Hi!
I am making a version of the game "Sword of Ianna" for Atari 8-bit computers, and I need advice on which graphic mode would be the most suitable.
Currently, the game has a Spectrum version (monochrome with color attributes in multiple character positions) and the MSX version (16 colors per pixel).
The version of MSX I can take without problems to the Atari 16 bits, but the question is for the 8 bits.
Is it better to use the monochr
Do you really believe in Unicorns?
On the technical side, if you use 160 pixel width, the game has to be 40 bytes wide, not 32.
Particular Crownland shows how things can be spoiled. The Demo promised the game of the century, and ended up in 32 bytes width, killing a lot of details and gaming fun.
Till today I have not seen a game running on a stock Atari, using "your" Sprite-solution, 40 bytes wide screens at a reliable framerate.
Using hires at 32 bytes width allow