lostinind Posted September 10, 2020 Share Posted September 10, 2020 Crossbow & Smurf Rescue Quote Link to comment Share on other sites More sharing options...
carlsson Posted September 10, 2020 Share Posted September 10, 2020 Anything involving the Smurfs needs to be thoroughly licensed, or you are looking to face more severe problems than when you leech on most other intellectual properties. Besides previous incidents hereabouts, I remember that guy who uploaded a PD Amiga game featuring the Smurfs, and got severe threats to remove all signs of that game immediately. Nintendo almost appears lenient in comparison. 1 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted September 10, 2020 Share Posted September 10, 2020 I remember it had even been hard to be allowed to have the ColecoVision game and Smurfs figurines in a video game exhibition in Paris almost ten years ago. That being said, we managed to do it while it was impossible for other IPs (not video games related fortunately). 1 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted September 10, 2020 Share Posted September 10, 2020 Time Pilot and Joust would be great additions as intellivision ports. 1 Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted September 10, 2020 Share Posted September 10, 2020 48 minutes ago, wolfy62 said: Time Pilot and Joust would be great additions as intellivision ports. I think that when suggesting a game for Dr. Ports to do, you have to take the capabilities and the limitations of the Intellivision into mind. I noticed on a Cosmic Avenger review, someone complained that the graphics were 'too big'. That is because the Intellivision has about half the resolution of a Vic 20. His version of Omega Race has less real estate as well. This is simply due to the way the Intellivision works, and was not a programming decision in any way. Also, remember, the Intellivision doesn't have multi-colour cards, and only 8 moving objects (sprites) that can be combined to give you colourful sprites such as Mario on Elektronite's DK Arcade. DK in the game is one brown blob. I'm actually pretty shocked how Cosmic Avenger looks so close to the arcade game and beats the Colecovision in terms of graphics. If I had to guess how a game would look once ported to the Intellivision, I would have guessed that Cosmic Avenger would look terrible. I don't think that a game like Joust would translate well, because of the lack of vertical playing field. However, I think that Time Pilot would probably translate well due to being able to scroll around. Of course, one would have to ask Dr. Ports what games would translate well, as I clearly wouldn't have thought that Cosmic Avenger would turn out well at all. I would suggest that 'tall' games such as Gorf or Galaxian probably will be avoided. 1 Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted September 10, 2020 Share Posted September 10, 2020 I think the Adventures of Lolo 1-3 would translate well. Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted September 10, 2020 Share Posted September 10, 2020 On 9/9/2020 at 8:48 AM, russ99 said: Super Cobra is pretty much identical to Scramble, maybe the levels are slightly different. Probably my favorite original Intellivision 125 game. Dr Ports already did Cosmic Avenger which is similar in gameplay and superior aesthetically. I'm guessing that they'll be trying to do sonething different than previous releases as long as possible. Quote Link to comment Share on other sites More sharing options...
Rev Posted September 10, 2020 Author Share Posted September 10, 2020 21 minutes ago, Black_Tiger said: Dr Ports already did Cosmic Avenger which is similar in gameplay and superior aesthetically. I'm guessing that they'll be trying to do sonething different than previous releases as long as possible. Duly noted. Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted September 11, 2020 Share Posted September 11, 2020 10 hours ago, Games For Your Intellivision said: I think that when suggesting a game for Dr. Ports to do, you have to take the capabilities and the limitations of the Intellivision into mind. I noticed on a Cosmic Avenger review, someone complained that the graphics were 'too big'. That is because the Intellivision has about half the resolution of a Vic 20. His version of Omega Race has less real estate as well. This is simply due to the way the Intellivision works, and was not a programming decision in any way. Also, remember, the Intellivision doesn't have multi-colour cards, and only 8 moving objects (sprites) that can be combined to give you colourful sprites such as Mario on Elektronite's DK Arcade. DK in the game is one brown blob. I'm actually pretty shocked how Cosmic Avenger looks so close to the arcade game and beats the Colecovision in terms of graphics. If I had to guess how a game would look once ported to the Intellivision, I would have guessed that Cosmic Avenger would look terrible. I don't think that a game like Joust would translate well, because of the lack of vertical playing field. However, I think that Time Pilot would probably translate well due to being able to scroll around. Of course, one would have to ask Dr. Ports what games would translate well, as I clearly wouldn't have thought that Cosmic Avenger would turn out well at all. I would suggest that 'tall' games such as Gorf or Galaxian probably will be avoided. The Intellivision can do Joust with the same proportions/gameplay. 6 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted September 11, 2020 Share Posted September 11, 2020 I would LOVE to see Joust for the Intellivision but only if it was done well (doesn't need to be perfect). If someone works on it, I would gladly be part of the beta testers group. 2 Quote Link to comment Share on other sites More sharing options...
