Jump to content
Vocelli

Season 9 ~ Week 24 ~ Beat The Leaders

Recommended Posts

Week 24

Beat The Leaders Part 1

Donkey Kong

Donkey Kong - Screenshot

 CLARIFICATION: No use of CHEATS, emulation advantages, bugs, cart frying or other variables that gives you an unfair advantage in this HSC. Please assume you have to follow the game difficulty and mode for the playing week/s. There cannot be any game enhancements or favorite settings to play in the 2600 HSC, unless you are given authorization to do so by your humble yet strict MODERATOR! Vocelli

 

Donkey Kong

Released By:  Coleco and Atari (Red cart)

Left Difficulty: B

Right Difficulty: B

Game Mode: Game 1 

 

 

 Post your scores right here in this thread, and we will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone else.

The deadline for posting scores is Midnight (EST) the evening of Feb 2, 2020

 

BONUS: BEAT THE LEADERS!

For Players who are NOT in the Top 8 (Standings after the Paddle Week)

Get +5 Bonus Points for beating ANYONE in the Top 8

Get +1 Bonus Points for Beating The Player in 1st Place

Get +1 Bonus Points for Finishing #1

+7 Bonus Points Possible

 

For Players in the Top 8 (Standings after the Paddle week)

Get +5 Bonus Points for beating ANYONE in the Top 3

Get +1 Bonus Point for Beating The Player in 1st Place

Get +1 Bonus Point for Finishing #1

+7 Bonus Points Possible

 

For the leader (The Player in 1st Place)

Get +7 for Finishing #1

+7 Bonus Points Possible

 

 

Donkey Kong Scores

Double POINTS! Get 100 points for 1st and 98 points for 2nd and so on...

 

ROLLAGE!!! - Nads (+100) (+5) (+1 for finishing #1) (Did not beat ZilchSr. It was a tie)

ROLLAGE!!! - ZilchSr (+100) (+7 for finishing #1)

ROLLAGE!!! - Deteacher (+100) (+5) (+1 for finishing #1) (Did not beat ZilchSr. It was a tie)

433900 - OldmanG (+94) (+5)

266900 - TRB_MetroidTeam (+92) (+5)

136200 - Atarian7 (+90) (+5)

134800 - ToileTunes (+88) (+5)

124500 - RogerPoco (+86) (+5)

117500 - KaeruY (+84) (+5)

109300 - JasonAtari (+82) (+5)

  98900 - Evandro (+80) (+5)

  97800 - GBAG (+78) (+5)

  96500 - PatLarocque (+76) (+5)

  87300 - SBAZ (+74) (+5)

  85200 - DarthKur (+72) (+5)

  80400 - Oyama (+70) (+5)

  77300 - Keilbaca (+68) (+5)

  71000 - Tempest (+66)

  63700 - MisterVCS (+64)

  63200 - Vocelli (+62)

  56200 - RGC (+60)

  52000 - MoisesTuseto (+58)

  48100 - AtariWarlord (+56)

  46600 - RedMiller (+54)

  44200 - Troff (+52)

  43100 - Diamonds (+50)

  42300 - HankR (+48)

  41600 - ClassicGamer (+46)

  39400 - AGB (+44)

  36200 - IsaiahAustin (+42)

  34000 - AbleMV (+40)

  29300 - JetSet (+38)

  29000 - LaurenTyler (+36)

  25200 - RoadRunner (+34)

  24100 - Scrabbler (+32)

  23900 - MangiaBoy (+30)

  21700 - Atari_Warlord (+28)

  20800 - NovaStar (+26)

  14900 - JBlenkle (+24)

 

Overall Scores Scores

The Top 32 will Qualify for the Medal Bracket Challenge!!!

 

Current GOLD Medal Bracket

1172     ZilchSr
1144     OldManG
973     Tempest
912     JasonAtari
909     TRB_MetroidTeam
874     PatLarocque
865     GBAG
855     RogerPoco

 

Current SILVER Medal Bracket

835     Deteacher
814     Vocelli
797     Evandro
782     OyamaFamily
753     Dr Moocowz
724     AtariWarlord
721     Diamonds
670     NovaStar

 

Current Bronze Medal Bracket

643     Toiletunes
640     LaurenTyler
627     Keilbaca
618     JacobZu7Zu7
615     Darthkur
576     AGB
565     Nads
561     SBAZ

 

Current Paper Medal Qualifiers

540

    HankR
519     Atarian7
519     MisterVCS
492     Scrabbler
455     IsaiahAustin
432     Atari_Warlord
425     ClassicGamer
358     KaeruY

 

On The Bubble Players

347     RGC
336     AbelMV
268     McCallister
241     RedMiller
231     RetroRob
228     Jblenkle
226     Roadrunner
218     TwentySixHundred
215     JeffRamsey
214     ClassicGMR
206     HatefulGravey
185     Spriggy
177     Root42
150     Asponge
149     Karok
147     BugCatcher
135     Gtype
129     TheActivisionary
121     AtariUCLA24
119     Troff
106     Leto
105     MangiaBoy
101     Jin
96     SneakyTurtleEgg
89     JetSet
83     Spiceware
73     Captain Classic
58     DamonicFury
52     Gorfy
51     CaptainKiWi
49     TheBjork
38     AdamChevy
38     MikeBloke
36     Lord Innit
27     Eltigro
23     RetroGoober
21     ElectricMayhem
11     V00Doo Chilly
10     AtariPerson23

 

 

Season 9 will have:

 ~ Beat the leader week

This Season will last 25 Weeks

The TOP 32 will qualify for the Medal Bracket Challenge which will include a special Paper Medal Bracket Knockout Tourney.

