AtariWarlord #26 Posted December 26, 2019 Pac-Man 4K 11,640. Thought long and hard about whether this score was worth posting. On any other version of Pac-Man maybe not, but I find in this case Pac-Man moves particularly slow while the monsters go particularly fast. 5 Quote Share this post Link to post Share on other sites
Revontuli #27 Posted December 26, 2019 (edited) For those who have tried Dragon’s Descent-I’m the designer for the game-Thanks to everyone for playing! I have a few tips and designer’s notes about why I designed certain things a certain way: --I did design this game for scoring, there’s a lot of possible strategies to do so, and many risk/reward/“investment” mechanics towards that end. I tried to add dynamics to reduce dull strategies like monster farming/camping, while encouraging exploration and risk taking leading to higher scores. --Find key, find exit. Find the treasure room on each level if you can. --Your dragon has momentum, which can take some getting used to but also means you can do some tricky maneuvers in a pinch. --A good strategy for getting a high score is to keep moving deeper into the maze: Each new level gives another treasure room to find, and enemies give more points on later levels. Each boss you defeat also gives a lot of points, and they will appear every 3-4 levels. --Everyone should be able to get 500 points pretty easily, even if they have trouble on the first level --Treasure rooms allow you to pick if you want more points (gem), more hit points (heart), or stronger shots (lamp). It’s a trade off-you should probably “invest” in lamps and hearts early on, getting strong enough to survive later levels. Each level has one treasure room, so once you have enough health and firepower to stand against stronger enemies, you can really rack up points grabbing gems in later levels. --There’s a treasure room two screens in from the start-you can start trying different strategies there! --The screen turns dark after a certain amount of time on a level. You’re a dragon, breathe fire to light up a dark room! --The Shadow shows up if you hang out on a level for too long. It’s more or less invincible, so your best bet is to avoid it and hurry find the key and to the exit. --You don’t have to shoot every monster in the maze: they do give points, and drop health and lamp refills, but spending too much time chasing monsters can lead to the Shadow chasing you! --While there are different strategies for scoring, the game tries to encourage you to get as far into the maze as you can. Both the darkness and the Shadow are meant to keep players from farming points for too long on a single level, and to encourage them to go deeper. Finding new treasure rooms to refill your health, fire breath, or score more points is another reason to go deeper into the maze. I do recommend looking through the instructions (posted here: https://atariage.com/forums/topic/286017-dragons-descent-rogueliteaction-game/) for more about how the game works-Feel free to message me if you have any questions or feedback-thanks again! Edited December 27, 2019 by Revontuli Default font size on mobile is pretty big - sorry about that! 4 2 Quote Share this post Link to post Share on other sites
ZilchSr #28 Posted December 26, 2019 46 minutes ago, Revontuli said: For those who have tried Dragon’s Descent-I’m the designer for the game-Thanks to everyone for playing! I have a few tips and designer’s notes about why I designed certain things a certain way: -I did design this game for scoring, there’s a lot of possible strategies to do so, and many risk/reward/“investment” mechanics towards that end. I tried to add dynamics to reduce dull strategies like monster farming/camping, while encouraging exploration and risk taking leading to higher scores. -Find key, find exit. Find the treasure room on each level if you can. -Your dragon has momentum, which can take some getting used to but also means you can do some tricky maneuvers in a pinch. -A good strategy for getting a high score is to keep moving deeper into the maze: Each new level gives another treasure room to find, and enemies give more points on later levels. Each boss you defeat also gives a lot of points, and they will appear every 3-4 levels. -Everyone should be able to get 500 points pretty easily, even if they have trouble on the first level -Treasure rooms allow you to pick if you want more points (gem), more hit points (heart), or stronger shots (lamp). It’s a trade off-you should probably “invest” in lamps and hearts early on, getting strong enough to survive later levels. Each level has one treasure room, so once you have enough health and firepower to stand against stronger enemies, you can really rack up points grabbing gems in later levels. -There’s a treasure room two screens in from the start-you can start trying different strategies there! -The screen turns dark after a certain amount of time on a level. You’re a dragon, breathe fire to light up a dark room! -The Shadow shows up if you hang out on a level for too long. It’s more or less invincible, so your best bet is to avoid it and hurry find the key and to the exit. -You don’t have to shoot every monster in the maze: they do give points, and drop health and lamp refills, but spending too much time chasing monsters can lead to the Shadow chasing you! -While