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Effectus suggestions and bug reports


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2 hours ago, funkheld said:

I'm the only one interested in effectus here.

No you not only one here.

2 hours ago, funkheld said:

there are no questions from others in the entire forum?

I had a questions too and... more questions like yours? Please...

2 hours ago, funkheld said:

you have to attract people more ...

Why? And who is You you mentioned? Quite opposite we need encourage @Gury to further development.

Edited by zbyti
Quite opposite
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Hi good afternoon.

graphic (1) and graphic (2) have the same image

greeting

 

------------------

PROC MAIN() 
  GRAPHICS(1)
 
  DO
  OD
RETURN

-------------------

 

------------------

PROC MAIN() 
  GRAPHICS(2)
 
  DO
  OD
RETURN

-------------------

grafik12.jpg

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5 hours ago, Gury said:

Damn, you are right. I will have to look at code to make screens more colorful.

 

Yes, you should take advantage on rich Atari color palette and show us what you got! I reported the same issue to the author of Mad Pascal ;)

Edited by zbyti
Mad Pascal issue
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funkheld is like cycle of robot, but with less colors and logic...

Bender should sort Funkheld out.

 

I have problem... my Atari is broken?

In BASIC, same black and blue split bruised screens...

where can we flawless BASIC get?

@funkheld

Maybe answer is in almost all Atari programming manuals, turn to the sections addressing Graphics Modes...

Funkheld can you find me such books and read/type them to me?

https://www.atarimagazines.com/compute/issue21/Put_Graphics_Modes_1_And_2_At_The_Bottom_Of_Your_Screen.php

but what happens when I add 1+16... or 16+1 or... what if I use 17...

what happens when I do that as 2+16 or 16+2 or 18....

 

Maybe you can check and explain what happens... I get confused.

;)

dear funkheld maybe this is not for effectus thread...

 

greetings

Edited by _The Doctor__
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; Effectus example
; - - - - - - - - - - - - - - - - - -
; Character set redefinition demo

BYTE CH=$2FC,
     RAMTOP=$6A,
     CHBAS=$2F4

CARD TOPMEM
CHAR key

BYTE ARRAY
  ; NEW CHARACTER DATA
  CHECK=[0 1 3 6 140 216 112 32],
  SMILEY=[60 66 165 129 165 153 66 60]

PROC MAIN() 
 
GRAPHICS(10)

; RESERVE MEMORY FOR NEW CHARACTER SET
TOPMEM=RAMTOP-8
CHBAS=TOPMEM
TOPMEM==*256

; CLEAR RESERVED MEMORY
;SETBLOCK(TOPMEM,1023,0)

; VECTOR TO PAGE ADDRESS OF NEW SET
CHBAS=TOPMEM/256

; COPY ATARI CHARACTERS
MOVEBLOCK(TOPMEM,57344,1023)

; REDEFINE SOME CHARACTERS
MOVEBLOCK(TOPMEM+28*8,CHECK,8)   ; <
MOVEBLOCK(TOPMEM+30*8,SMILEY,8)  ; >
  
; DEMO      
POSITION(2,2)
PRINTDE(6,">")
PRINTDE(6,"")
PRINTD(6,"CHECKED <")
PRINTDDE("PRESS <SPACE> KEY TO EXIT!")

; CHECK FOR SPACE KEY PRESSED
CH=255
DO 
UNTIL CH=33
OD

CH=255

key=GETD(7)

RETURN

Bild2.jpg

Edited by funkheld
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Screenshot_2020-07-08_09-17-32.png

2<>10 2!=10 2#10

Do you really believe that all graphics modes are the same because DL split screen in the same wayhttp://gury.atari8.info/ref/graphics_modes.php

And what is that: 

PRINTDDE

@funkheld Why don't you realize that you are asking questions without having elementary knowledge in a thread that is not for beginners?

 

5d8d208158569a83cd86a5fab1148812-700.jpg

Edited by zbyti
fry
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