Jump to content
IGNORED

What systems do you not want to admit when emulation is actually better?


seastalker

Recommended Posts

On 5/8/2020 at 2:41 PM, John Stamos Mullet said:

No, I meant - it would be nice if someone could code an emulator to work with the original glasses, or some kind of substitute for the original glasses, so I don't have to use a real console.

 

Also - it would be really great if someone could do that so it would work on modern LCD/OLED/LED TVs and monitors as opposed to needing a CRT.

 

also - I bought a pair of wired "standard" pre-2000 sterescopic classes that were sold as supposedly working. They don't. they woudl phase in and out of the effect working because the refresh cycle wasn't lining up.

I came across something that could be used in MAME, a lay file that does a double display for those types of glasses.

 

I never actually tried it but thought it could lead to something usefull...

 

https://github.com/mamedev/mame/issues/3492

Link to comment
Share on other sites

  • 2 weeks later...
On 5/9/2020 at 8:18 PM, MrMaddog said:

I came across something that could be used in MAME, a lay file that does a double display for those types of glasses.

 

I never actually tried it but thought it could lead to something usefull...

 

https://github.com/mamedev/mame/issues/3492

While looking to try to get this working - I actually found that someone implemented a similar technique in Retroarch. They made it a shader, so that it works with 3D TVs that can display Half-SBS (side by side) content. After a bit of tweaking, I got it working - and I tell you, it actually works better than the original Hardware on a CRT. The 3D effect is perfect.

 

So for anyone who wants to try this you need:

 

1. A recent version of RetroArch, either for Windows, or RetroPie.

2. a 3D capable TV that can display Half-SBS content, and compatible glasses for your TV.

3. Sega Master System 3D roms.

 

Here's how I got it set up: I had to download the latest Windows Version of Retroarch to get the Shader files for "Sterescopic-3d". I then copied that entire folder over to the shaders folder on my Retropie 4.5 rig.

 

My 3DTV is a 2009 Mitsubishi 65737 DLP, these settings should work with any Mitsu 3D DLP from 2009-2013. I'm using Optoma DLP Link glasses.

 

Here are the settings in Retroarch you need to set:

 

Emulator: lr-Picodrive (it doesn't work in Genesis-GX-Plus)

 

Integer scaling: on.

Shader set to: Shutter to Side-by-side.glsl

Shader Parameters: Zoom: 140, eye distance: 50, eye effect: 1, flicker: 75 (you will likely need to play around with these to get ti set up)

 

On a retropie on a Pi3B, it helps to turn off billinear filtering and threaded video.

                          

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...