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Posted (edited)

"Platform 3" is the working tile for my latest game project  (I already had a "Platform 1" and a "Platform 2" folder). I posted the graphics here a month ago, but since then I have worked on making it interactive. The plan is to make a game that has more puzzles than action.

 

I would like to implement a reasonably accurate physics engine where movement is controlled by forces (i.e. acceleration). For instance, gravity will always be present, but downwards movement is blocked by floors. It has taken a while to get it to work, but for now it seems pretty robust.

 

The viewport of the map is uploaded to the VDP every frame (no matter if it's scrolling or not), so changes to the map in CPU RAM are reflected immediately. That makes it possible to make the moving platforms from characters rather than sprites. I also plan to make some enemies from characters in order to stay under the 4 sprite per line limit.

 

The frame rate is currently 60 FPS, but this will soon drop to 30 FPS as more features are added. That's not a bad thing since the scrolling and the platforms are a bit too fast now.

 

 

Edited by Asmusr
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Very impressive!!!

 

I'm generally not a game player, but I can recognize some quality work.  Good going!!!

 

Beery

 

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8 minutes ago, arcadeshopper said:

is 9918a or f18a?

It's 9918A. And I'm glad it was necessary to ask. 🙂

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Posted (edited)

I cannot believe that I would say that ever in my live: The scrolling is too fast :grin:

 

Edit: ah ok, you mentioned it there :)

 

Edited by Schmitzi

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I´ve watched it more than 10 times now, and i must say, that's the best I´ve ever seen !

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It seems a really interesting project :) nice graphics and colors for the backgound.
the gameplay reminds me a lot of Pijamarama, as an enhanced version of that.

 

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I swear it looks like you are utilizing more colors than the TI can display, not to mention the smooth fast-scrolling of the screen & slick movement of the animated character. The changing color light tubes is quite a sight to see!

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