Do you really believe in Unicorns?   On the technical side, if you use 160 pixel width, the game has to be 40 bytes wide, not 32.  Particular Crownland shows how things can be spoiled. The Demo promised the game of the century, and ended up in 32 bytes width, killing a lot of details and gaming fun. Till today I have not seen a game running on a stock Atari, using "your" Sprite-solution, 40 bytes wide screens  at a reliable framerate.  Using hires at 32 bytes width allow