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What have you actually PLAYED tracker for 2020 (Season 13)

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Here are my times for this past week (June 22nd through 28th)...

 

Arcade:

Blueprint - 9 min.

Dragon Breed - 25 min.

Manhatten (DECO Cassette) - 7 min.

 

VIC-20:

Galaxian - 1 min.

Seafox - 57 min. in 5 sessions

Space Battle - 4 min.

 

This week I managed to get in a bit more gaming than last week. It started by watching a video telling that "Space Battle" was actually made by the later president of Nintendo. However, Atarisoft put another version of the same game out with "Galaxian", which is a bit less glitchy, but also less colorful, and "Space Battle" actually has the better rendition of the music... by far. Then I switched to Seafox, of which I played a few sessions.

On the arcade side, I tried Blueprint for three short games, and Manhattan for, actually, one game, after which I stopped playing because the game doesn't have too much depth. Playing Dragon Breed was inspired by an article about the C-64 version using mixed colors for some of the end bosses. But I quickly got to a point where I wouldn't get better.

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Times to add - Atari 2600

Frogs and Flies - 5 minutes

Kool-Aid Man - 7 minutes

Picnic - 8 minutes

Space Invaders - 13 minutes

Squish 'Em - 60 minutes

 

Additional evidence: my new high score on Squish 'Em - 108,510 points

20200628_220944.thumb.jpg.e925d2bdac8d6914d93fabb8a7911e75.jpg

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Atari 2600

cosmic commuter for HSC 101 minutes

Checkers for HSC 15 mins 

Kool Aid Man for HSC 42 mins

Squish’em 10 mins

Solar Fox 77 mins

All fun 

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My times for the week:

 

NES:
Amagon - 130 min.
Cybernoid - 2 min.
Renegade - 446 min.
SkyKid - 267 min.
 

Beat Amagon, and completed Renegade on difficulties 1 and 2 (out of 3).

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DC

Chuchu Rocket 3

Space Channel 5 12

 

NES (Via Rare Replay)

RC Pro-Am II 43

 

Win 95/98

Re-Volt 10

 

ZX Spectrum (Via Rare Replay)

Knight Lore 30

Lunar Jetman 30

 

Well, I wanted to play Re-Volt, so I burned a copy for my Dreamcast which didn't work, and then the laser eye stopped reading even retail games.  I guess it is time to GDEMU that thing.  I did find an old copy of Re-Volt but then became quickly distracted by a fan-made update called Re-Volt GL (which I logged plenty of time for in the modern tracker).  Otherwise, I dinked around with some games in the Rare Replay.

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Atari 2600

Cosmic Commuter - 15 minutes

Kaboom! - 32 minutes

Kool-Aid Man - 5 minutes

Solar Fox - 46 minutes

 

 

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DC Skies of Arcadia,  12 hours. 

 

For those who know the game, I've found all the moonstones  now, the most recent being the Purple in the Ice area, and Yellow from the Valuan Maw.  Battles, even against Giga bosses, are not much trouble for my party now.  Random encounters are still too frequent, but I started to use Run and it often is successful. 

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It was quite a big week for gaming in my household this past week week, mostly on account of two new games I had been really looking forward to (so much so that I pre-ordered them) coming out on the Switch. The first was Duke Nukem 3D: 20th Anniversary World Tour, which was just absofreakinlutely fantastic and well worth the $5. It's a brilliant port of the original Duke Nukem 3D with the option to play with the original graphics or very nicely updated "True 3D" remastering, brand new levels from the original level designers, new dialog from the original Duke Nukem voice actor, and some excellently implemented new features like motion controls and HD rumble. Basically, if you liked Duke Nukem 3D back in the day and you own a Nintendo Switch today then Duke Nukem 3D: 20th Anniversary World Tour is a definite must-buy game! 

