Omega-TI Posted December 17, 2019 Share Posted December 17, 2019 There are multiple versions of Lunar Lander for the TI? Which one do you think is best? Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 17, 2019 Author Share Posted December 17, 2019 I like this one by Vorticon, but I have a hard time landing it. Sadly, there is no cartridge version of it. 2 Quote Link to comment Share on other sites More sharing options...
+Torrax Posted December 18, 2019 Share Posted December 18, 2019 Here is a pretty good port in the following zip. I can't remember the instructions for the keys used though. LunarLander_XB_OPT5.zip 4 Quote Link to comment Share on other sites More sharing options...
+Torrax Posted December 18, 2019 Share Posted December 18, 2019 (edited) The keys for my previous post are: S & D - Rotation P - Thrusters Edited December 18, 2019 by Torrax 1 Quote Link to comment Share on other sites More sharing options...
Airshack Posted December 18, 2019 Share Posted December 18, 2019 Wow! That looks cool. How haven't I tried this one already? I'm a big fan of Lunar Lander style games. Going to fire this up for Retro-Wednesday after I get done doing all the things a wife makes one do during his vacation. Of course my favorite is SCRAA which has Lunar Lander elements.... << HERE >> While taking every opportunity to shamelessly promote SCRAA I'll probably have to start working PR efforts for my next game. This one features assembly language coding I've picked up thanks to the Assembly thread started here by matthew180. The working title is "ENK" which stands for... Hint: The title "ENK" is another acronym. 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 18, 2019 Author Share Posted December 18, 2019 7 minutes ago, Airshack said: Wow! That looks cool. How haven't I tried this one already? I'm a big fan of Lunar Lander style games. Going to fire this up for Retro-Wednesday after I get done doing all the things a wife makes one do during his vacation. Of course my favorite is SCRAA which has Lunar Lander elements.... << HERE >> While taking every opportunity to shamelessly promote SCRAA I'll probably have to start working PR efforts for my next game. This one features assembly language coding I've picked up thanks to the Assembly thread started here by matthew180. The working title is "ENK" which stands for... For the record, SCRAA is always in my FG99 and it's one of the few games I actually continue to play. As for ENK, that one is going to be epic! Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 18, 2019 Share Posted December 18, 2019 10 hours ago, Torrax said: Here is a pretty good port in the following zip. I can't remember the instructions for the keys used though. LunarLander_XB_OPT5.zip 16.89 kB · 7 downloads Oh wow! That is impressive! Who is the author? Never saw this before. 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 18, 2019 Author Share Posted December 18, 2019 8 minutes ago, Vorticon said: Oh wow! That is impressive! Agreed! This one needs to be in FR99 or FG99 BIN mode too! Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 18, 2019 Author Share Posted December 18, 2019 1 hour ago, Airshack said: Wow! That looks cool. How haven't I tried this one already? I'm a big fan of Lunar Lander style games. Going to fire this up for Retro-Wednesday after I get done doing all the things a wife makes one do during his vacation. Of course my favorite is SCRAA which has Lunar Lander elements.... << HERE >> While taking every opportunity to shamelessly promote SCRAA I'll probably have to start working PR efforts for my next game. This one features assembly language coding I've picked up thanks to the Assembly thread started here by matthew180. The working title is "ENK" which stands for... Hint: The title "ENK" is another acronym. Something to do with Korea? 1 Quote Link to comment Share on other sites More sharing options...
Airshack Posted December 18, 2019 Share Posted December 18, 2019 You guessed it! You're close at least. Quote Link to comment Share on other sites More sharing options...
sprot Posted December 18, 2019 Share Posted December 18, 2019 7 hours ago, --- Ω --- said: Agreed! This one needs to be in FR99 or FG99 BIN mode too! For FR99 Its very hard to control Lander in this version LUNARLANDER_8.zip 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 18, 2019 Author Share Posted December 18, 2019 25 minutes ago, sprot said: For FR99 Its very hard to control Lander in this version LUNARLANDER_8.zip 15.21 kB · 1 download Awesome! It looks like I'll have to go edit the FR99/FG99 Repository! THANKS! 1 Quote Link to comment Share on other sites More sharing options...
