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Intellivision HSC Season 12 - Game 11 - Space Armada


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[Intellivision HSC Season 12]

 

 

(Game 11)

 

Space Armada

Mattel-Space-Armada.jpg

Space Armada by Mattel Electronics 1981

You're defending Planet Earth against the unrelenting attack of alien warlords.

space_armada.gif

 

ROM Download Link

https://www.romnation.net/srv/roms/21608/intellivision/Space-Armada-1981-Mattel.html

 

High Score Club Record

ed1475 (131,330)

 

Game Setting

PRESS DISC

 

Contest Ends
SUNDAY MAY 17TH 11:59PM EST

 

 

 

 

(HIGH SCORES)

 

1. 160,880 ed1475 [+11]

2. 63,050 BiffMan [+10]

3. 51,930 Ace24 [+9]

4. 51,000 JasonlikesINTV [+7]

5. 42,910 gezkc [+6]

6. 40,410 IntyFanMatt [+5]

7. 19,820 Intelligentleman [+4]

8. 18,590 cmadruga [+3]

9. 14,490 wolfy62 [+2]

10. 14,320 Mangia-Boy [+1]

11. 12,150 dpisacane [+1]

12. 11,800 fakecortex [+1]

13. 11,110 JacobZu7zu7 [+1]

14. 7,820 roadrunner [+1]

15. 4,360 PlayerOne [+1]

16. 680 DarthCloud [+1]

17. 280 jblenkle [+1]

 

 

 

 

 

Rankings

 

1. BiffMan [+79]

2. gezkc [+72]

3. IntyFanMatt [+52]

4. cmadruga [+49]

5. JasonlikesINTV [+48]

6. JacobZu7zu7 [+46]

6. mr_me [+46]

8. Ace24 [+39]

9. wolfy62 [+36]

10. cparsely [+31]

11. dpisicane [+27]

12. Player One [+23]

13. Intelligentleman [+19]

14. jblenkle [+17]

14. fakecortex [+17]

16. m-crew [+13]

17. Intellfan [+10]

18. hoosierdadee78 [+7]

19. roadrunner [+6]

20. ed1475 [+5]

21. S.BAZ [+4]

22. t0spmad [+2]

22. Mister-VCS [+2]

 

 

 

 

 

 

 

Games Won

3 - BiffMan (Atlantis - Demon Attack - Mission X  - Auto Racing)

3 - mr_me (Lock 'N Chase - Tron Deadly Discs - Space Hawk)

2 - gezkc (Burgertime - Auto Racing)

1 - cmadruga  (Tron Deadly Discs speed 1)

1 - cparsley (Mouse Trap)

1 - IntyFanMatt (Frogger)

 

 

Edited by JacobZu7zu7
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44 minutes ago, Intelligentleman said:

I hated this game until I started attacking the side aliens instead of focusing on the bottom row all the time.

That is absolutely the key to success. That and being able to visualize them based on speed after they start going invis on you.

 

Also, invis + smart bombs = excitement! ?

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22 minutes ago, IntyFanMatt said:

Any updates on the overall scores and standings for the season?

It may have taken him longer than anticipated.  I don't think we've had a leaderboard update that includes The Game That Shall Not Be Named yet, so there's a couple to catch up on. 

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Space Armada is great. I like the progression of alien weaponry. The two boards of complete invisibility are tough to get past, then the green spinners are wicked. The larger sized aliens and the ability to take out two with one shot are likely concessions to the fact the the Intellivision side buttons are painful to use in high-firing games like this. But the two in one shot feature turns out to be fun. I wish the score was on the screen at all times, and especially the saucer score, which varies greatly and can be up to 32x alien value.

E4B90B02-00AD-4BDD-A1B8-B4D6B2A7F7F4.jpeg

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32 minutes ago, IntyFanMatt said:

So it’s game over for us huh?  Lol.

It was a good run. ?

 

Although if you look at that screenshot you can see what an unsatisfying end that was. One miss-timed shot into the bunker or I'd have had a whole new level. 

 

I'd completely forgotten how the saucers behave later on, that was fun to see again ?

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7 minutes ago, BiffMan said:

It was a good run. ?

 

Although if you look at that screenshot you can see what an unsatisfying end that was. One miss-timed shot into the bunker or I'd have had a whole new level. 

 

I'd completely forgotten how the saucers behave later on, that was fun to see again ?

I can’t seem to get to the later levels to see how that saucer reacts. The aliens seem way too big for the screen which makes the game too hard in my opinion. 

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5 minutes ago, IntyFanMatt said:

I can’t seem to get to the later levels to see how that saucer reacts. The aliens seem way too big for the screen which makes the game too hard in my opinion. 

It's definitely a rhythm game as much as anything. Since those aliens are so big, you really can't afford to miss, so it becomes a matter of stick-and-move with the fire button held down on a good run. 

 

Dawdling at the end of a level for saucers to repair bunkers is helpful, but the real choke point are those 2 full invis levels. Real easy to lose track of what's left. 

 

Definitely interesting in as much as its a game you rarely lose due to running out of lives. 

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