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Yaron Nir

Wonderboy WIP - Favorite Port of All time

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I managed to reproduce the 'salto mortale' on many occasions, when I tried jumping while passing through a rock with button pressed !

In several of these occasions I didn't loose a life ! I just bounce on the ceiling unharmed.

 

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Posted (edited)

update:

1. Fixed glitch in graphics after dying. please let me know if it is still reproduce.

2. revert back to red fires (for now, Tix preferred design)

 

 wonderboy.car

 

EDIT: i was able to reproduce the issue. so it is still not fixed

Edited by Yaron Nir
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update:

1. Fixed glitch in graphics after dying. please let me know if it is still reproduce. it turned out it was a memory overlap

2. Fixed wonderboy frame turning left and throwing axe. first frame was de-formed.

 

wonderboy.car

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As promised ... all my Kung Fu Master work, to date ... have not yet done the level finish music.

 

For the intro:

 

AUDCTL=$50 (16-bit on 0 and 1, clocked at 1.79 mhz)

 

0 - silent

1 - $Ax bass

2 - $Ax square

 

For the in game music

 

AUDCTL=$41 (15 khz mode, 1.79 mhz on channel 0)

 

0 - $0x pink noise (percussion)

1 - $Ax square bass

 

 

For Game Over:

 

AUDCTL=$00 (default settings, 64 khz clock)

 

0 and 1 - $Ax standard square waves

 

Note that the in game music leaves 2 channels free for sfx, one can be used for samples like in Space Harrier

 

 

kfm.asm kfm.s kfm.xex kfm-gameover.asm kfm-gameover.s kfm-gameover.xex kfm-main.asm kfm-main.s kfm-main.xex

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On 7/25/2020 at 8:41 PM, Yaron Nir said:

then you finish the level, nothing should happen. you see a black screen and hear weird sound - as it should for the moment. i wrote in previous post (few pages back) that i still need to work on @José Pereirascreens including "get ready" , "finish level" , "game over" - still a lot work to do :)

 

Yeah!... @popmilo been busy with his ABBUC entry and @Yaron Nir with his life so may now things will and can continue.

On my part I finished the font for these screens but maybe still a long way untill they're incorporated as @popmilo will first add the vertical scrolling so that levels with it will be like Arcade (and present Ice level(s) has it so you'll see it soon...) more placing all items and soft sprite enemys animations with their movements.

But if this are in the end the choosen font and the looking we decide here's all these screens:

 532683651_Betweenlevels_gamestart_Allin2x1_Allkeyboard.png.ca0c5281df6d62ddda4b9982d4ca312b.png 2146693308_Betweenlevels_Allin2x1_Allkeyboard.png.ec69136143d8b9257f48f992688bc771.png 936996520_Betweenlevels_areaboss_Allin2x1_Allkeyboard.png.308a74f0344ea59bfd66a4a80ca8e5d2.png

 

438342770_BonusandDollscreen_MISSILESonBonusnumbers_withArcadeflower_Newdoll_Allin2x1_Allkeyboard.png.519add4115a2e592bb63548c269f2610.png 1146929679_BonusandDollscreen_MISSILESonDollnumbersandhowmuchcollected_withArcadeflower_Newdoll_Allin2x1_Allkeyboard.png.aab2643bda51860c88abe47f7486d888.png

 

1086016277_GameOver_Allin2x1_Allkeyboard.png.1b27107afe6f96ed7d73498dcb091d29.png 2071926549_GameCompleted_Allin2x1_Allkeyboard.png.0b11805db7895ddf3dbbff0c6d3bc5c4.png

 

462812554_Hi-Scores_Allin2x1_enteryourname_Allkeyboard.png.52b754d9fa76e42ca471007e284a1efa.png 1635283852_Hi-Scores_Allin2x1_allnamesin_Allkeyboard.png.386be8cbae26384f229e4aef7bed8812.png

 

:thumbsup:

Edited by José Pereira
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