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KaeruYojimbo

Shattered Earth - WIP

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I was on my way back from a Kuiper Belt run when it happened. June 27, 2248, 22:15 solar standard time. One second the earth was there. The next it wasn't. The official story is that the planet was destroyed by hostile Galactopod invaders. Now I'm not saying that's a cover up. I'm just saying it's mighty convenient that anyone who could prove whether or not there were any Galactopods within 3 light years of here is dead.

 

My name is Dex Nebula. I fly a supply ship. I'm pretty good at it. That's why what's left of EarthGov hired me to search for survivors. Buncha poor bastards who weren't killed instantly and are now drifting through the rubble waiting for their life support suits to crap out. Unless I can find them and get them to a space station before that happens.

 

shattered.txt.thumb.png.2ed7b96ac1a1a5b5daf7f74f489335d5.png

 

Your goal in Shattered Earth is to fly your ship through the constantly shifting debris field that used to be earth, collect 4 survivors and get them to the relative safety of the space station before their space suits run out of air (the cockpit of your space freighter only has room for one, so they have to ride in the cargo hold). The space station will be cloaked (there's always a chance the Galactopods could come back to finish the job, assuming they were ever really here to begin with) until you've found 4 survivors. At first the only obstacle you encounter will be the debris itself, but in later levels you'll have to deal with surviving orbital defense satellites that, with the central command system that was on earth gone, are now unable to distinguish friend from foe and fire at anything that moves, including you. When you successfully dock with the station, you'll get a bonus and move on to the next level.

 

The joystick moves your ship in eight directions. Press the fire button to launch a photon missile in the direction you're moving. The select switch can be used before the game to start at level 1, 2 or 3. The reset switch takes you back to the level select screen.

 

Newest Version:

ShatteredEarth20200528.bin

 

Older Versions:

ShatteredEarth20200522.bin

 

ShatteredEarth20200503.bin

 

ShatteredEarth20200426.bin

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1 hour ago, ChilePepper said:

Nice. Some Rigelian enemies would defiantly do this game some good.

That is if it was in fact the Rigelians...

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13 hours ago, KevKelley said:

That is if it was in fact the Rigelians...

perhaps the aliens responsible for this were are Covenant buddies from Halo 2600.

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I think this concept has potential, and I'm interested to see where you go with it.  Right now it feels a bit like Adventure in space, which isn't a bad thing.  🙂

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Posted (edited)

We'll be playing Shattered Earth on tomorrow's (Wed Apr 29) ZeroPage Homebrew stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch!


Games:

 

 (SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

 

Edited by ZeroPage Homebrew

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Was great seeing/discussing this on ZPH last night... Very impressive even at this first WIP posting stage!

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New ROM in the first post.

 

I started adding obstacles and sounds. The end of level bonus sound effects are just placeholders until I come up with something better.

 

Oh, and you can start a new game with the fire button now (you're welcome, James!)

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Very cool.  My only complaint is the obstacles that shoot lasers in the 2nd level.  Not sure how to avoid them.

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28 minutes ago, KevinMos3 said:

Very cool.  My only complaint is the obstacles that shoot lasers in the 2nd level.  Not sure how to avoid them.

Thanks. Yeah, I definitely need to tweak the timing on those lasers.

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9 hours ago, KaeruYojimbo said:

I started adding obstacles and sounds. The end of level bonus sound effects are just placeholders until I come up with something better.

Oh, and you can start a new game with the fire button now (you're welcome, James!)

Woohoo, thank you! 🙂  Great update and love the new obstacles!

 

1 hour ago, KevinMos3 said:

Very cool.  My only complaint is the obstacles that shoot lasers in the 2nd level.  Not sure how to avoid them.

I don't think there's a way at this point. I just leave the screen and come back to have it randomly generate a new layout (hopefully without the lasers).

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A mostly under the hood update. Expanded to 8K and (hopefully) fixed a bug that was sometimes preventing the astronauts and space station from appearing when and where they should. I also adjusted the timing of the zapper so it's less invincible. New ROM in the first post.

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