+Philsan Posted February 6, 2020 Share Posted February 6, 2020 Breaking news! Adventure II XE demo released! Infos, download and instructions: Real hardware test: 15 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted February 6, 2020 Share Posted February 6, 2020 Orange colors? Is that PAL? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 6, 2020 Share Posted February 6, 2020 (edited) Yep. You should test for PAL/NTSC and set the appropriate colors, either by table or simple algorithm. Here's a sample of what I've used. You can see most of the hues just need to be shifted by one in the same direction to accommodate. .. Test for PAL (xxxx000x) / NTSC (xxxx111x) IF PEEK ( eCOLPM2 ) & $0E .. (NTSC) .. green POKE eCOLOR0 , $D6 .. black POKE eCOLOR1 , $00 .. yellow POKE eCOLOR2 , $1C .. red POKE eCOLOR3 , $34 .. blue POKE eCOLOR4 , $94 ELSE .. (PAL) .. green POKE eCOLOR0 , $C6 .. black POKE eCOLOR1 , $00 .. yellow POKE eCOLOR2 , $EC .. red POKE eCOLOR3 , $24 .. blue POKE eCOLOR4 , $84 ENDIF Edited February 6, 2020 by MrFish 4 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted February 6, 2020 Share Posted February 6, 2020 I can probably override a few colors for PAL once I understand it more. I changed the Kingdom 1 ground color from $Ex to $1x to reduce the NTSC greenish hue from it. Didn't expect PAL orange to show up! Well, for now enjoy the orange! 1 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted February 25, 2020 Share Posted February 25, 2020 On 2/7/2020 at 12:16 AM, Cafeman said: I can probably override a few colors for PAL once I understand it more. Cafeman, it would be nice to see all the colours adjusted for PAL The simplest rule is to leave colour 0 intact and shift other colours by one, like in the table in the fourth post here (Google translated). Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 25, 2020 Share Posted February 25, 2020 Color 2 for red in PAL? Not where I come from. Been a while since I turned on a real machine but red is 3. 2 closer to orange. Quote Link to comment Share on other sites More sharing options...
Faicuai Posted February 25, 2020 Share Posted February 25, 2020 NOW looking REALLY good on BTSC !!! Bring it on !!! 1 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Rybags said: Color 2 for red in PAL? Not where I come from. Been a while since I turned on a real machine but red is 3. 2 closer to orange. For NTSC, red is $3x and $2x is orange. But above you see the yellow sand in his PAL , which is color $1x, looks orange. Why is there a difference of opinion? When you say color 3, do you mean values in the $3x range In hex? And what is BTSC? Quote Link to comment Share on other sites More sharing options...
Faicuai Posted February 25, 2020 Share Posted February 25, 2020 24 minutes ago, Cafeman said: For NTSC, red is $3x and $2x is orange. But above you see the yellow sand in his PAL , which is color $1x, looks orange. Why is there a difference? When you say color 3, do you mean values in the $3x range In hex? And what is BTSC? BTSC = fat-finger NTSC... :-) You are correct about $2x and $2x, that is exactly what I am seeing here. Colors are now much, much better than the Grinch-green castle... 1 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted February 26, 2020 Share Posted February 26, 2020 How can we edit the ROM for NTSC? Quote Link to comment Share on other sites More sharing options...
leech Posted February 26, 2020 Share Posted February 26, 2020 Is this the most beautiful 8bit game ever made? I mean if you ignore anything possible on the VBXE, but this game just looks like one of those titles where you can honestly sya 'if this were released in 1982, Atari would have had a much better chance to have continued on their path.' Then again I think that was the year Jay Miner left because Atari couldn't see the use in going to the 68000.... Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 26, 2020 Share Posted February 26, 2020 Colour 3 as in $3x range. It's a big weakness of the PAL palette on Atari, there's a generous serve of blues, greens OK but only 1 proper red and a somewhat desaturated one at that. Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted February 26, 2020 Share Posted February 26, 2020 1 minute ago, Rybags said: Colour 3 as in $3x range. It's a big weakness of the PAL palette on Atari, there's a generous serve of blues, greens OK but only 1 proper red and a somewhat desaturated one at that. Well, that sounds exactly true of the NTSC palette too. Reds are too dark then they turn pink when brightened. All in $3x range. There are more purples or magenta than pure reds. There is a contradiction whether PAL reds are $2x or as rybags states at $3x. Are there Euro and Aussie differences in colors but both are PAL? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 26, 2020 Share Posted February 26, 2020 Great. re red i just think that the red of Amiga ball in the demo is the only “red” which is possible in PAL which is same as the red fighter in IK. Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 26, 2020 Share Posted February 26, 2020 3 is the only proper PAL red. Star Raiders uses colour 4 for it's Red Alert, which looks totally wrong for non NTSC users. Quote Link to comment Share on other sites More sharing options...
