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Sprite Z-Index


EvoMikeUK

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It's worth mentioning that the Stella Programmer's Guide doesn't completely describe the behavior of the "score mode" in that last paragraph.

 

When the score bit (CTRLPF bit D1) is set, the left half of the playfield takes color and priority of player 0, while the right half takes color and priority of player 1.

The result is that, in this mode, Player 1 is behind the playfield (but still in front of the ball) in the left half of the screen.

 

Also note that when the "playfield priority bit" (CTRLPF bit D2) is set, the score mode is always disabled, no matter what the value of the score bit is.

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10 hours ago, stephena said:

Yep, Stella didn't support this for quite some time (around 4.x or so), since it wasn't really documented anywhere.  I have a test ROM kicking around somewhere that illustrates the behaviour.  If I find it, I'll attach it to this thread.

Do you mean this? https://github.com/stella-emu/stella/issues/58

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