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PoP Slicer sound, should we update it ?

PoP slicer sound poll   

71 members have voted

  1. 1. Should we update the slicer sound ?

    • keep current one
      40
    • new version 3
      16
    • new version 4
      1
    • new version 5
      12
    • new version 6
      2


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I'm torn between 3 and 6, they both seem right...Should it be replaced, yeah, why not..Make it a real Atari version..

 

And I must say its looking top drawer..

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I just want to mention, that none of the options is really bad. Even if I have a preference for option 3 I´llbe totally happy with whatever you will finally use. :)

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I voted #5 before, but switched to the original. Just because it is original :) I know TIX updated the sprites, too, but still. There's not too much difference between #1 and #5.

 

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 The others don't have the scrape chong scrape going on.... and the tink is out of place, it would have to blend in better and sound more like metal

so I changed from leaning 5 back to ORIGINAL for me...

Edited by _The Doctor__
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I am so excited about this release that I really think that all options work. None has the metallic sound of the original, but it really doesn't matter. 

Thanks again for this amazing game.

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While 5 reminds more of a gunshot than powerful slicer and 3 I earlier preferred has a bit too high frequency of metallic sound, I changed my mind to stay with ORIGINAL. 

 

It's missing metallic effect, but at least original sounds powerful enough. 

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Just to clear some confusion, the current one is not the original sound, it's just a one version among others. It might sound closer to it though.

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Thanks all, it's good to know.

 

Sometimes, things get a little hairy behind the scenes so hopefully this'll help us move forward.

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2 hours ago, Rybags said:

3 has that high pitched pure tone at the end that sounds just wrong.

Exactly, if only that metallic tone was a bit lower, it would sound much better.

 

Anyway, I still can't quite believe Atari PoP miracle we're discussing here!😍

Edited by Jacques
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Current one sounds best over all, not as metallic as I like, but all the rest sound worse to me, even 5 that I said before was a toss up between it and the current one. Number 3's end "tink" sounds like hitting a xylophone with the bar held to prevent reverberation...terrible.

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hehe

 

Every tune on POKEY sounds metallic or "watery".

But no one can make a metallic effect for the metallic blades...

 

A real comparision is possible, if the same type of recording is used ... btw.

 

 

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2 hours ago, emkay said:

A real comparision is possible, if the same type of recording is used ... btw.

 

Interesting, it seems a bit too much of a "crash" sound at the beginning...  I think the current one in the game is heavier and more "windy" which suits the slicer better but that's an interesting take on it. 

 

Looks like it only needs 2 channels ? not sure why you're using 4 ?

 

Edited by rensoup
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8 hours ago, rensoup said:

Interesting, it seems a bit too much of a "crash" sound at the beginning...  I think the current one in the game is heavier and more "windy" which suits the slicer better but that's an interesting take on it. 

 

Looks like it only needs 2 channels ? not sure why you're using 4 ?

 

4 channels plus different frequency range, to have a "fuller" sound.

Are the FX in your videos done in RMT?

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I liked the original one the most but thought 6 was pretty good too with that metallic like sound at the end. Will add I'm not making comparisons to how the other platforms handled it as I never played the game before so going into this with fresh eyes and ears. 🙂

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11 hours ago, emkay said:

4 channels plus different frequency range, to have a "fuller" sound.

But it looks there's only 2 different notes: E-1 & A-1 (Not a RMT expert so I could be missing something) ?

 

Quote

Are the FX in your videos done in RMT?

yes, it's all RMT (music/sfx)

 

 

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Here's the current jawclash in RMT for anyone interested. It uses 3 channels...

 

The nice thing about sound in PoP is that it was designed for the Apple2 so it's really limited: 1 tune or 1 sfx which means it's a good opportunity to show off Pokey as sfx can use all 4 channels.

 

Of course more channels means more CPU time but since I'm using dmsc's LZSS, decoding a single channel take 2-3 scanlines.

 

edit: I've been very surprised with what Pokey can output, it seems you can get digi like sounds with at just 50hz when using several channels 

 

popsfx_jawclash2.rmt

Edited by rensoup
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In the PC version the "slizer" comes silent, then the jaws clash and there some short "reverberation" .    

 

 

cutter.rmt

Edited by emkay
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um, noooooooooo!!

 

sorry but that's gonna force me to turn the volume down, or cease playing.... oh my...

for whatever reason, it was not pleasant to my ears...

Edited by _The Doctor__
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