 

The other new game I was looking forward to that came out this week was... not so good. Blair Witch dropped on the Switch eShop this past Thursday, and being a big fan of horror games I was super excited to check it out. After playing through the game from start to finish in one long 9 hour sitting, and I can safely say that it was not at all worth the $30 price tag. The premise of being stranded alone in the spooky woods with no one but your faithful German Shepherd for company was pretty cool and the dog was the definitely the star of the game, but the gameplay (which largely involves wandering aimlessly through the woods until you find that one place the game wants you to go at any given time) was rather boring and many of the puzzles were just plain obtuse. Combine that with a lackluster story that spends hours harping on the same couple plot points as if you didn't understand them the first dozen times the game alluded to them and an extremely unsatisfying ending, and... well, I can't recommend Blair Witch. If you want a good horror experience on the Switch then go play Alien: Isolation, Outlast, Darkwood, Resident Evil or Resident Evil 4 instead and give Blair Witch a pass.

 

On the more retro side of things, for the first time this past week I finally beat Lethal Enforcers on the Genesis! Lethal Enforcers is by far my favorite light gun game of  the 16-bit era so it was super satisfying to finally complete it, and with that win under my belt I decided to take a crack at Lethal Enforcers II: Gun Fighters while I was at it. There's no doubt that Lethal Enforcers II is an awesome game, but holy heck is it hard compared to the original! Even on the Easy difficulty this game just kicks my butt, and while (after many attempts) I was able to make it to the final boss once I'm not sure it was really meant to be beaten in single player mode. I may have to recruit a friend for help if I ever want to beat this one :lol:

 

The only other retro gaming topic of interest this past week is that I made a rather cool discovery regarding the hilariously wonderful FMV light gun game Crime Patrol for the Sega CD. I always thought you needed an ultra rare (and ultra flakey) proprietary American Laser Games light gun for this game unless you wanted to play with the joypad, but it turns out that it's also compatible with the Konami Justifier! The gameplay may not be anywhere near as good as Lethal Enforcers, mostly on account of sketchy hit detection, but the acting in the game is some of the most over-the-top comedy gold I've ever seen in a video game so definitely give it a try if you get the chance. 

 

That's all for this week!

 

 

Fm3uDIa.jpg

 

 

Ineligible (All Nintendo Switch)

Animal Crossing: New Horizons - 570 minutes

Blair Witch - 555 minutes

Duke Nukem 3D: 20th Anniversary World Tour - 760 minutes

Monopoly - 60 minutes

 

Atari 2600

Cosmic Commuter - 8 minutes

 

Sega CD

Crime Patrol - 14 minutes

 

Sega Genesis

Lethal Enforcers - 80 minutes

Lethal Enforcers II: Gun Fighters - 173 minutes

 

 

Total Video Game Play Time This Week

2,220 minutes (37 hours even!) [275 minutes eligible]

 

Individual System Play Times This Week

Nintendo Switch: 1,945 minutes

Sega Genesis: 253 minutes

Sega CD: 14 minutes

Atari 2600: 8 minutes

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Here's the summary for Week 26, running from June 22 - 28. We logged 2973 minutes of eligible play, playing 52 games on a total of 12 systems.

Top 10:

 

1. Skies of Arcadia (Dreamcast) - 720 min. (#1)
2. Renegade (NES/Famicom) - 446 min.
3. Sky Kid (NES/Famicom) - 267 min. (#2)
4. Lethal Enforcers II: Gun Fighters (Genesis) - 173 min.
5. Amagon (NES/Famicom) - 130 min.
6. Cosmic Commuter (Atari 2600) - 124 min. (#7)
7. Solar Fox (Atari 2600) - 123 min. (#4)
8. Pitstop (Atari 8-bit) - 121 min.
9. Stampede (Atari 2600) - 95 min.
10. Kool-Aid Man (Atari 2600) - 94 min.
 

