seastalker #1 Posted May 10, 2020 Having skipped the Sony Playstation generation of gaming, I've had some fun on AutoBleem on a PSX classic and have original hardware now for PS1/2/3. First question (I can and will look it up, but feel free to jump the gun if inspired): Why is the first Playstation console generally named 'PSX' instead of 'PS1' like it is for all successors? There was even a PS One revised console, and in other history the name PSX was given to a Sony DVR. Second: REDUMP's PSX dat file seems to have been updated TODAY. Anyone know a good .DAT to .XML converter or do you already have a good up to date .XML to use for Rocketlauncher or otherwise to organize roms? Hyperspin's Hyperlist XMLs seem years old so I hope some may advise if I should be using an XML of No Intro vs Redump. I am sure a Smokemonster pack would be LONG away from reality. Next, a question on best archive file format: I am not familiar with the .PBP file format the Playstation Classic Autobleem image I have uses instead of bin/cue etc. Is this a disc image like a .CHD conversion? Does Autobleem support .zip or bin/cue? Currently, my REDUMP library is .zip which I'm happy to keep for any emulators that might support them and only unzip when needed to burn for original hardware. I will also be playing with PSX on a PS3, PS2, PSOne, PS Classic and PC Emulation. Thanks! Quote Share this post Link to post Share on other sites
Tanooki #2 Posted May 11, 2020 Well it just was called PSX by Sony back in the day, and it was codenamed Playstation X by Sony as it was their first and potentially only as they didn't have a crystal ball there. Later once PS2 came out, they kind of really screwed it up in the memory of many reconning it with the PSOne(mini) that sold w/ or w/out the LCD combo, making it worse years later with an actual Japan only PSX system that was a DVR combo PS2 system: https://en.wikipedia.org/wiki/PSX_(digital_video_recorder) Can't help ya with swiping stuff, I've got a very small set of PS1 games, all legit, though I will say if you are smart archive.org would have everything you need in a massive set of big files, or by individual games hiding within. Quote Share this post Link to post Share on other sites
seastalker #3 Posted May 11, 2020 Thanks for clearing things up in answering the first question. That is a funny business decision. I suppose Xbox didn't do much better with naming. I answered the third part on my own- sort of. Indeed compression is used when converting REDUMP bin/cue files to .PBP, but I have yet to find if that makes it LOSSY or LOSSLESS in terms of converting back to bin/cue (think MP3 vs FLAC). To be archival-standards safe, I will keep my zipped bin/cues which at least saves some space over unzipping. I wondered why the ".PBP" extension name instead of ".PSX" then learned this file format is what the PSP handhelds use as if the games were official PS store purchases. I suppose ".PSP" was taken already? Anyway, ETA Prime has a great video on said file format which is good for easy disc-swapping in emulators for multi-disc games. It would be interesting if you could somehow burn .PBP files to a CDR and play them on a real PSX. Does anyone know the current number of games if following the Hyperspin model of USA, then European exclusives and then Japanese playable and translations etc.? Quote Share this post Link to post Share on other sites
Osgeld #4 Posted May 11, 2020 (edited) yes the PBP is a executable playstation portable file, not just a disk image and can be anything from simple programs to game launchers or bootable disk images, I think but am probably totally wrong but I think its Playstation Binary Package Edited May 11, 2020 by Osgeld Quote Share this post Link to post Share on other sites