Jump to content
Rybags

Space Invaders Frenzy

Recommended Posts

I've played this 2017 arcade game a few times at a holiday destination of mine over the last couple of months.  It's got a giant screen (LED matrix?) that's probably about 6 feet high.

Normally I don't much like very many at all of the various Space Invaders clones and derivatives but this one's pretty good.

In one player mode, also phyiscally demanding, moving the turret around while manually firing off 4-5 rounds a second takes it out of you.

Though technically it'd be a big challenge and plenty would have to be cut down or left out, it'd be a good game for our old computer system.

Additional challenge would be the control system.  I suspect the arcade just uses X/Y Pots on the turrets and translates them into screen positions per player.

On the Atari I guess we could give a choice of plain joystick moving the reticle, light gun and mouse.

(note there's other videos around that better show the control system)

 

 

 

 

 

 

  • Like 7

Share this post


Link to post
Share on other sites

It reminds me of a Jeff Minter game, with the explosions and particle effects, straight out of Tempest or Defender 2000 on the Jaguar. I could definitely see this game, arcade perfect, on the Jaguar. I'm not sure how well it could translate to the Atari 8-bit with it's limited sprites and speed, but I'd like to see one of our resident A8 programming gurus take up the challenge. It would be a good choice for a VBXE game, I think, and I'd definitely buy a VBXE with this game available for it.

Edited by Gunstar
  • Like 2

Share this post


Link to post
Share on other sites

The gun is just a fancy looking joystick. If you wanted to you probably could use the paddle analog pins on the joystick port if you want the analog control feel. Everything as far as colors and speed is concerned might be challenging if software sprites have to be used.

Share this post


Link to post
Share on other sites

Yes, this is essentially Space Invaders and Missile Command put together. The track-ball or mouse would be perfect, a touch tablet might be a good option too, pointing the pen to spots on the tablet might be more like the game play feel of using a gun at the arcade. Of course a light-gun option for those with CRT screens!:cool: 

 

But, IIRC, none of the above controllers, except maybe the light gun and touch tablet, is a true analog controller that uses the paddle inputs. the track-ball and mouse feel analog, but use the light sensor wheels that are input digitally. I'm not 100% positive about the touch-pad and light-gun though.

Edited by Gunstar
  • Like 1

Share this post


Link to post
Share on other sites

Light gun would be the more ‚natural‘ controller but limit playing to CRTs until someone invents an LCD light gun adapter. 
 

Played it once in Disney Village with slxjr and found it quite a frenzy, wasn‘t always sure what was happening. Agree that it would be a great Jaguar game. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, slx said:

Light gun would be the more ‚natural‘ controller but limit playing to CRTs until someone invents an LCD light gun adapter. 

Like this one? Or specific to the A8?

 

 

  • Like 1

Share this post


Link to post
Share on other sites

In my searching online I found there's also been a Pacman + Galaga one done in similar style.

By the looks, Galaga is virtually unchanged and probably just running under an emulation layer.

It makes mention of 2 players simultaneous for Pacman so I'd guess it's probably a rewrite.

Share this post


Link to post
Share on other sites
1 hour ago, Rybags said:

In my searching online I found there's also been a Pacman + Galaga one done in similar style.

By the looks, Galaga is virtually unchanged and probably just running under an emulation layer.

It makes mention of 2 players simultaneous for Pacman so I'd guess it's probably a rewrite.

I've played the pacman one. Very enjoyable but games don't last long

Share this post


Link to post
Share on other sites
On 2/8/2020 at 10:04 AM, mimo said:

Like this one? Or specific to the A8?

 

 

This would work for emulators only. I don't think there's a solution for light guns on LCD using real Atari hardware yet.

Share this post


Link to post
Share on other sites
2 minutes ago, slx said:

This would work for emulators only. I don't think there's a solution for light guns on LCD using real Atari hardware yet.

correct

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...