Pre-NES top 10:

 

1. Cosmic Commuter (Atari 2600) - 124 min. (PN#2)
2. Solar Fox (Atari 2600) - 123 min. (PN#1)
3. Pitstop (Atari 8-bit) - 121 min.
4. Stampede (Atari 2600) - 95 min. (PN#5)
5. Kool-Aid Man (Atari 2600) - 94 min.
6. Squish 'em (Atari 2600) - 70 min.
7. Seafox (VIC-20) - 57 min.
8. Scramble (Atari 2600) - 45 min.
9. Picnic (Atari 2600) - 38 min.
10. Kaboom! (Atari 2600) - 32 min. (PN#7)
 

Top 10 systems:

 

1. NES/Famicom (922) (#1)
2. Dreamcast (735) (#2)
3. Atari 2600 (716) (#3)
4. Genesis (253) (#6)
5. Atari 8-bit (121) (#5)
6. VIC-20 (62)
7. Sinclair ZX Spectrum (60)
8. Arcade (41)
9. Game Boy (20) (#7)
10. Sega Master System (19)
 

The air pirates from Skies of Arcadia maintains the #1 place, followed by some beat 'em up action in Renegade. The pre-NES list is a close three way battle between two different HSC games (Cosmic Commuter and Pitstop) and top game Solar Fox with two participants. Systems are the same as last week in places 1-3: NES, DC, 2600 with a few lesser seen entries including the VIC-20 and ZX Spectrum.

 

No new entries to the 1000, 5000, 10000 Minute Clubs. However some half-time stats will be posted later.

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Here are the 2020 Mid-Year Stats, following the previous format. You can find the 2019 stats here.

 

So far this year, we have played:

  • 588 games (compared to 1007 games in 2019 and 1078 games in 2018)
  • 41 systems (compared to 51 systems in 2019 and 69 systems in 2018)
  • 77,535 minutes (compared to 105,034 minutes in 2019 and 115,238 minutes in 2018)

As you can see, the classic tracker has dropped off quite a bit in recent years. However we tend to play every game for a bit longer: it was 107 minutes in 2018, 104 minutes in 2019 and now 132 minutes in 2020.

 

Speaking of dropping off, Kaboom! no longer is the overall #1, a place that has been taken over by Solar Fox though Breath of Fire III is remarkably close in second place. Also if we look at the systems list, Mac OS Classic barely makes the list, and same goes for PC Windows 95/98 if it hadn't been for the small times posted on Cosmic Do! and Re-Volt. In the later case, I suppose there may be a little overlap with the modern games tracker.

 

Top 100 games so far in 2020

1. Solar Fox (Atari 2600) - 3106 min. (#2)
2. Breath of Fire III (PlayStation) - 3087 min.
3. Skies of Arcadia (Dreamcast) - 2580 min.
4. Tomb Raider III (PlayStation) - 2403 min.
5. Kaboom! (Atari 2600) - 1876 min. (#1)
6. Street Fighter Alpha - Warriors' Dreams (Arcade) - 1647 min.
7. Pac-Man Collection (Atari 7800) - 1446 min. (#19)
8. Street Fighter Alpha 2 (Arcade) - 1437 min.
9. Spy Hunter (Arcade) - 1398 min.
10. Tomb Raider (Sega Saturn) - 1294 min.