Edited by Vocelli
  • Like 4

Share this post


Link to post
Share on other sites

Haha! 

I ain't too good at this game, but I DID just sub a 100k score on it elsewhere last week, so I am "in practice", at least!

I didn't understand the concept of "beat the leader", somehow I thought it would be "really good", or "really bad" for me, but you managed to find a game that is probably "right in the middle", so that's good!

  • Like 4

Share this post


Link to post
Share on other sites

I don't think I've played this version more than once or twice out of curiosity since I owned the Atari 8-bit version back in the day.  I'm curious as to how good I am at it these days.

  • Like 2

Share this post


Link to post
Share on other sites

Donkey Kong:108,200

Managed a new PB!

(The old one was only a week or so ago, lol...)

FYI, for those that may improve their own PB's past the 85k mark or so-the fireballs on the rivet stage completely forget that they are programmed to do anything in particular, and just kinda do their own thing, and CHEAT! They will jump empty rivets on you if you aren't careful.

 

 

2600DonkeyKong108200.png

  • Like 4

Share this post


Link to post
Share on other sites
8 minutes ago, Rogerpoco said:

They will jump empty rivets on you if you aren't careful.

I think the manual mentions that doesn't it?   It's just poor programming, they could have made them stop at the gaps if they wanted to.  I think the lack of free space made the programmer cut down on the AI.

  • Like 3

Share this post


Link to post
Share on other sites
17 hours ago, Rogerpoco said:

Donkey Kong:108,200

Managed a new PB!

(The old one was only a week or so ago, lol...)

FYI, for those that may improve their own PB's past the 85k mark or so-the fireballs on the rivet stage completely forget that they are programmed to do anything in particular, and just kinda do their own thing, and CHEAT! They will jump empty rivets on you if you aren't careful.

 

 

2600DonkeyKong108200.png

On the rivet stages, there is a trick that's very helpful.  When a fireball seems to be hovering right over where you need to get, try pushing up/down on the joystick (don't be on a ladder when you do this.)  You will notice you can control them to move away from you.  Once you stop moving up or down, they will do their little left/right thing, but be further away from you.

 

It's not perfect and your control over them is limited, but it's noticeable and it does help.  

  • Like 3

Share this post


Link to post
Share on other sites

I believe I read somewhere that the fireballs (firefox?) act strangely at higher scores because they're reading other game code instead of their intended code.  The array that holds their behavior values is so long (8 entries?) and once the player reaches a certain score it just starts reading whatever values are beyond the array.  This is why sometimes the fireballs seem to stop or shake, they're reading values well out of the range they were meant to.

  • Like 2
  • Thanks 3

Share this post


Link to post
Share on other sites

56,300

 

I got this the first time I played and couldn't beat it in my next several games.  Beginners luck? 

 

dk.thumb.JPG.e3f9413cb0363de4cb66cdfd7e0e90e7.JPG

  • Like 3

Share this post


Link to post
Share on other sites

111,200!

 

I don't remember at what point, but I think it's around 120K, the fireball behavior returns to normal. I'm guessing the table that controls the barrel/fireball behavior resets at some point.

Donkey Kong (1987) (Atari)_1.png

  • Like 3

Share this post


Link to post
Share on other sites

27,700

 

It wasn't until I saw a ColecoVision that I learned just how Donkey Kong was supposed to look.

Donkey Kong (1987) (Atari)_1.png

  • Like 3

Share this post


Link to post
Share on other sites

Here's another little tip for getting the most out of a hammer:  You want to have it for as long as possible on the barrel stage and for as short as possible on the rivet stage.  The hammers run out at certain times on the bonus timer, based on what the timer is on when you grab it.  Here's a chart to go by:

 

Start Hammer Time:          Stop...Hammer Time:   (pun intended)

4600-4500                           4000

4400-4300                           3800

4200-4100                           3600

 

So, on the barrel stage, try to grab the hammer when the timer is on an even number to get that extra time with it.  On the rivets stage, grab it on an odd number to get rid of it a little quicker.  Hope this makes sense and I hope it helps.  :)

 

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Decent improvement:  134,500!

 

The difficulty resets at 120K.  I started a rivets level at 119,900, and the fireball behavior was still erratic.  I scored 100 points and lost a life.  I restarted the level with exactly 120K and the fireballs were no longer acting goofy.  Oh, and the next barrel stage, the barrels hardly (if ever) took a ladder, so the difficulty there was reset back to 0 as well.

Donkey Kong (1987) (Atari)_2.png

Edited by Deteacher
  • Like 3

Share this post


Link to post
Share on other sites

391,300!  After awhile, it stops trying and it's just a grind.  I just made stupid mistakes.  Lost my first life around 165K, my second around 260K. I'm sure I could roll this one now.  It will be my goal to see what happens.

Donkey Kong (1987) (Atari)_3.png

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...