First Spear Posted March 19, 2020 Share Posted March 19, 2020 A little something produced about 20 minutes ago. Free for anyone to take+use for whatever project they have. I thought it sounds like something that might show after a level/board is cleared, or maybe on a loop (modified slightly from this) when time is running low in a clock-based game. Enjoy. songproto-BonusFrenetic1.bin songproto-BonusFrenetic1.cfg songproto-BonusFrenetic1.bas Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Frenetic" Print At 41 Color 7 , "Bonus" Print At 141 Color 5 , "Start: Top side" Print At 161 Color 6 , "Exit: Bottom side" MusicPage = MusicPage ecsCheck = peek($4000) Poke $4000 , ecsCheck + 1 If Peek($4000) = ecsCheck + 1 then Print At 101 Color 4 , "PSG+ECS" Else Print At 101 Color 4 , "PSG only" End If Wait Play Simple Wait : Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MusicInit : Play FrenBonus If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 213 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Goto ExitThis MusicInit: Data 5 Music - , - Music - , - Music - , - Music - , - Music Stop FrenBonus: Data 5 Music G3#X , - Music S , - Music F3# , - Music F3# , C3#W Music G3# , B2X Music S , S Music F3# , C3W Music F3# , - Music G3# , - Music S , - Music F3# , C3# Music F3# , - Music A3# , B2 Music S , S Music F3# , C3# Music F3# , - Music G3# , - Music S , - Music F3# , - Music F3# , C3# Music G3# , B2 Music C3# , S Music F3# , C3# Music F3# , G3# Music D3 , S Music - , S Music F3# , D3 Music F3# , A3W Music A3 , - Music - , - Music G3 , - Music S , - Music S , - Music S , - Music S , - Music Repeat (Yes, I'm back, kind-of) 1 Quote Link to comment Share on other sites More sharing options...
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