11. Tomb Raider II (PlayStation) - 1237 min. (#11)
12. Asteroids Deluxe (Arcade) - 1149 min.
13. Streets of Rage 2 (Genesis) - 1105 min.
14. Eggomania (Atari 2600) - 949 min. (#7)
15. Cybermorph (Atari Jaguar) - 916 min.
16. Legend of Zelda, The (NES/Famicom) - 890 min. (#36)
17. Sky Kid (NES/Famicom) - 870 min.
18. Tomb Raider (PlayStation) - 742 min.
19. Musashi no Bouken [The Adventures of Musashi Jr] (NES/Famicom) - 675 min. (#38)
11. Spyro the Dragon (PlayStation) - 620 min.
12. Gumshoe (NES/Famicom) - 614 min.
12. Phoenix (Atari 2600) - 614 min.
14. Wizball (C64) - 589 min.
15. Stampede (Atari 2600) - 580 min.
16. Ms. Pac-Man (Genesis) - 578 min.
17. Jurassic Park (Sega CD) - 558 min.
18. Squish 'em (Atari 2600) - 551 min.
19. AD&D: Dragonstrike (NES/Famicom) - 517 min.
20. Quarth (Game Boy) - 510 min.
21. Kid Chameleon (Genesis) - 509 min.
22. Wonder Boy in Monster World (Genesis) - 505 min.
23. Ring King (NES/Famicom) - 499 min.
24. Elevator Action (Arcade) - 488 min.
25. Tanglewood (Genesis) - 477 min. (#49)
26. Donkey Kong (Atari 2600) - 457 min.
26. Drelbs (C64) - 457 min.
28. Rescue Raiders (Apple II) - 450 min.
29. Tempest 2000 (Atari Jaguar) - 449 min.
30. Renegade (NES/Famicom) - 446 min.
31. Alien 3 (Genesis) - 435 min. (#67)
32. Ms. Pac-Man (Atari 2600) - 426 min.
33. Williams Arcade Classics (Sega Saturn) - 420 min.
34. Thundercats (Amiga) - 405 min.
35. Pac-Man (Atari 2600) - 398 min.
36. Canyon Bomber (Atari 2600) - 397 min.
37. Shanghai (Sega Master System) - 385 min.
37. Sonic 3 & Knuckles [aka Complete Version] (Genesis) - 385 min.
39. Sonic CD (Sega CD) - 371 min. (#32)
40. Kirby's Adventure (NES/Famicom) - 362 min.
41. Jurassic Park (Genesis) - 347 min.
42. Protector II (Atari 8-bit) - 343 min.
43. Sega Chess (Sega Master System) - 332 min.
44. Sonic 3 Complete (fan made) (Genesis) - 319 min.
45. Joust (Atari 2600) - 314 min.
46. Castlevania (NES/Famicom) - 307 min.
47. Earthworm Jim (Genesis) - 306 min.
48. Protector II (TI-99/4A) - 300 min.
49. Fantastic Voyage (Atari 2600) - 297 min.
50. 1943 (NES/Famicom) - 294 min.
51. Pac-Man 4K (Atari 2600) - 292 min.
52. Splatterhouse 2 (Genesis) - 283 min. (#39)
53. Armor Alley (PC (DOS)) - 279 min.
