Mclaneinc Posted January 4, 2020 Share Posted January 4, 2020 (edited) When blondey turns, the spite looks very square ie like there should be more sprite data either side..I know its a test and early, just sayin... Careful xxl has formed an attachment to the sprite I think we best remind him its a boy or maybe he 'codes' that way Edited January 4, 2020 by Mclaneinc 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 4, 2020 Author Share Posted January 4, 2020 1 hour ago, xxl said: Blonde apparently affected by restless legs syndrome Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 4, 2020 Author Share Posted January 4, 2020 7 minutes ago, Mclaneinc said: When blondey turns, when he turns? or you mean when he throws the axe . to me the walking,jumping,standing looks ok and has the right proportions. it is only when he throws the axe the sprite looks incomplete. but to solve that we will place the axe in the necessary postion to cover for the missing pixels. see here: 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 4, 2020 Share Posted January 4, 2020 Sorry Yaron, looked like he was turning complete sprite looks brilliant!...Nice one Tix... 2 1 Quote Link to comment Share on other sites More sharing options...
miker Posted January 4, 2020 Share Posted January 4, 2020 @xxl Because he is in rush to rescue his girlfriend (just imagine yourself in that situation). 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 4, 2020 Share Posted January 4, 2020 (edited) 22 hours ago, Yaron Nir said: @R0ger look , As I am the main coder of this project, none-the-less this project is written in CC65 (C language) - so you can probably imagine that this project is very challenging. I have recruited the 4 best guys I know in the AA world for this project. Doesn't matter if this project will be finished or not, it is the journey what matters! The dedication that each and every one of us 5 have to this project - is what's important. And believe me when I say we are enjoying every minute of it. This is already self rewarding, and you can see slowly the results. Seeing the enthusiasm of most ot this forum members is what keeps us going. On the other hand, seeing people disrespecfully deminishing our work....Well, that is what blows the wind of our sails.... but will not put us down! I know that some of the promising game ports were started on A8 and never finished (like turican, ghouls and ghosts and more), I would like to think this port will not be as such and that we actually complete it. This is my intension no matter how long that is going to take (hows' 2030 sound? ). Remember that all of us has real life here, work , family, friends, hobbies etc. we are all doing this on our spare time, and for the good of the A8 community as we all share the same love and passion for this retro thing. espeically when you can start seeing some minor results. This is far from being a hoax........ For most naaah-sayers and their “valid” coding feedbacks esp from no coders this song pops up my mind... And https://youtu.be/nxcJW6bs5os Edited January 4, 2020 by Heaven/TQA 1 1 3 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 5, 2020 Author Share Posted January 5, 2020 ok, posting progress. wonderboy physics are completed. throw axe completed. jump high (hold down fire and jump) - completed wonderboy.xex 13 Quote Link to comment Share on other sites More sharing options...
+skr Posted January 5, 2020 Share Posted January 5, 2020 Not bad for a Hoax. Btw: Love your animated profile pic I have to admit, that I never played Wonderboy on any system. So this is like a brand new game to me. And what you are doing is looking excellent so far. Keep on coding, that looks like a great addition to the Atari 8 Bit game library. 1 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 5, 2020 Share Posted January 5, 2020 1 hour ago, Yaron Nir said: ok, posting progress. wonderboy physics are completed. throw axe completed. jump high (hold down fire and jump) - completed wonderboy.xex 6.75 kB · 15 downloads Nice - I love the gravity effects. I hate playing games where the player jumps and falls at a static rate. Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 5, 2020 Author Share Posted January 5, 2020 My hoax avatar - it is all @TIX work, he has made one for himself. we are now to be called “The Hoaxer Team”! 5 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 5, 2020 Share Posted January 5, 2020 43 minutes ago, skr said: Not bad for a Hoax. Btw: Love your animated profile pic I have to admit, that I never played Wonderboy on any system. So this is like a brand new game to me. And what you are doing is looking excellent so far. Keep on coding, that looks like a great addition to the Atari 8 Bit game library. +1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted January 5, 2020 Share Posted January 5, 2020 1 hour ago, Yaron Nir said: My hoax avatar - it is all @TIX work, he has made one for himself. we are now to be called “The Hoaxer Team”! lol Quote Link to comment Share on other sites More sharing options...
miker Posted January 6, 2020 Share Posted January 6, 2020 (edited) Here is some music from Wonder Boy for everyone interested (can be different in final version): wonderb-ingame.mp3 wonderb-ingame2.mp3 wonderb-godmode.mp3 Edited January 6, 2020 by miker 11 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 6, 2020 Share Posted January 6, 2020 Come on all you lot, you are making the game seem too real and taking this hoax way way too far... Bet sh*thead does not apologise.. 2 2 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 6, 2020 Author Share Posted January 6, 2020 (edited) 10 hours ago, miker said: wonderb-ingame2.mp3 212.08 kB · 14 downloads @miker, remember how many debates we had about the notes in this theme Edited January 6, 2020 by Yaron Nir Quote Link to comment Share on other sites More sharing options...
milpool^tired Posted January 6, 2020 Share Posted January 6, 2020 Just wanted to say, i think this is a really awesome project! I always loved this game and the atari needs a good jump n run. Can't wait to see more of this! BTW, you probably already know, but in the player physics demo, when you hold jump, the sprite gets in slide mode... Again, thumbs up to you guys! 2 Quote Link to comment Share on other sites More sharing options...
miker Posted January 7, 2020 Share Posted January 7, 2020 8 hours ago, Yaron Nir said: @miker, remember how many debates we had about the notes in this theme Yeah, it was very weird to recereate, and I've got "deaf" for some wrong notes, heheh... Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 12, 2020 Author Share Posted January 12, 2020 ok, some progress. added status bar. this took a while as i needed to make the DLIs work correct. so now status bar is colorful with multiplex PMGs as underlays, AND wonder boy still there doing his stuff oh, i've also disabled the OS so now i have freed up some additional memory for me to be able to work with enjoy wonderboy.xex 12 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 12, 2020 Share Posted January 12, 2020 Looking good....Not bad for a deliberate hoax!! When its released we can have an Un-Hoaxing party...Yay!! 2 4 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted January 12, 2020 Share Posted January 12, 2020 Good job! Looks great! 1 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted January 13, 2020 Share Posted January 13, 2020 Can't await the release. ? Looks very nice. We really need some good scrolling jump n runs on our lil atari. 1 Quote Link to comment Share on other sites More sharing options...
LoTonah Posted January 13, 2020 Share Posted January 13, 2020 (edited) LOL If you ever do a physical cart release, the box should say "Not bad for a hoax!" on it (credit to Mclaneit!) Edited January 13, 2020 by LoTonah Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 13, 2020 Author Share Posted January 13, 2020 21 minutes ago, LoTonah said: LOL If you ever do a physical cart release, the box should say "Not bad for a hoax!" on it (credit to Mclaneit!) Yes that is the intension, we will have to sort the legal rights for this of course 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted January 14, 2020 Share Posted January 14, 2020 (edited) Boss screen assets ready Edited January 14, 2020 by TIX 27 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 20, 2020 Author Share Posted January 20, 2020 ok, some programming progress, still in sprint tests wonderboy power life is droping by the minute, and when it reaches 0 wonderboy is dying (same as in arcades he is touching a foul object). then his life left reduced by 1. when it reaches to 0 the game should exit. but for now it thows an exception i need to fix. if you want to skip waiting till power life is 0, you can use F1 to speed the emulator. enjoy wonderboy.xex 3 Quote Link to comment Share on other sites More sharing options...
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