abrondino Posted February 10, 2021 Share Posted February 10, 2021 This is where I prefer to play Unholy! 6 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted February 10, 2021 Share Posted February 10, 2021 That sir is impressive. Sent from my SM-N960U using Tapatalk Quote Link to comment Share on other sites More sharing options...
Leonardo Santiago Posted February 10, 2021 Author Share Posted February 10, 2021 5 hours ago, abrondino said: This is where I prefer to play Unholy! Very cool! I hope you're playing and drinking one of those wines back there. ? 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 29, 2021 Share Posted October 29, 2021 ZeroPage Homebrew is playing Unholy on tomorrow's (Fri Oct 29, 2021) HALLOWEEN stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope you can join us! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Exclusive Secret World Premiere (2021 | 2600) by Mick Crocker @mickmuze Last Stand: Halloween (2020 | 7800) by Steve Fulton @fultonbot Deadworx (2020 | Cakewalk Hack | 2600) by Pete Steriotis / Otis P. Driftwood (from RepentlessVG) Halloween II (2006 | Keystone Kapers Hack | 2600) by Tim Martin @SalemFrost7800 Halloween III (2018 | Kaboom Hack | 2600) by Scott Dayton @neotokeo2001 Keep Them Out: Halloween Edition (2021 WIP | 2600) by Vladimir Zuñiga @vhzc Unholy (2020 | 2600) by Leonardo Santiago @Leonardo Santiago (WATCH AT 1080P60 FOR BEST QUALITY) Quote Link to comment Share on other sites More sharing options...
gilsaluki Posted October 29, 2021 Share Posted October 29, 2021 Here's the perfect theme song for it. Quote Link to comment Share on other sites More sharing options...
Albert Posted November 10, 2021 Share Posted November 10, 2021 Here's a render of the box for Unholy, which is coming soon to the AtariAge Store! You can click the above image for a larger view. ..Al 11 1 Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted November 10, 2021 Share Posted November 10, 2021 Wow. Devilishly good cover. Another all round fantastic package from AtariAge and another must purchase. 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 11, 2021 Share Posted November 11, 2021 That certainly looks quite unholy! 1 Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted November 11, 2021 Share Posted November 11, 2021 2 hours ago, Albert said: Here's a render of the box for Unholy, which is coming soon to the AtariAge Store! You can click the above image for a larger view. ..Al I wish I could throw some money at the screen for that. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted November 11, 2021 Share Posted November 11, 2021 That art definitely checks the "creepy" box successfully! 1 Quote Link to comment Share on other sites More sharing options...
scrummy Posted November 23, 2021 Share Posted November 23, 2021 Cover art idea for a special edition 5 Quote Link to comment Share on other sites More sharing options...
Albert Posted January 1, 2022 Share Posted January 1, 2022 Unholy is now available for purchase in the AtariAge Store! https://atariage.com/store/index.php?l=product_detail&p=1255 ..Al 2 Quote Link to comment Share on other sites More sharing options...
eegad Posted January 11, 2022 Share Posted January 11, 2022 Very cool game....don't know how I missed it until last week. Question...after reaching one person and exiting through a door, I got game over. Is this the end of the demo or did I miss something? In any case, very impressive game! Quote Link to comment Share on other sites More sharing options...