54. Sonic the Hedgehog (Genesis) - 276 min. (#43)
55. Dolphin (Atari 2600) - 273 min.
56. Smurfs 2 [Smurfs Travel Around the World] (Game Boy) - 272 min.
57. Centipede (Atari 2600) - 269 min.
58. Super Mario Bros. 3 (NES/Famicom) - 264 min.
59. R-Type (TG-16/PC Engine) - 257 min. (#61)
60. Blazing Lazers (Gunhed) (TG-16/PC Engine) - 256 min.
61. Protector II (C64) - 244 min.
61. Racket Attack (NES/Famicom) - 244 min.
63. Thunder Force IV / Lightening Force: Quest for the Darkstar (Genesis) - 243 min.
64. Star Voyager (NES/Famicom) - 242 min.
65. Cosmic Commuter (Atari 2600) - 241 min.
65. Worm War I (Atari 2600) - 241 min.
67. Stargate / Defender II (Atari 2600) - 240 min.
68. Kyoro Chan Land [JP Castelian/Nebulus] (NES/Famicom) - 237 min.
69. Devilman (NES/Famicom) - 235 min.
69. Solomon's Key (NES/Famicom) - 235 min.
69. TNT Cowboy (Intellivision) - 235 min.
72. Asteroids (Arcade) - 232 min.
73. Final Lap Twin (TG-16/PC Engine) - 230 min.
74. Takeshi no Chousenjou (NES/Famicom) - 226 min.
75. Deadly Duck (Atari 2600) - 220 min.
76. Override (TG-16/PC Engine) - 219 min. (#51)
77. Williams Arcade's Greatest Hits (Genesis) - 218 min.
78. Sonic the Hedgehog 2 (Genesis) - 207 min. (#68)
79. Crackpots (Atari 2600) - 203 min.
80. R.C. Pro-Am II (NES/Famicom) - 201 min.
81. Pitfall: The Mayan Adventure (Genesis) - 199 min.
82. Palamedes (NES/Famicom) - 197 min.
83. Spaceman Splorf (Atari 2600) - 191 min.
84. Draconian (Atari 2600) - 190 min.
85. Castelian (NES/Famicom) - 186 min.
86. Bubble Bobble (Arcade) - 185 min.
87. Bomberman (MSX) - 180 min.
87. Chack'n Pop (SG-1000) - 180 min.
87. Magical Drop 3 (Sega Saturn) - 180 min.
87. Splatterhouse (Arcade) - 180 min. (#95)
87. Wind and Water Puzzle Battles (Dreamcast) - 180 min.
87. Virtual Golf (Sega Saturn) - 180 min.
93. Donkey Kong Jr. (NES/Famicom) - 175 min.
94. Lethal Enforcers II: Gun Fighters (Genesis) - 173 min.
94. Protector (Synapse) (Atari 8-bit) - 173 min.
96. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) - 171 min.
98. Final Fight (Arcade) - 170 min. (#92)
98. Operation C (Game Boy) - 170 min.
100. Pitfall! (Atari 2600) - 167 min.
100. RoboCop vs. the Terminator (Genesis) - 167 min.
100. Spelunker (NES/Famicom) - 167 min.
 

