emkay Posted February 5, 2020 Share Posted February 5, 2020 One of my most wanted pieces of MUSIC was the "1st Samuari" . What made things bad was always the missing features in RMT. So I thought about some "simulation" of the missing features. "this tune has catched me in the original AMIGA version. I tried a lot of different settings for POKEY , to have a version running that resembles the "touch" of the original. Particular this tune is heavily depending on the features of the used tracker, that's why it isn't possible to make a satisfying POKEY version. For a demonstration with is possible in RMT of what is missing. Feel free to have a listen. Particular the "heroic synth" is what makes things screwed. I did some "Real Tracker simulation" on several instruments. But keep in mind that RMT also has a limited size in an instrument's settings. Particular 2:07 to 2:20 . The instrument isn't sounding that bad in the terms of usage. The visualization shows that it is real 4 channels, thus only 8 bit resolution. But it sounds better than that. The problem is that all POKEY Tracker were set fixed to the 8 bit resolution, wich can be really bad in PAL btw. Then the music creator has to set a new instrument for every single change in the instrument. A musician's "catastrophy " is the result. Doing like a real Tracker would allow to set real needed values and to do manipulations like changing the registers of pokey till the instrument fits. Then , needed variations like pitch changes, should be possible in the patterns. It's just that "small" fact that keeps things stalled." 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 5, 2020 Share Posted February 5, 2020 That sounds incredible! Quote Link to comment Share on other sites More sharing options...
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