zapiy Posted February 29, 2020 Share Posted February 29, 2020 We are running a dev comp to create a Beat 'em up game for any 8 bit computer, special consideration will be given to the lesser popular computers. To join and read the rules see here. https://itch.io/jam/8-bit-beat-em-upfighter-dev-comp/community Quote Link to comment Share on other sites More sharing options...
zapiy Posted May 3, 2020 Author Share Posted May 3, 2020 Friendly bump, please enter if you fancy a challenge. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 23, 2020 Share Posted June 23, 2020 On 2/29/2020 at 5:24 PM, zapiy said: We are running a dev comp to create a Beat 'em up game for any 8 bit computer, special consideration will be given to the lesser popular computers. To join and read the rules see here. https://itch.io/jam/8-bit-beat-em-upfighter-dev-comp/community This looks like fun! Like the idea the games should run on the old hardware and be loadable from a tape deck Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 23, 2020 Share Posted June 23, 2020 Might be too late for people to make a full game on time. But.. Even those with little to no experience on a platform have a chance with this: https://jonathan-cauldwell.itch.io/multi-platform-arcade-game-designer 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 23, 2020 Share Posted June 23, 2020 5 minutes ago, Gemintronic said: The Atari 2600 disallowed for this? It's technically a computer. You can buy a CompuMate to have a keyboard Since cassette is preferred I could make it a SuperCharger title. I think the VCS will be allowed, let's enter this contest with some cool SuperCharger tape games! We've only got 7 days but we know BASIC! It would be awesome to see a CompuMate Tape entry too Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 23, 2020 Share Posted June 23, 2020 Just woke up so after a couple swigs of coffee realized asking if the Atari 2600 (a console) qualified was kinda silly. Changed my post above to be more useful. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 23, 2020 Share Posted June 23, 2020 12 hours ago, Gemintronic said: Might be too late for people to make a full game on time. But.. Even those with little to no experience on a platform have a chance with this: https://jonathan-cauldwell.itch.io/multi-platform-arcade-game-designer This looks pretty cool - the most powerful user-friendly tool there is for creating games for 8-bit computers. Supported formats include the ZX Spectrum, MSX, Amstrad CPC, BBC Model B, Dragon 32/64, Acorn Atom, Enterprise and VZ200 with more on the way. Create blocks, sprites and screens, knock out a few lines of code in AGD's simple scripting language (inspired by BASIC) or get the tool to create the code for you and create an 8-bit game that would have graced any software house's catalogue back in the day. This is cross-compiler for multiple systems it must work to the LCD (lowest common denominator) I would like to see the same game compiled on the different systems, curious how much code changes are required or if you can just select a system and recompile your code. Liked your original post too but your thread got deleted on the competition forum before I could respond! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 23, 2020 Share Posted June 23, 2020 1 minute ago, Mr SQL said: This looks pretty cool - the most powerful user-friendly tool there is for creating games for 8-bit computers. Supported formats include the ZX Spectrum, MSX, Amstrad CPC, BBC Model B, Dragon 32/64, Acorn Atom, Enterprise and VZ200 with more on the way. Create blocks, sprites and screens, knock out a few lines of code in AGD's simple scripting language (inspired by BASIC) or get the tool to create the code for you and create an 8-bit game that would have graced any software house's catalogue back in the day. This is cross-compiler for multiple systems it must work to the LCD (lowest common denominator) I would like to see the same game compiled on the different systems, curious how much code changes are required or if you can just select a system and recompile your code. Liked your original post too but your thread got deleted on the competition forum before I could respond! Not their doing. I deleted it. I'll wait for a contest that includes consoles explicitly. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 23, 2020 Share Posted June 23, 2020 6 minutes ago, Gemintronic said: Not their doing. I deleted it. I'll wait for a contest that includes consoles explicitly. Very Cool! They have Dragon32 so I will enter a CoCo Beat'em up if possible they are almost the same machine You write for a few consoles, are you going to enter in a MegaDrive game too? Quote Link to comment Share on other sites More sharing options...
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