Top 100 pre-NES games so far in 2020:

1. Solar Fox (Atari 2600) - 3106 min. (PN#2)
2. Kaboom! (Atari 2600) - 1876 min. (PN#1)
3. Pac-Man Collection (Atari 7800) - 1446 min. (PN#8)
4. Spy Hunter (Arcade) - 1398 min.
5. Asteroids Deluxe (Arcade) - 1149 min.
6. Eggomania (Atari 2600) - 949 min. (PN#4)
7. Phoenix (Atari 2600) - 614 min. (PN#100)
8. Wizball (C64) - 589 min.
9. Stampede (Atari 2600) - 580 min.
10. Squish 'em (Atari 2600) - 551 min.

11. Elevator Action (Arcade) - 488 min.
12. Donkey Kong (Atari 2600) - 457 min.
12. Drelbs (C64) - 457 min.
14. Rescue Raiders (Apple II) - 450 min.
15. Ms. Pac-Man (Atari 2600) - 426 min.
16. Pac-Man (Atari 2600) - 398 min.
17. Canyon Bomber (Atari 2600) - 397 min.
18. Protector II (Atari 8-bit) - 343 min.
19. Joust (Atari 2600) - 314 min.
20. Protector II (TI-99/4A) - 300 min.
21. Fantastic Voyage (Atari 2600) - 297 min.
22. Pac-Man 4K (Atari 2600) - 292 min.
23. Dolphin (Atari 2600) - 273 min.
24. Centipede (Atari 2600) - 269 min.
25. Protector II (C64) - 244 min.
26. Cosmic Commuter (Atari 2600) - 241 min.
26. Worm War I (Atari 2600) - 241 min.
28. Stargate / Defender II (Atari 2600) - 240 min.
29. TNT Cowboy (Intellivision) - 235 min.
30. Asteroids (Arcade) - 232 min.
31. Deadly Duck (Atari 2600) - 220 min.
32. Crackpots (Atari 2600) - 203 min.
33. Spaceman Splorf (Atari 2600) - 191 min.
34. Draconian (Atari 2600) - 190 min.
35. Bubble Bobble (Arcade) - 185 min. (*)
36. Bomberman (MSX) - 180 min.
36. Chack'n Pop (SG-1000) - 180 min. (*)
38. Protector (Synapse) (Atari 8-bit) - 173 min.
39. Pitfall! (Atari 2600) - 167 min.
40. Jawbreaker (Atari 2600) - 165 min.
41. Lock N Chase (Atari 2600) - 157 min.
42. Sabotage (Apple II) - 156 min.
43. Thunderground (Atari 2600) - 153 min.
44. Hunchy II (Atari 2600) - 149 min. (PN#33)
45. Frantic (ColecoVision) - 145 min.
46. Bosconian (Atari 8-bit) - 141 min.
47. Devil Fish (Arcade) - 138 min.
48. Centipede (TI-99/4A) - 137 min.
49. Pac-Man Collection XM Enhanced (Atari 7800) - 135 min.
50. Boulder Dash II (Atari 8-bit) - 131 min.
51. Mouse Trap (Atari 2600) - 130 min.
52. Dig Dug (Arcade) - 129 min.
53. Tanks But No Tanks (Atari 2600) - 126 min.
54. Star Wars: The Arcade Game [1983] (Arcade) - 123 min.
55. Asteroids (Atari 2600) - 121 min. (PN#3)
55. Pitstop (Atari 8-bit) - 121 min.
57. Super Breakout (Atari 2600) - 116 min. (PN#5)
58. Ice Hockey (Atari 2600) - 112 min.
59. Breakout (Atari 2600) - 110 min.
59. Jr. Pac-Man (Atari 2600) - 110 min. (PN#47)
61. Donkey Kong (Atari 8-bit) - 108 min.
62. Space Invaders (Atari 2600) - 105 min.
63. Frostbite (Atari 2600) - 100 min.
63. Pressure Cooker (Atari 2600) - 100 min.
65. Bowling (Atari 2600) - 96 min.
66. Joust (Atari 8-bit) - 94 min.
66. Kool-Aid Man (Atari 2600) - 94 min.
68. River Raid (Atari 2600) - 92 min.
68. Space Jockey (Atari 2600) - 92 min.
70. Missile Command (Arcade) - 91 min.
71. Boing! (Atari 2600) - 90 min.
71. Jordan vs. Bird: One-on-One Basketball (C64) - 90 min.
71. Scramble (Atari 2600) - 90 min.
74. Centipede (Arcade) - 88 min.
74. Seawolf (Atari 2600) - 88 min.
76. Commando (Atari 7800) - 87 min.
77. Pac-Man (Arcade) - 82 min.
78. Bosconian (MSX) - 80 min.
78. Protector (Crystalware) (Atari 8-bit) - 80 min.
78. Space Cactus Canyon (Atari 2600) - 80 min.
81. Assault (Atari 2600) - 79 min.
82. Dungeon (pre-Infocom Zork) (DEC PDP-11) - 78 min.
82. Oink! (Atari 2600) - 78 min.
84. Baby Pac-Man [Bob Decrescenzo] (Atari 7800) - 77 min. (PN#9)
85. Los Angeles SWAT (Atari 8-bit) - 76 min.
86. Anchovy Coast (Sinclair ZX Spectrum) - 75 min.
86. Olympic Skier (Atari 8-bit) - 75 min.
86. Ultimate Wizard (C64) - 75 min.
89. LadyBug (Atari 2600) - 74 min.
90. Bomb Jack (SG-1000) - 73 min. (*)
90. Fort Apocalypse (Atari 8-bit) - 73 min.
92. Fort Apocalypse II (C64) - 72 min.
93. Seaquest (Atari 2600) - 71 min.
94. Polaris (Atari 2600) - 70 min.
95. Mr. Do! (Atari 8-bit) - 68 min.
96. Burgertime (TI-99/4A) - 67 min.
96. Major Blink 2020 (Atari 8-bit) - 67 min.
96. Pac-Man (DINTAR816 8K version) (Atari 2600) - 67 min. (PN#98)
99. Basketball (Atari 2600) - 66 min.
99. Protector (VIC-20) - 66 min.

