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Constants and rand (Using Less bytes)


KevKelley

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I was trying to find ways to get more space in my game.  I have been avoiding adding additional banks to force myself to learn some tricks, so to speak.  

 

I noticed that when I swapped something like this:

temp5=(rand&3)+20

into this:

const c_R3=rand&3

temp5=(c_R3)+20

it saved 30 bytes but I did not see any difference in performance.

 

I was wondering if anyone understood the reason as to why.  I was looking up through the forums and Random Terrain's site but saw nothing that indicated why.  I assume it is just how it compiles?

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Now I had noticed that in some instances it would generate the same number each time, like with the temp variables.  Would this because they are wiped each frame and the constant draws up the same number in the same order the next time it is called? 

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You can't set a const to a random value. What you are doing in this case is taking the memory address of the "rand" declaration, doing a bitwise AND of 3, then adding 20 to the value, so this will have the same value every time. The rand function never gets run in this case.

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Ah. I see.  I just went through to see why I thought it was working and I noticed that there was one line where I didn't replace the rand command so it seemed like it was random, but it was just one of the coordinates.  Had I ran it longer I probably would have noticed my mistake when everything would spawn in a column.

 

So I guess the 30 bytes I saved was it not running rand at all then and not some magic trick.  Darn.  I must have missed somewhere where it stated constants cannot set const to a rand value. Thanks!   :thumbsup:

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