Rev #1 Posted January 13, 2020 IntelliVania for the Mattel Intellivision A game by Matthew Kiehl Includes: Box, Game Cartridge, Instruction Manual, 2 Controller Overlays. Release Date: 2020 WORK IN PROGRESS VIDEO 31 Quote Share this post Link to post Share on other sites
+cjherr #2 Posted January 13, 2020 Ready and waiting! Quote Share this post Link to post Share on other sites
4ever2600 #3 Posted January 13, 2020 Sweeeeet Quote Share this post Link to post Share on other sites
cmadruga #5 Posted January 13, 2020 Must have! Quote Share this post Link to post Share on other sites
masschamber #6 Posted January 13, 2020 I'm interested in this Quote Share this post Link to post Share on other sites
Sinjinhawke #7 Posted January 13, 2020 I would like to buy this kind sir. Quote Share this post Link to post Share on other sites
endrixiano #8 Posted January 13, 2020 ️Inviato dal mio iPhone utilizzando Tapatalk Quote Share this post Link to post Share on other sites
Emanuele #9 Posted January 13, 2020 4 hours ago, Rev said: IntelliVania for the Mattel Intellivision A game by Matthew Kiehl Includes: Box, Game Cartridge, Instruction Manual, 2 Controller Overlays. Release Date: 2020 Looking at the video could it be published on sale within 1H20? Great game! Quote Share this post Link to post Share on other sites
lostinind #10 Posted January 13, 2020 Looking good! Quote Share this post Link to post Share on other sites
Intymike #11 Posted January 13, 2020 A nice game for your new box design. 1 Quote Share this post Link to post Share on other sites
+intellivotion #12 Posted January 13, 2020 wow I feel like I'm thirteen again Quote Share this post Link to post Share on other sites
Punishermark #13 Posted January 13, 2020 What are the requirements? ECS? Is there a ROM version I can purchase for my LTO? Quote Share this post Link to post Share on other sites
Zendocon #14 Posted January 13, 2020 This will be fun. I hope the play control is solid. Quote Share this post Link to post Share on other sites
+save2600 #15 Posted January 13, 2020 Even love the name - IntelliVania. Clever! Quote Share this post Link to post Share on other sites
Black_Tiger #16 Posted January 13, 2020 Can't wait to play the full game. Here's a full playthrough of the demo recorded off of real hardware that I forgot to post to the forum: 7 1 Quote Share this post Link to post Share on other sites
+cmart604 #17 Posted January 13, 2020 Mmmmhmmmm. Quote Share this post Link to post Share on other sites
EdgeOfPortal #18 Posted January 13, 2020 Yes please. Very interested in this. Quote Share this post Link to post Share on other sites
skywaffle #19 Posted January 13, 2020 I really haven't posted much about this since releasing the demo a while back, but here are some additional screenshots: 9 3 Quote Share this post Link to post Share on other sites
skywaffle #20 Posted January 13, 2020 5 hours ago, Zendocon said: This will be fun. I hope the play control is solid. If you have not tried the demo, it is available in the programming forum. The controls feel pretty close to the NES game, although maybe a touch faster. I do find that playing on the console, the side buttons become difficult to press by the end of the game, and accidental jumping and whipping happens from squeezing the entire controller. Quote Share this post Link to post Share on other sites
Black_Tiger #21 Posted January 13, 2020 6 hours ago, Zendocon said: This will be fun. I hope the play control is solid. Playing using a Genesis pad it controlled better than the NES version. The tall narrower player sprite makes it feel more like controlling a 16-bit generation game. I haven't played all the way through on an Intellivision controller, but it was fine clearing the first stage. The biggest factor will likely be the condition of the controller you use. Quote Share this post Link to post Share on other sites
skywaffle #22 Posted January 13, 2020 32 minutes ago, Black_Tiger said: Playing using a Genesis pad it controlled better than the NES version. The tall narrower player sprite makes it feel more like controlling a 16-bit generation game. I haven't played all the way through on an Intellivision controller, but it was fine clearing the first stage. The biggest factor will likely be the condition of the controller you use. I find using the Intellivision II's controller to be more than acceptable, it's only towards the end of the game I have to hold the controller somewhat angled just so to ensure proper button presses (or my palm will end up pressing the side buttons). The Intellivision 1's rubber side buttons feel much harder to press and cause a bit more strain during longer play sessions. The game now has a password system in place so it doesn't have to be cleared in one sitting, so hopefully that will also help. 1 Quote Share this post Link to post Share on other sites
skywaffle #23 Posted January 13, 2020 6 hours ago, Punishermark said: What are the requirements? ECS? Is there a ROM version I can purchase for my LTO? It runs on ordinary Intellivision hardware and does not make use of ECS. I am currently undecided about a digital version yet. Quote Share this post Link to post Share on other sites
+save2600 #24 Posted January 13, 2020 Does the game make use of the keypad to jump and whip in addition to the side buttons? Quote Share this post Link to post Share on other sites
skywaffle #25 Posted January 13, 2020 13 minutes ago, save2600 said: Does the game make use of the keypad to jump and whip in addition to the side buttons? The keypad is only used for pausing with 1 and 9. The Intellivision can't register key presses and disc presses completely separate from each other. I had found this out while trying to implement an alternate control scheme that would have allowed the controller to be held sideways, and using the keypad as face buttons, similar to an NES controller. Quote Share this post Link to post Share on other sites