 

Top systems so far in 2020

1. Atari 2600 (16576) (#1)
2. NES/Famicom (12162) (#2)
3. Arcade (8739) (#6)
4. PlayStation (8473) (#5)
5. Genesis (7714) (#4)
6. Sega Saturn (3057) (#34)
7. Dreamcast (2955) (#20)
8. Atari 8-bit (2173) (#13)
9. Atari 7800 (1911) (#10)
10. C64 (1885) (#8)

11. Game Boy (1810) (#12)
12. Atari Jaguar (1635) (#33)
13. TG-16/PC Engine (1257) (#15)
14. Sega Master System (1152) (#18)
15. Sega CD (1116) (#21)
16. Apple II (628) (#26)
17. PC (DOS) (507) (#16)
17. TI-99/4A (507) (#7)
19. Amiga (405)
20. SNES (389) (#9)
21. MSX (352) (#22)
22. Intellivision (334) (#17)
23. SG-1000 (309)
24. Sega 32X (280) (#23)
25. VIC-20 (174) (#37)
26. Famicom Disk System (166) (#43)
27. ColecoVision (145) (#38)
28. Sinclair ZX Spectrum (135) (#46)
29. DEC PDP-11 (98) (#40)
30. Neo Geo AES/MVS (86) (#41)
31. Sord M5 (75)
32. Handheld/Tabletop (60)
33. Tandy MC-10 (56) (#42)
34. CoCo 1 & 2 (53) (#24)
35. Game Boy Color (41) (#39)
36. Mac OS Classic (37) (#3)
37. Oric-1 & Atmos (35)
38. Atari 5200 (20) (#27)
38. PC (Windows 95/98) (20) (#11)
40. Game Gear (5) (#28)
41. Fairchild Channel F (3) (#45)

 

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Thank you Carlson for all the work you put into this. I look forward to reading your weekly update every Tuesday. Reading the six month summary was very interesting. Thank you. 

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By the way, I forgot to explain that games marked with an asterisk on the pre-NES list are borderline: Bubble Bobble was apparently released in 1986 so it probably is post-NES even in arcade form. The SG-1000 was of course released simultaneously with the Famicom, which we by tradition define as the cutoff, but since the SG-1000 more or less has the same hardware as e.g. ColecoVision and never saw a Western version, perhaps it should be included as pre-NES. Yes, there was the Master System but it is quite improved upon the SG-1000 while NES and Famicom pretty much have the same core features.

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ATARI 2600:

Assault - 6 minutes

Cakewalk - 45 minutes

Gopher - 40 minutes

Kool-Aid Man - 5 minutes

Seaquest - 41 minutes

Turmoil - 100 minutes

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Atari 8-bit:
Orc Attack - 14 min.
Quasimodo - 14 min.

 

So it turned out I didn't play any retro games for the entire week, until late Sunday afternoon when the next round of the HSC opened. Without it, I would have scored a blank this week.

 

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Intellivision:

 

Spiker! Super Pro Volleyball - 15 minutes

Meteors - 10 minutes

Aardvark - 25 minutes

Hotel Bunny - 12 minutes

 

Aardvark was my favorite of the group. Can't decide whether I like the Intellivision or the Atari 2600 version better.

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Here are my times for this week (June 29th through July 5th)...

 

Commodore 64:

Indiana Jones and the Temple of Doom - 19 min.

 

VIC-20:

Seafox - 15 min.

 

This week I only did two short sessions on two classic games... besides continuing to play Seafox on the VIC-20, I tried the C-64 version of Indiana Jones and the Temple of Doom, which has a different level layout than the arcade version. I only got to the first cart sequence on it. In Seafox, I also didn't manage to get any farther than previously.

 

Actually, I spent way more time doing tasks which aren't eligible as games, but still quite challenging, like "upgrading to a new phone", "unlocking a sim-locked phone", "cutting a SIM card down to size" and "teaching your father how to operate a smart phone". On those tasks combined, I spent several hours last week. ;-)

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Times for the week are:

 

For the NES HSC - Ice Climber 64 minutes

 

Atari 2600:

Activision Checkers for HSC 11 Minutes, first time playing, fun.

