+Gemintronic Posted May 15, 2020 Share Posted May 15, 2020 Hey guys! Seems like my games have had a lot of empty room at the bottom of the screen lately. I've got this: const screenheight=80 pfheight = 1 ..and that seems like it's right. Buuut.. see the screenshot below. Any advice? poly002.bas poly002.bas.bin Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted May 15, 2020 Share Posted May 15, 2020 That's what 160 scanlines of playfield looks like (174 scanlines if you count all the way to the bottom of the score)... Is that what you want or did you want a taller playfield? You can push that upto 192/200 scanlines (would include the score area too) and still fit reasonable well on most TVs. So screenheight = ~92. (would be 184 scanlines) 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted May 15, 2020 Share Posted May 15, 2020 For what it's worth, the standard value here is 88, which still leaves enough room for the score and a possible minikernel, which aren't counted in that number. If one or both of these are not present, then that means more processing time for your code (a longer overscan). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.