flame Posted March 15, 2020 Share Posted March 15, 2020 (edited) hey everyone reading various documentation and examples I am starting to see an inconsistent requirement in things such as the under scan which sometimes asks for 36 or 37, where the overscan is 29 or 30 so my question is, does it matter so long as the total is 262 stable ? Edited March 15, 2020 by pvmpkin Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted March 15, 2020 Share Posted March 15, 2020 3 hours ago, pvmpkin said: hey everyone reading various documentation and examples I am starting to see an inconsistent requirement in things such as the under scan which sometimes asks for 36 or 37, where the overscan is 29 or 30 so my question is, does it matter so long as the total is 262 stable ? It doesn't matter. But also, 262 doesn't matter. NTSC can happily display 276, for example. You do need to have an even number of scanlines for PAL. But TVs can cope with a fair degree of variation in scanline count. The more scanlines, the lower your frame rate ends up. It's all co-dependent. 1 Quote Link to comment Share on other sites More sharing options...
NoLand Posted March 19, 2020 Share Posted March 19, 2020 (edited) Just make sure to have an even number of scanlines per field on PAL, otherwise color is lost. (Certainly on emulators, if PAL color loss is a real thing on actual CRTs, is a bit open to debate, compare this post.) I once made a statistic of figures provided in the Atari 2600 scanline list at Digital Press, and came up with these numbers: TV Scan Lines Observed System Standard Min Max Median NTSC 262 238 290 262 PAL 312 258 336 312 So, while most games historically stuck to the standards, there are significant deviations, some of them by rather popular games. Edited March 19, 2020 by NoLand 2 Quote Link to comment Share on other sites More sharing options...
flame Posted March 31, 2020 Author Share Posted March 31, 2020 In my current game project, I am hitting 262, but somewhere it jumps up to 263. How "bad" is this. I see no visual difference but I haven't been able to test on actual hardware yet. I wonder what the margin of safety is, or if it matters much ? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted March 31, 2020 Share Posted March 31, 2020 Inconsistent scanline counts will cause jitter on real hardware. 1 Quote Link to comment Share on other sites More sharing options...
flame Posted March 31, 2020 Author Share Posted March 31, 2020 That's what I was afraid of, I have no way of testing this currently ! Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted April 2, 2020 Share Posted April 2, 2020 On 3/15/2020 at 11:59 AM, Andrew Davie said: It doesn't matter. But also, 262 doesn't matter. NTSC can happily display 276, for example. You do need to have an even number of scanlines for PAL. But TVs can cope with a fair degree of variation in scanline count. The more scanlines, the lower your frame rate ends up. It's all co-dependent. Out of interest, where does the value 276 come from? Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted April 3, 2020 Share Posted April 3, 2020 12 hours ago, JetSetIlly said: Out of interest, where does the value 276 come from? It's the value used in Boulder Dash, and sufficient for my use. Most TVs will display all of a 276 scanline image. You can vary plus or minus. 276 is not set in stone, or related to any special requirement. It's just a good size that works. For PAL, make sure you have an even number of scanlines. I use 312, I seem to recall. More scanlines = slower frame rate. Less scanlines = higher frame rate. Quote Link to comment Share on other sites More sharing options...
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