Rev Posted April 1, 2020 Share Posted April 1, 2020 Gfx look pretty good! 2 8 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted April 1, 2020 Share Posted April 1, 2020 wow, that is a blast from the past... Quote Link to comment Share on other sites More sharing options...
+cjherr Posted April 1, 2020 Share Posted April 1, 2020 Impressive! Quote Link to comment Share on other sites More sharing options...
Kiwi Posted April 1, 2020 Share Posted April 1, 2020 Here's the old thread on DOOM for the Intellivision, https://atariage.com/forums/topic/220595-doom-for-intellivision/?tab=comments#comment-2902028 And can see the screenshot and GIF here, http://spatula-city.org/~im14u2c/intv/doom/ Quote Link to comment Share on other sites More sharing options...
Intellivet Posted April 2, 2020 Share Posted April 2, 2020 Got me... I feel Rick Rolled now. Quote Link to comment Share on other sites More sharing options...
IntelliMission Posted April 3, 2020 Share Posted April 3, 2020 (edited) Well, a 2D version could probably be made. See Doom 2D and Romero & Carmack's Dangerous Dave 2. Edited April 3, 2020 by IntelliMission Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 3, 2020 Share Posted April 3, 2020 For single player, I imagine you would use all 64 GRAM for a bitmapped screen of 64x64 pixels (8x8 characters) or perhaps 80x48 pixels (10x6 characters). Assuming you can DEFINE VARPTR using 16-bit JLP RAM, there is enough memory for calculating the graphics (256 words = 512 bytes), but then there is the limitation that you safely can only redefine 16 GRAM at vertical blank which I'm not sure how to do without a lot of tearing over four frames. Of course there are other wireframed maze games with 90 degree turns, including entries in the IntyBASIC contests but that is not the same as DOOM. The fact that a maximum expanded VIC-20 can pull it off is a lot due to its video memory is shared between CPU and video chip so it has 5K directly available to both and I would assume a bit of clever programming which characters to redefine. Perhaps the same could be done on the Intellivision, that you don't have to send the entire character set of 64 GRAM on each frame, only those where there is a change to the picture. Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted April 3, 2020 Share Posted April 3, 2020 I've posted a raycasting engine in the programming forum... 2 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted April 4, 2020 Share Posted April 4, 2020 And it is incredibly fast, especially in color square mode. All you need is support for software sprites. You could also use actual hw sprites but you should clip and scale them in software in any case. Quote Link to comment Share on other sites More sharing options...
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