+Larry Posted February 26, 2020 Share Posted February 26, 2020 Has this updated demo been posted on YouTube? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 26, 2020 Share Posted February 26, 2020 (edited) 7 hours ago, Rybags said: 3 is the only proper PAL red. Well, sorry, but you just can't say "$3x" is anything, unless you're going to state a luminance value with it. This is how PAL $24 looks in Altirra (this is the game that the table I posted above is from). I'll agree $2x is more "orangish" for PAL when you get into luminance values of $x6 and higher. But you'll have a problem with $3x looking pinkish (or flesh tone) for PAL when using luminances of $x6 and higher too. I don't have a PAL machine anymore, but I had one when Tep392 and I worked on Pac-Man Arcade. We chose $24 for everything red in PAL and $34 for everything red in NTSC (except, maybe, on the title screen; I'd have to check it again...). [Edit: Just checked it out, and yes, we used $34 PAL and $44 NTSC on the Pac-Man Arcade title screen.] As far as what I consider "red" on the systems, NTSC and PAL both have 2 red "zones", in the darker luminances, $2x (PAL)/$3x (NTSC) being what I call "tomato paste" red and $3x (PAL)/$4x (NTSC) being what I call "fire engine" red. Edited February 26, 2020 by MrFish Quote Link to comment Share on other sites More sharing options...
adam242 Posted February 27, 2020 Share Posted February 27, 2020 20 hours ago, leech said: Is this the most beautiful 8bit game ever made? I mean if you ignore anything possible on the VBXE, but this game just looks like one of those titles where you can honestly sya 'if this were released in 1982, Atari would have had a much better chance to have continued on their path.' Then again I think that was the year Jay Miner left because Atari couldn't see the use in going to the 68000.... This would've been an excellent pack-in for the XEGS. A new, great-looking game that ties to Atari's past while updating for the future. Could've really rejuvenated the 8-bit line. 1 Quote Link to comment Share on other sites More sharing options...
BoatofCar Posted February 27, 2020 Share Posted February 27, 2020 16 hours ago, adam242 said: This would've been an excellent pack-in for the XEGS. A new, great-looking game that ties to Atari's past while updating for the future. Could've really rejuvenated the 8-bit line. That made me think--did the XEGS launch with any original titles? Or had they all been available before? Was the reworked Mario Bros. in conjunction with the XE launch? Quote Link to comment Share on other sites More sharing options...
NISMOPC Posted February 27, 2020 Share Posted February 27, 2020 On 2/26/2020 at 11:32 AM, Larry said: Has this updated demo been posted on YouTube? Searched Google and found it: (posted Feb 6, 2020) Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted February 27, 2020 Share Posted February 27, 2020 That video must be in PAL, it runs slightly slower than what im used to in NTSC. Is that from an AA member I assume? Quote Link to comment Share on other sites More sharing options...
adam242 Posted February 28, 2020 Share Posted February 28, 2020 7 hours ago, BoatofCar said: That made me think--did the XEGS launch with any original titles? Or had they all been available before? Was the reworked Mario Bros. in conjunction with the XE launch? The light gun games - Bug Hunt, Barnyard Blaster, Crime Buster and Crossbow were all originals. Pretty sure Dark Chambers, Airball, Into The Eagle's Nest and Thunderfox too. 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted February 28, 2020 Share Posted February 28, 2020 Thunderfox was released on tape by Atari UK one year earlier. 1 Quote Link to comment Share on other sites More sharing options...
+Larry Posted February 28, 2020 Share Posted February 28, 2020 "Searched Google and found it: (posted Feb 6, 2020)" Thanks. I searched YouTube and didn't find it -- just older versions. Nice use of colors (NTSC). Quote Link to comment Share on other sites More sharing options...
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