Albert Posted March 4, 2022 Share Posted March 4, 2022 I've started a thread to keep everyone updated on the production of all the new pre-order games, including Unholy. I'm also posting photos as items arrive, such as the boxes, manuals, labels, posters, and other items once I've received them! If you have any questions, don't hesitate to ask! ..Al 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 19, 2022 Share Posted May 19, 2022 AtariAge Day 2022 THIS SATURDAY, LIVE on ZeroPage Homebrew Saturday, May 21st 2022 12PM PT/3PM ET/7PM GMT https://twitch.tv/zeropagehomebrew/ Join us for this year's AtariAge Day hosted by @ZeroPage Homebrew on Saturday, May 21st starting at 12PM PT to see the latest homebrew games for the Atari 2600, Atari 5200, Atari 7800, and Atari Jaguar, as well as live interviews with the developers who created all these great games. Make sure you don't miss this huge event and mark it on your calendars! All the newest games in the AtariAge Store will be unboxed and played during the interviews with developers! Releases & Interviews Atari 2600: Doggone It (2600) by Andrew Pauley @Armscar Coder Escape from the Castle (2600) by Eduardo Vilarinho Game of the Bear (2600) by Vladimir Zuniga @vhzc Hellway (2600) by Octavio Pinho Bokel @Octavio Pinho Bokel LadyBug Arcade (2600) by John Champeau @johnnywc Mr. Yo-Yo (2600) by David Marli @DaveM Pitkat (2600) by Marco Johannes (MarcoJ) and Dyfed Hitchings (Jamtex) RobotWar 2684 (2600) by John Champeau @johnnywc Soul of the Beast (2600) by Michael Christophersson/ΛERIF°RM @flame Unholy (2600) by Leonardo Santiago @Leonardo Santiago Atari 5200: Intellidiscs (5200) by Ryan Witmer @Ryan Witmer Atari 7800: Danger Zone (7800) by Lewis Hill @Muddyfunster Dragon's Descent (7800) by Todd Furmanski @Revontuli Knight Guy in Low-Res World – Castle Days (7800) by Vladimir Zuniga @vhzc Wizard's Dungeon (7800) by BydoEmpire @BydoEmpire Atari Jaguar: Dr. Typo Collection (Jaguar) by Dr. Typo @DrTypo Gravitic Mines (Jaguar) by Lawrence Staveley @CyranoJ and and Ander Lex @agradeneu 1 Quote Link to comment Share on other sites More sharing options...
LatchKeyKid Posted September 29, 2022 Share Posted September 29, 2022 (edited) On 6/6/2020 at 4:19 AM, Leonardo Santiago said: Yes! ... Batari Basic & DPC+ kernel I'm late to the party but only recently (this Spring) got into 2600 retrogaming and even more recently discovered your game. Great job! I was hoping to ask you a question or two regarding the programming choices you made with the game. I saw you used flicker and the same sprite for the cross shooting weapon, the jars, and the enemies. Would it have instead been possible to use the ball sprite instead for the cross (admittedly forming a lower case t instead if you didn't use flicker to alternate the crossed portion via lengthening the ball width) or would using that take up too many cycles? How would the game have changed if you had used the standard kernel instead (other than not allowing multiple enemy sprites on the same line other than doubling/tripling identical ones)? I apologize if some of the questions seem basic (pun intended) or silly but I'm very new to 2600 programming. Thanks in advance and great job! Edited September 29, 2022 by LatchKeyKid Quote Link to comment Share on other sites More sharing options...
Leonardo Santiago Posted October 9, 2022 Author Share Posted October 9, 2022 On 9/29/2022 at 10:58 AM, LatchKeyKid said: I'm late to the party but only recently (this Spring) got into 2600 retrogaming and even more recently discovered your game. Great job! I was hoping to ask you a question or two regarding the programming choices you made with the game. I saw you used flicker and the same sprite for the cross shooting weapon, the jars, and the enemies. Would it have instead been possible to use the ball sprite instead for the cross (admittedly forming a lower case t instead if you didn't use flicker to alternate the crossed portion via lengthening the ball width) or would using that take up too many cycles? How would the game have changed if you had used the standard kernel instead (other than not allowing multiple enemy sprites on the same line other than doubling/tripling identical ones)? I apologize if some of the questions seem basic (pun intended) or silly but I'm very new to 2600 programming. Thanks in advance and great job! You are not late. All the subjects here are atemporal. 😁 That was my first game, I was just figuring things out so I used DPC+ which was an easier development option. It would have been possible to use the ball as a cross, just like using the standard kernel, although it would have graphical limitations but the gameplay would be there. (using flicker on P1 or doubles) Nowadays, I would do it very differently, developing directly in assembly, but it's nice to have this game as a photograph of the "old Leonardo"😝 2 Quote Link to comment Share on other sites More sharing options...
LatchKeyKid Posted October 9, 2022 Share Posted October 9, 2022 14 hours ago, Leonardo Santiago said: You are not late. All the subjects here are atemporal. 😁 That was my first game, I was just figuring things out so I used DPC+ which was an easier development option. It would have been possible to use the ball as a cross, just like using the standard kernel, although it would have graphical limitations but the gameplay would be there. (using flicker on P1 or doubles) Nowadays, I would do it very differently, developing directly in assembly, but it's nice to have this game as a photograph of the "old Leonardo"😝 Unholier upcoming sequel confirmed alongside Half Life 3? A gamer can dream... 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.