+Torrax Posted December 19, 2019 Share Posted December 19, 2019 "Tranquilty Based" was done by several members of the Calgary 99er's User Group. The Red Deer Users Group was just 1hr/30mins north of Calgary and met up with them often in the late 80's (Joined 88'). Near the end with membership dwindling both groups got together each month alternating between both locations up till 93/94. The Red Deer user group aquired this game through our disk library program exchange. Never met the authors of the game as they left the Calgary group several months before my first meeting with them. This was programmed back in 84/85. Hope every one enjoys this version of Lunar Lander. It's quite a hard but fun version and will take a while to get the landing speed just right. My best attempt was just over 3/4 bases complete (late 90's). Good luck!! Also the XB Bowling game on the TI Gameshelf with unknown author, was done by Fred Kessler of the Red Deer users group. 6 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 19, 2019 Share Posted December 19, 2019 13 hours ago, Torrax said: "Tranquilty Based" was done by several members of the Calgary 99er's User Group. The Red Deer Users Group was just 1hr/30mins north of Calgary and met up with them often in the late 80's (Joined 88'). Near the end with membership dwindling both groups got together each month alternating between both locations up till 93/94. The Red Deer user group aquired this game through our disk library program exchange. Never met the authors of the game as they left the Calgary group several months before my first meeting with them. This was programmed back in 84/85. Hope every one enjoys this version of Lunar Lander. It's quite a hard but fun version and will take a while to get the landing speed just right. My best attempt was just over 3/4 bases complete (late 90's). Good luck!! Also the XB Bowling game on the TI Gameshelf with unknown author, was done by Fred Kessler of the Red Deer users group. Thanks for the info. I will correct the XB Bowling credits with the next update. I will also post this version of Lunar Lander as well. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 19, 2019 Share Posted December 19, 2019 16 hours ago, Torrax said: Also the XB Bowling game on the TI Gameshelf with unknown author, was done by Fred Kessler of the Red Deer users group. I was just told that Bowling Champ was made by John Behnke. Anyone here can corroborate either way? Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 19, 2019 Author Share Posted December 19, 2019 Hey Vorticon, could your version be turned into a cartridge? Quote Link to comment Share on other sites More sharing options...
+Torrax Posted December 20, 2019 Share Posted December 20, 2019 (edited) 43 minutes ago, Vorticon said: I was just told that Bowling Champ was made by John Behnke. Anyone here can corroborate either way? Okay, I'm wrong there. Fred's version is called "5 Pin Bowling" and the in-game screen shot looked similar from memory. Just dug his version out and tried it out. 5PINBOWL.zip Edited December 20, 2019 by Torrax 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 20, 2019 Share Posted December 20, 2019 7 hours ago, --- Ω --- said: Hey Vorticon, could your version be turned into a cartridge? I wrote the program in c99 and compiled it, so it should be feasible theoretically. 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 20, 2019 Author Share Posted December 20, 2019 I'd love to see it.. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 20, 2019 Share Posted December 20, 2019 30 minutes ago, --- Ω --- said: I'd love to see it.. I have never done it myself. Is there some sort of converter out there? Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 22, 2019 Author Share Posted December 22, 2019 On 12/20/2019 at 5:12 AM, Vorticon said: I have never done it myself. Is there some sort of converter out there? There is a set of instructions out there somewhere. Where I could not tell you. If I remember correctly it uses Classic 99 in the process. Something about running the program and saving the start point. I'm sure someone can jump in with the link. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted December 23, 2019 Share Posted December 23, 2019 On 12/20/2019 at 5:12 AM, Vorticon said: I have never done it myself. Is there some sort of converter out there? yes there's a couple.. modulecreator from fred kaal is the easiest.. http://www.ti99-geek.nl/ for that.. though I tried converting your program and it doesn't work Greg 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted December 23, 2019 Share Posted December 23, 2019 c99 programs need to be a copy cart, and they need to have the Editor/Assembler functions pre-loaded before they can run. Otherwise they try to copy the data from the E/A GROM which isn't there. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 23, 2019 Share Posted December 23, 2019 6 hours ago, Tursi said: c99 programs need to be a copy cart, and they need to have the Editor/Assembler functions pre-loaded before they can run. Otherwise they try to copy the data from the E/A GROM which isn't there. Ah. I thought it was not a simple process Quote Link to comment Share on other sites More sharing options...
Tursi Posted December 23, 2019 Share Posted December 23, 2019 37 minutes ago, Vorticon said: Ah. I thought it was not a simple process Classic99 can set it up for you, it has detection of the C99 startup code. Quote Link to comment Share on other sites More sharing options...
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