Asmusr Posted March 6, 2020 Share Posted March 6, 2020 (edited) "Platform 3" is the working tile for my latest game project (I already had a "Platform 1" and a "Platform 2" folder). I posted the graphics here a month ago, but since then I have worked on making it interactive. The plan is to make a game that has more puzzles than action. I would like to implement a reasonably accurate physics engine where movement is controlled by forces (i.e. acceleration). For instance, gravity will always be present, but downwards movement is blocked by floors. It has taken a while to get it to work, but for now it seems pretty robust. The viewport of the map is uploaded to the VDP every frame (no matter if it's scrolling or not), so changes to the map in CPU RAM are reflected immediately. That makes it possible to make the moving platforms from characters rather than sprites. I also plan to make some enemies from characters in order to stay under the 4 sprite per line limit. The frame rate is currently 60 FPS, but this will soon drop to 30 FPS as more features are added. That's not a bad thing since the scrolling and the platforms are a bit too fast now. Edited March 6, 2020 by Asmusr 29 Quote Link to comment Share on other sites More sharing options...
+9640News Posted March 6, 2020 Share Posted March 6, 2020 Very impressive!!! I'm generally not a game player, but I can recognize some quality work. Good going!!! Beery 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 6, 2020 Share Posted March 6, 2020 is 9918a or f18a? 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 6, 2020 Author Share Posted March 6, 2020 8 minutes ago, arcadeshopper said: is 9918a or f18a? It's 9918A. And I'm glad it was necessary to ask. ? 8 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 6, 2020 Share Posted March 6, 2020 2 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted March 6, 2020 Share Posted March 6, 2020 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted March 6, 2020 Share Posted March 6, 2020 (edited) I cannot believe that I would say that ever in my live: The scrolling is too fast Edit: ah ok, you mentioned it there Edited March 6, 2020 by Schmitzi Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted March 6, 2020 Share Posted March 6, 2020 I´ve watched it more than 10 times now, and i must say, that's the best I´ve ever seen ! 2 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 6, 2020 Share Posted March 6, 2020 Beautiful pixel work there!! 3 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 6, 2020 Share Posted March 6, 2020 It seems a really interesting project nice graphics and colors for the backgound. the gameplay reminds me a lot of Pijamarama, as an enhanced version of that. 2 1 Quote Link to comment Share on other sites More sharing options...
kl99 Posted March 7, 2020 Share Posted March 7, 2020 wow 1 Quote Link to comment Share on other sites More sharing options...
majestyx Posted March 10, 2020 Share Posted March 10, 2020 I swear it looks like you are utilizing more colors than the TI can display, not to mention the smooth fast-scrolling of the screen & slick movement of the animated character. The changing color light tubes is quite a sight to see! 1 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 7, 2020 Author Share Posted April 7, 2020 It's been a while, but have made some progress. The vertical platforms are working (still without sprites), and also teleports. 16 Quote Link to comment Share on other sites More sharing options...
WhataKowinkydink Posted April 7, 2020 Share Posted April 7, 2020 A lot of potential here.... :D 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted April 8, 2020 Share Posted April 8, 2020 I like this a LOT! Quote Link to comment Share on other sites More sharing options...
jrhodes Posted January 21 Share Posted January 21 (edited) This is really impressive looking! Edited February 3 by jrhodes grammer 1 Quote Link to comment Share on other sites More sharing options...
globeron Posted February 10 Share Posted February 10 Had not seen this (I should look more in the development area). It is Unbelievable that this is possible. 1 Quote Link to comment Share on other sites More sharing options...
Serafini Lapo Posted February 10 Share Posted February 10 On 8/4/2020 at 00:20, Asmusr said: È passato un po' di tempo, ma abbiamo fatto dei progressi. Le piattaforme verticali funzionano (ancora senza sprite) e anche il teletrasporto. Truly impressive! I hope it comes out as soon as possible... Quote Link to comment Share on other sites More sharing options...
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