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Yaron Nir

Wonderboy WIP - Favorite Port of All time

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1 minute ago, TIX said:

Well in my opinion  :P

 

ours        c64v1        c64

image.png.25d52e4ab472914114c03bd6bd594419.pngimage.png.43aca96533ee1a80800e3f2340534963.png  > image.png.2a06fd5ef90f496db654867fded2d7ea.png

Very nice indeed...

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45 minutes ago, devwebcl said:

yes

 

or are they done from scratch ?

 

 

..they are made from scratch, as close to the arcade as you can get in 8 pixels width !

Edited by TIX
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23 hours ago, Mclaneinc said:

The C64 clone, The Equalizer was written by Gavin Raeburn who turned out a load of budget titles under the Power House label, most games were pretty good...

 

He now graces the consoles working on a certain Rally car sim, can't remember which one although Dirt seems to ring a bell.

Loved Poltergeist and Thunderbolt on C64 at the time.

 

He went onto be involved in likes of:

 

Pyscho Pinball (Mega Drive) 

 

GRID

 

DIRT

 

Forza 1-4

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4 hours ago, José Pereira said:

Just a level finished map and items of it as a end of the year gift 😀:

117377180_chessboard2_14x8_points.png.e4cdbe5001e4f396a8ab750a2521d0ed.png

275248215_chessboard2_18x16.png.86a7c9d60a087086f6fb3297e7669946.png

1102905680_Area_4Round_3Area_7Round_11024ByteswideTILED.thumb.png.5169bc5d8377d7d6ac285524610e59c6.png

This is how a screen will look (enemys to follow...):

2143625593_levelexample.png.6a72d5b3c1b7aaa1787d9873fd9a1487.png

level example.xex 9.4 kB · 23 downloads

👍

 

Very nice !!! Looking good in NTSC, as well (real HW)..

 

B6BCE8B6-9474-4E76-9E43-0516BA38D0E7.thumb.jpeg.9814e4c97dd3ae557d8d4c6ff11cf82c.jpeg

 

I would only consider a less busy / congested background pattern, so closer-to-foreground objects are rendered with better tonal separation (eg. a bit more dimensional)

 

Keep up the great work !!!

 

Edited by Faicuai
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35 minutes ago, Faicuai said:

 

Very nice !!! Looking good in NTSC, as well (real HW)..

 

B6BCE8B6-9474-4E76-9E43-0516BA38D0E7.thumb.jpeg.9814e4c97dd3ae557d8d4c6ff11cf82c.jpeg

 

I would only consider a less busy / congested background pattern, so closer-to-foreground objects are rendered with better tonal separation (eg. a bit more dimensional)

 

Keep up the great work !!!

 

I would second this comment.  That is - if you are able to find a better alternative that works better - then do so.  The creatures/whatever are lost a bit with that wall/brick pattern - and the white blocks could be done better?  If you are able to experiment - find better alternatives that makes the screens/game look better - instead of a straight conversion/copy that doesn't look it's best on this Atari hardware.

 

Harvey

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On 12/21/2019 at 11:19 PM, ascrnet said:

My congratulations to the whole team for the great project 🤩, it would be nice to add Joy 2B+ support to use 2 buttons like the arcade to jump and shoot😅

Regards

Is this the joystick standard you wish ?

Sounds like a good idea and not a problem to implement :)


joy2b2-02-atari.png

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3 hours ago, popmilo said:

Is this the joystick standard you wish ?

Sounds like a good idea and not a problem to implement :)

ok, it would be better if one can select a standard joystick or one with more buttons so that everyone can play.😉

regards

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5 hours ago, ascrnet said:

ok, it would be better if one can select a standard joystick or one with more buttons so that everyone can play.😉

regards

Of course. That's guaranteed... Up for jump, fire to shoot with normal joy.

 

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It can't be read, both buttons just read as STRIG.

 

I saw an ST mouse mod with changed resistor value (?) that allowed the right button to be read and still work on ST but I don't know if something similar can be done to the 7800 pads.

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