Frogs and Flies for the HSC 47 Minutes. first time playing, liking a lot.

Kool Aid Man for HSC 23 minutes - First time, liking.

Picnic for HSC 29 Mins, first time. liking a bit.

Solar Fox 102 minutes.

Spider Fighter for the HSC on facebook 39 minutes - good game.

 

Six games for different HSC clubs. competing a lot. doing terrible.  I am finding the competition much more difficult than in past years.

 

All fun.

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My times for the week:

 

NES:
Bionic Commando - 185 min.
Cybernoid - 127 min.
Renegade - 167 min.
SkyKid - 46 min.
Ufouria: The Saga - 189 min.
 

Beat Renegade (on Level 3 difficulty), Bionic Commando, Ufouria, and Cybernoid (on all three difficulties).

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Space Cavern (2600) 10 mins
Infiltrate (2600) 5 mins
Pac Attack (SNES) 25 mins
Bad Dudes (NES) 8 mins
Venture (2600) 7 mins
Cybattler (arcade) 15 mins
Millipede (arcade) 7 mins
 

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ZX Spectrum

Knight Lore 281

 

I managed to get all of the ingredients into the cauldron and broke Sabreman's curse in Knight Lore (aka finished the game).  I used the built in trainers that are part of the emulator within RARE replay, making heavy use of the rewind feature.  I also had to enable the "unlimited time" option.  I doubt I will ever play this game without a trainer of some sort.  The isometric angles combined with the precision required for some of the jumps was waay too hard to really be fun.  Save states/rewind with other cheats is definitely the way to experience this (at least for the first time).

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Classic Times

 

Arcade (MAME)

Ms Pac Man - 15 min (Played with the speed hacked version on MAME.  I got an arcade style joystick and it works better than the d-pad, but still having trouble.  The stick itself has too much travel and is making the tight and precise turning necessary for this game difficult.  This is definitely one of my favorite arcade games of late.)

Raiden DX - 15 min (Love the Raiden games, but I'm not that great at them.  I would have played this one more, but I have the diamond gate in my joystick for Ms Pac Man so it made diagonals difficult.  Need to change it back out for the 8-way.  Also, my joystick has a turbo option, so... muwahaha!  )

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It's been an awful long time since the Atari 2600 was the top system in my household for a week, but we played kind of a ton of a Atari this week! The Atari 2600 High Score Club has really got me feeling enthused about playing Atari again lately, so on top of the HSC games for this round I also went back and revisited a bunch of my old favorites. I played a fair bit of Commando Raid, Millipede and Missile Command TB, Ms. Pac-Man, Pitfall II, and Road Runner; and the spousal unit joined in as well and logged a good chunk of time in some of her Atari favorites with Adventure, Dig Dug, Frogger, and Missile Command. The Atari 2600 really was a remarkable system for it's time, and it's still just as fun to play today. :)

 

 

Ineligible (All Nintendo Switch)

Animal Crossing: New Horizons - 435 minutes

Duke Nukem 3D: 20th Anniversary World Tour - 240 minutes

 

Atari 2600

Adventure - 38 minutes

Checkers (Activision) - 95 minutes

Commando Raid - 24 minutes

Dig Dug - 22 minutes

Frogger - 33 minutes

Frogs and Flies - 96 minutes

Kool-Aid Man - 80 minutes

Millipede Trak-Ball - 20 minutes

Missile Command - 51 minutes

Missile Command Trak-Ball - 68 minutes

Ms. Pac-Man - 40 minutes

Picnic - 49 minutes

Pitfall II: Lost Caverns - 23 minutes

Road Runner - 47 minutes

 

Sega Genesis

Lethal Enforcers - 107 minutes

Mortal Kombat - 30 minutes

 

 

Total Video Game Play Time This Week

1,498 minutes (24 hours 58 minutes) [823 minutes eligible]

 

Individual System Play Times This Week

Atari 2600: 686 minutes

Nintendo Switch: 675 minutes

Sega Genesis: 137 minutes

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