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IntelliVania for the Mattel Intellivision coming 2020


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5 hours ago, Zendocon said:

This will be fun.  I hope the play control is solid.

If you have not tried the demo, it is available in the programming forum.   The controls feel pretty close to the NES game, although maybe a touch faster.  I do find that playing on the console, the side buttons become difficult to press by the end of the game, and accidental jumping and whipping happens from squeezing the entire controller.

  

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6 hours ago, Zendocon said:

This will be fun.  I hope the play control is solid.

Playing using a Genesis pad it controlled better than the NES version. The tall narrower player sprite makes it feel more like controlling a 16-bit generation game.

 

I haven't played all the way through on an Intellivision controller, but it was fine clearing the first stage. The biggest factor will likely be the condition of the controller you use.

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32 minutes ago, Black_Tiger said:

Playing using a Genesis pad it controlled better than the NES version. The tall narrower player sprite makes it feel more like controlling a 16-bit generation game.

 

I haven't played all the way through on an Intellivision controller, but it was fine clearing the first stage. The biggest factor will likely be the condition of the controller you use.

I find using the Intellivision II's controller to be more than acceptable, it's only towards the end of the game I have to hold the controller somewhat angled just so to ensure proper button presses (or my palm will end up pressing the side buttons).   The Intellivision 1's rubber side buttons feel much harder to press and cause a bit more strain during longer play sessions.   The game now has a password system in place so it doesn't have to be cleared in one sitting, so hopefully that will also help.

 

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13 minutes ago, save2600 said:

Does the game make use of the keypad to jump and whip in addition to the side buttons? 

The keypad is only used for pausing with 1 and 9.   The Intellivision can't register key presses and disc presses completely separate from each other.   I had found this out while trying to implement an alternate control scheme that would have allowed the controller to be held sideways, and using the keypad as face buttons, similar to an NES controller.

 

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