there are different strategies for scoring, the game tries to encourage you to get as far into the maze as you can. Both the darkness and the Shadow are meant to keep players from farming points for too long on a single level, and to encourage them to go deeper. Finding new treasure rooms to refill your health, fire breath, or score more points is another reason to go deeper into the maze. I do recommend looking through the instructions (posted here: https://atariage.com/forums/topic/286017-dragons-descent-rogueliteaction-game/) for more about how the game works-Feel free to message me if you have any questions or feedback-thanks again! Since you're here, I wanted to convey to you that from a player's perspective *and* a programmer's perspective (I design data-manipulation applications), this is likely one of the best constructed 2600 games Ive ever played, and Ill definitely be buying the game from the AA store within the next month or so. Congrats on a successful release! 5 1 Quote Share this post Link to post Share on other sites
+Atari_Warlord #29 Posted December 26, 2019 Had fun with all 3 games. Definitely need some more practice on Seaweed Assault and Dragons Descent. 2 Quote Share this post Link to post Share on other sites
Tempest #30 Posted December 26, 2019 I really did like Dragons Decent, I just have a thing about games where the walls are deadly (I hate Berzerk for the same reason). Just a personal thing. Any 2600 game that has bosses is good in my book. 2 1 Quote Share this post Link to post Share on other sites
Revontuli #31 Posted December 27, 2019 (edited) 5 hours ago, Tempest said: I really did like Dragons Decent, I just have a thing about games where the walls are deadly (I hate Berzerk for the same reason). Just a personal thing. Any 2600 game that has bosses is good in my book. I'm currently working on an Atari 7800 version, where I actually had enough memory and processor cycles to program more sophisticated wall collision, so there's an option where the walls don't -have- to kill you Congratulations on getting past the bosses! Edited December 27, 2019 by Revontuli 4 Quote Share this post Link to post Share on other sites
AtariWarlord #32 Posted December 27, 2019 Pac-Man 15,130. Seaweed Assault 522. 2 Quote Share this post Link to post Share on other sites
jetset #33 Posted December 27, 2019 (edited) Pac-Man Dragon Descent 532 Seaweed Assault 200 Edited January 6, 2020 by jetset Update 2 Quote Share this post Link to post Share on other sites
Jason_Atari #34 Posted December 27, 2019 Pac-man 4K: 10,160 Seaweed Assault: 2,958 Dragon's Descent: 1,242 3 Quote Share this post Link to post Share on other sites
nads #35 Posted December 27, 2019 PAC-MAN : 20,260 4 Quote Share this post Link to post Share on other sites
AtariWarlord #36 Posted December 28, 2019 Pac-Man 16,060. 1 Quote Share this post Link to post Share on other sites
Pat Larocque #37 Posted December 28, 2019 Pac-Man 4K - 19,210 4 Quote Share this post Link to post Share on other sites
Evandro_ECM #38 Posted December 29, 2019 Pac Man 4K - 13.930 1 Quote Share this post Link to post Share on other sites
AtariWarlord #39 Posted December 29, 2019 (edited) Dragon's Descent A/B 588. 853. Seaweed Assault 808. Edited December 29, 2019 by AtariWarlord Improved score. 1 Quote Share this post Link to post Share on other sites
OldManG #40 Posted December 29, 2019 Pac Man 4K – 37,950 Seaweed Assault – 5,660 Dragon Decent – 3,706 5 Quote Share this post Link to post Share on other sites
RGC #41 Posted December 29, 2019 Pac-man 6,480 1 Quote Share this post Link to post Share on other sites
classicgamer_27330 #42 Posted December 30, 2019 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #43 Posted December 30, 2019 Pac-Man - 21,470 Seaweed Assault - 3,520 1 Quote Share this post Link to post Share on other sites
AtariWarlord #44 Posted December 30, 2019 Pac-Man 18,640. 1 Quote Share this post Link to post Share on other sites
Pat Larocque #45 Posted December 30, 2019 Pac-Man 4K - 19,330 Dragon's Descent - 1,622 Seaweed Assault - 1,573 3 Quote Share this post Link to post Share on other sites
Pat Larocque #46 Posted December 30, 2019 Pac-Man 4K - 20,830 Small improvement! 3 Quote Share this post Link to post Share on other sites
Hank Rearden #47 Posted December 31, 2019 Scores to get me started: Pacman 4k - 22,960 Seaweed Assault - 2,698 Dragon's Descent - 541 1 Quote Share this post Link to post Share on other sites
S.BAZ #48 Posted December 31, 2019 Pac-Man 4K: 31,840 my first thought: fun version but the ghosts don't behave right. further review: quality game, I have a new challenge to even get kinda good at it. Stella review: emulating sucked due to the flicker. 2 Quote Share this post Link to post Share on other sites
oyamafamily #49 Posted December 31, 2019 Pac-Man 4K - 72,650 VIDEO (17 minutes) Timeline: 00:00 - My username on Atari Age 00:06 - Stella Emulator startup and title select 00:13 - Game Properties / Difficulty switches (B position) 00:34 - Pac-Man 4K startup and variation set to Cherries 00:45 - Start of run 16:54 - End of run and final score shown (72,650 pts) Performed on December 30th, 2019 4 Quote Share this post Link to post Share on other sites
gbag #50 Posted December 31, 2019 10,140....not so great at Pac-Man. 1 Quote Share this post Link to post Share on other sites