Special Teams Posted September 11, 2020 Share Posted September 11, 2020 How would you design the Joust flap mechanics? Using the side buttons would be brutal and the disc would be for direction. 1 Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted September 11, 2020 Share Posted September 11, 2020 50 minutes ago, Special Teams said: How would you design the Joust flap mechanics? Using the side buttons would be brutal and the disc would be for direction. Ouch! Fingers hurt just thinking about that. Couldn't it just auto flap if you are pushing in upward directions? You could tap or press and hold the disc. Same for buttons, press and hold. 2 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted September 11, 2020 Share Posted September 11, 2020 2 hours ago, Special Teams said: How would you design the Joust flap mechanics? Using the side buttons would be brutal and the disc would be for direction. Great point,I forgot to consider that when I suggested that game. Probably wouldn't work very well.? Quote Link to comment Share on other sites More sharing options...
Rev Posted September 12, 2020 Author Share Posted September 12, 2020 5 hours ago, Special Teams said: How would you design the Joust flap mechanics? Using the side buttons would be brutal and the disc would be for direction. Side buttons would be brutal? Don’t be a pu$&y. 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted September 12, 2020 Author Share Posted September 12, 2020 4 hours ago, Sinjinhawke said: Ouch! Fingers hurt just thinking about that. Couldn't it just auto flap if you are pushing in upward directions? You could tap or press and hold the disc. Same for buttons, press and hold. Fingers hurt from pressing button? What are you, 90? 1 Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted September 12, 2020 Share Posted September 12, 2020 To name a few... Front Line Tapper Polaris Pooyan a better Pole Position a better Zaxxon 1942 (41 & 43) Xevious Vanguard (and don't forget the music... Hawkman Attack song stolen from Queen used for the power-up song in Vanguard) 1 Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted September 12, 2020 Share Posted September 12, 2020 1 hour ago, Rev said: Fingers hurt from pressing button? What are you, 90? Maybe I am tough guy. You want a piece of me ya young whipper snapper???? 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted September 12, 2020 Share Posted September 12, 2020 Isn't Space Raid (Nanochess 2014) already a "better Zaxxon"? Quote Link to comment Share on other sites More sharing options...
Special Teams Posted September 12, 2020 Share Posted September 12, 2020 9 hours ago, Rev said: Side buttons would be brutal? Don’t be a pu$&y. BRUTAL I tell ya! 4 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted September 12, 2020 Share Posted September 12, 2020 On 9/11/2020 at 1:57 PM, Special Teams said: How would you design the Joust flap mechanics? Using the side buttons would be brutal and the disc would be for direction. I was thinking the disc could be flap and direction. Tap the top center to flap, tap top-left to flap and go left, bottom-left to just go left, etc. The controls might work but maybe not. 3 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted September 12, 2020 Share Posted September 12, 2020 Or an “autoflap” button, or use the keypad to flap, a bit easier on the fingers. 2 Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted September 13, 2020 Share Posted September 13, 2020 (edited) 14 hours ago, carlsson said: Isn't Space Raid (Nanochess 2014) already a "better Zaxxon"? Better Zaxxon... meaning a better Zaxxon... much like Ms. Pac-Man, Donkey Kong.. .etc. I like ports, or clones... but it's always great to see the real thing. Even a better Q*Bert would be nice as well. The C64 version is a near identical copy to the arcade. With how good BurgerTime and Donkey Kong look, gotta be worth a try. Edited September 13, 2020 by IMBerzerk 2 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted September 15, 2020 Share Posted September 15, 2020 Tunnel Runner from the Atari 2600 and an attempt at a remake Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted September 15, 2020 Share Posted September 15, 2020 On 9/10/2020 at 12:38 PM, JasonlikesINTV said: I think the Adventures of Lolo 1-3 would translate well. FYI, I have looked into Eggerland Mistery in the past. I concluded it was doable with some visual simplifications. 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted September 15, 2020 Share Posted September 15, 2020 On 9/8/2020 at 4:55 PM, Rev said: More recent screen shot. Ones above were WIP. Looks like a good improvement vs the previous mock up! Feels doable, with some multiplexing needed whenever there would be 3 enemies on screen with everybody shooting at the same time. Quote Link to comment Share on other sites More sharing options...
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