+grips03 #2 Posted January 10, 2020 This is amazing. Quote Share this post Link to post Share on other sites
eebuckeye #3 Posted January 10, 2020 No way!?! Incredible! Quote Share this post Link to post Share on other sites
cmadruga #4 Posted January 10, 2020 What a time to be alive. Quote Share this post Link to post Share on other sites
mbd30 #5 Posted January 10, 2020 Since SMB was ported to the Atari 2600 (Princess Rescue), of course it can be done even better on the Intellivision. Very nice. Quote Share this post Link to post Share on other sites
SiLic0ne t0aD #6 Posted January 10, 2020 Absolutely incredible! 😮 Hope this Quietly gets released somehow. 2 Quote Share this post Link to post Share on other sites
JasonlikesINTV #7 Posted January 10, 2020 What sorcery is this!? Quote Share this post Link to post Share on other sites
poconojo #8 Posted January 10, 2020 Awesome!! Quote Share this post Link to post Share on other sites
doug0909 #9 Posted January 10, 2020 Impressive, but it'd be more impressive on an RCA Studio 2... 1 Quote Share this post Link to post Share on other sites
+cmart604 #11 Posted January 10, 2020 Straight up ridiculous. Wow. If you’re not excited about the upcoming games for the Inty you’re not paying attention. Get your sh*t together kids. 1 Quote Share this post Link to post Share on other sites
carlsson #12 Posted January 10, 2020 25 minutes ago, cmart604 said: Get your sh*t together kids. Is that also aimed at other IntyBASIC developers who aren't nearly as talented as this guy proves time after another? 😛 1 Quote Share this post Link to post Share on other sites
+cmart604 #13 Posted January 10, 2020 18 minutes ago, carlsson said: Is that also aimed at other IntyBASIC developers who aren't nearly as talented as this guy proves time after another? 😛 Lol! Just to be clear, I'm celebrating all the programmers and asking the fans who may have missed what's going on with the Inty to give all of you talented folks props for the cool things you're creating for our favourite system. 👍🏻😎 6 Quote Share this post Link to post Share on other sites
cmadruga #14 Posted January 10, 2020 I wonder what amazing things could happen if he took an outrageous project like say, “Shadow of the Beast” and took a stab at it 🙂 1 Quote Share this post Link to post Share on other sites
wolfy62 #15 Posted January 10, 2020 Hard for me to comprehend that it is possible,but there it is! Wow!!! Quote Share this post Link to post Share on other sites
+cjherr #16 Posted January 10, 2020 While I have to admit that I have never been interested in the Super Mario Bros. games (so sue me...), I certainly am blown away by the skill it took to produce this, and will buy a copy just to bask in the display of talent. Outstanding! 4 Quote Share this post Link to post Share on other sites
skywaffle #17 Posted January 10, 2020 2 hours ago, cmadruga said: I wonder what amazing things could happen if he took an outrageous project like say, “Shadow of the Beast” and took a stab at it 🙂 Shadow of the beast I think it quite a ways out of the realm of what's possible on the Intellivision. Fake parallax effects can certainly be done, but getting around those gigantic sprites is a whole other story. The Master System surprisingly had a pretty faithful looking port for an 8-bit version on older hardware. As far as Amiga games go, I was tempted to try mocking up Flashback. Cutscenes aside, the core gameplay seems like a good fit for the Intellivision. 1 Quote Share this post Link to post Share on other sites
Loafer #18 Posted January 10, 2020 What other games have been made by this dev? Quote Share this post Link to post Share on other sites
rietveld #19 Posted January 10, 2020 I would love to be a BETA tester for this game. Wow Quote Share this post Link to post Share on other sites
skywaffle #20 Posted January 10, 2020 24 minutes ago, Loafer said: What other games have been made by this dev? I am the one that is working on this. So far I haven't made many actual games yet besides some various proof of concepts that you can see in the other videos. My biggest project is Intellivania, which is now "finished" , however I still am still testing the game and making slight adjustments. In the programming forum, I have uploaded a few simple game demos and some source code that can be downloaded and played on an LTO flash or emulator. 8 3 Quote Share this post Link to post Share on other sites
skywaffle #21 Posted January 10, 2020 11 hours ago, SiLic0ne t0aD said: Absolutely incredible! 😮 Hope this Quietly gets released somehow. Nintendo certainly has a reputation for C&D's on every homage to a Nintendo IP. Maybe they won't notice if the game is released under a completely original name. "Outstanding Italian Siblings" , and "Super Intelligent Bros" should slip right past Nintendo's legal team LOL. 3 4 Quote Share this post Link to post Share on other sites
+Cafeman #22 Posted January 10, 2020 Wow. What ROM size? I've read the NES version was under 40k. Quote Share this post Link to post Share on other sites
Emanuele #23 Posted January 10, 2020 41 minutes ago, skywaffle said: My biggest project is Intellivania, which is now "finished" , however I still am still testing the game and making slight adjustments. Look forward to Intellivania finished and available (on sale). Great game! Quote Share this post Link to post Share on other sites
Loafer #24 Posted January 10, 2020 2 hours ago, skywaffle said: I am the one that is working on this. So far I haven't made many actual games yet besides some various proof of concepts that you can see in the other videos. My biggest project is Intellivania, which is now "finished" , however I still am still testing the game and making slight adjustments. In the programming forum, I have uploaded a few simple game demos and some source code that can be downloaded and played on an LTO flash or emulator. Well color me Impressed, I’ll have to hunt down those videos/etc. Thanks Quote Share this post Link to post Share on other sites
skywaffle #25 Posted January 10, 2020 1 hour ago, Cafeman said: Wow. What ROM size? I've read the NES version was under 40k. The NES game was very clever in design. My object code currently uses 4 bytes per object in comparison to 2 bytes per object on the NES. The NES also can draw objects with width, I believe up to one screen wide, off screen. In my engine, each "object" is only 1 gram wide, so it becomes wasteful with repeating strips of blocks. It is not nearly as compact as the NES game, and currently weighs 30kb as is, with 5 stages, and two songs, and lots missing. I may be able to condense things more, however I don't want to impact performance too much from decoding values. I also am trying to keep level design somewhat easy to achieve without a real level editor. 12 Quote Share this post Link to post Share on other sites