fun guy….I had the pleasure of meeting him and man does he have a lot of fun stories from BITD. 1 Quote Share this post Link to post Share on other sites
Level42 #2448 Posted August 6, 2021 8 hours ago, Goochman said: Sorry to interrupt as I have a game related question. So far my command of the joystick control is shaky at best. With some more practice Ill get the jump control down. On the original Apple version were there keyboard controls for PoP or was it always a joystick control game? I always assumed it was keyboard control in first instance…..after Apple 2 didn’t have joysticks ports standard… you need to “plan ahead” your moves with the joystick on the A8…..think keyboard, but move stick… Quote Share this post Link to post Share on other sites
Tigerduck #2449 Posted August 6, 2021 6 hours ago, Gury said: The fact is, Atari 8-bit version of Prince of Persia will be the best 8-bit version of all. 👍👍👍 2 Quote Share this post Link to post Share on other sites
Faicuai #2450 Posted August 6, 2021 2 hours ago, Level42 said: I had the pleasure of meeting him Now, that is cool!! 👍💪 Lucky you!! 1 Quote Share this post Link to post Share on other sites