LASooner Posted November 27, 2020 Share Posted November 27, 2020 (edited) 4 hours ago, Asmusr said: Latest video: [/url] texcaster.rpk texcaster8.bin Are you planning on having the ground and sky change when you use the tree wall texture? It would feel like you were in a dark forest if the ceiling just went black and dirt grass textures were used for the ground. Edited November 27, 2020 by LASooner Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 27, 2020 Author Share Posted November 27, 2020 2 minutes ago, LASooner said: Are you planning on having the ground and sky change when you use the tree wall texture? It would feel like you were in a dark forest if the ceiling just went black and dirt grass textures were used for the ground. Yes. Everything is experimental right now. Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted November 27, 2020 Share Posted November 27, 2020 2 hours ago, Asmusr said: How would you move with the mouse then? you can click on the compass. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 27, 2020 Author Share Posted November 27, 2020 6 minutes ago, Elia Spallanzani fdt said: you can click on the compass. Thank you for the suggestion, but I prefer to keep it as it is. ? 2 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 28, 2020 Author Share Posted November 28, 2020 I'm thinking about doubling the height of the bottom panel from 32 to 64 pixels. Not only would it improve performance a bit, it would also allow me to store the screen buffer in one SAMS bank, which would free up 5KB address space, and it would allow the compass to be moved out of the screen and make room for other controls. The downside, of course, is that the 3D area is reduced, but in fat pixels it would still have twice as high resolution vertically than horizontally (64x128). I don't want to change the aspect ratio further, which would make the doors wider than they are tall, so I would just cut off 16 pixels at the top and bottom. Here is a mockup: 8 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 28, 2020 Share Posted November 28, 2020 That still looks pretty decent... might well be worth it for the speed boost alone, let alone the other stuff 4 Quote Link to comment Share on other sites More sharing options...
artrag Posted November 28, 2020 Share Posted November 28, 2020 I agree, the window size is still acceptable Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted December 9, 2020 Share Posted December 9, 2020 http://www.indieretronews.com/2020/12/the-latest-raycaster-engine-for-ti-994a.html?m=1 6 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted December 26, 2020 Author Share Posted December 26, 2020 It's been a month since my last update and a lot has happened. The change to a smaller screen since in perhaps the most noticeable, and as you can see I still haven't filled the top row with icons. Continuous music has also be added, and the tune that's playing if one I composed just today. It needs to be longer, but I'm quite pleased with its mood. For TIPI owners it will be important that you can now use the TIPI mouse instead of the joystick interface. For now you can click enemies to attack them, but the combat system generally needs a lot of work. Another improvement is that the floor and ceiling changes depending on the area of the map. There are only 2 combinations now, but there is room for four in the ROM. More data are unpacked to SAMS memory now, which is why it takes a while to start the game. texcaster.rpk texcaster8.bin 17 1 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted December 26, 2020 Share Posted December 26, 2020 really good music. to make the fight more interesting, maybe limit ammo? 1 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted December 27, 2020 Share Posted December 27, 2020 Impressive! The music, the large variety of the textures gives to the game a unique atmosphere, I like it! 1 Quote Link to comment Share on other sites More sharing options...
Nick99 Posted December 28, 2020 Share Posted December 28, 2020 The music makes it feel more captivating and exciting, feels like a game I can play for hours, and I rarely play games. With a game like this, I may become a gamer! ?️?? 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 28, 2020 Share Posted December 28, 2020 I'm probably the only dissenting voice here, but I found the "bass" track to be extremely unpleasant, maybe because it was so dominating the rest of the melody... The graphics on the other hand, wow... Quote Link to comment Share on other sites More sharing options...
+TheBF Posted December 31, 2020 Share Posted December 31, 2020 On 12/28/2020 at 6:54 PM, Vorticon said: I'm probably the only dissenting voice here, but I found the "bass" track to be extremely unpleasant, maybe because it was so dominating the rest of the melody... The graphics on the other hand, wow... I concur on the Bass line. It could come down 6 dB. And the pitch of the lowest note is not an exact fourth below the root note. It's sharp by a 1/4 tone or a touch less. Some of the high melody is off the conventional scale as well. That could be by design because it definitely creates "tension" in me. However, I am gob smacked by the graphics. Would never have thought that possible on a 99. Quote Link to comment Share on other sites More sharing options...
Airshack Posted January 1, 2021 Share Posted January 1, 2021 Following along and enjoying the amazing project. BRAVO! 3 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 1, 2021 Share Posted January 1, 2021 This is some fantastic stuff! 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 22, 2021 Author Share Posted January 22, 2021 9 Quote Link to comment Share on other sites More sharing options...
+9640News Posted January 22, 2021 Share Posted January 22, 2021 I like the walls, however the forrest and trees, can't say I like all the black against the background of the trees. Not sure if it would be better as a brown or blue at tree level, but definitely not black for the tree background as well as the sky. My 2 cents. 1 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted January 23, 2021 Share Posted January 23, 2021 Monsters and objects are drawn with raphael? Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 23, 2021 Share Posted January 23, 2021 For myself, I like the black sky and white stars in the forest. And also the black color in the trees background, it gives some depth. But, I think that the ground couldn't be a stone checkerboard alike, I find it too pixels heavy that affects the visibility of the scene. Maybe be a more neutral ground could be better. Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted January 24, 2021 Share Posted January 24, 2021 a little monster... 3 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted January 25, 2021 Share Posted January 25, 2021 a (magic?) mirror. mirror.rap Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 25, 2021 Author Share Posted January 25, 2021 (edited) On 1/23/2021 at 12:39 PM, Elia Spallanzani fdt said: Monsters and objects are drawn with raphael? Yes, but I use a 32x64 resolution now, with 2x1 pixels. And any sprites, i.e. monsters and objects that are not 'walls', should have a transparent background (color 0). Edited January 25, 2021 by Asmusr Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted January 25, 2021 Share Posted January 25, 2021 like this? emerald.rap 2 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 25, 2021 Author Share Posted January 25, 2021 30 minutes ago, Elia Spallanzani fdt said: like this? emerald.rap 4.52 kB · 0 downloads Yes. Quote Link to comment Share on other sites More sharing options...
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