alfredtdk #26 Posted June 14, 2020 I agree! Unholy has all the ingredients to become one of the best 2600 games today 😃 1 Quote Share this post Link to post Share on other sites
Leonardo Santiago #27 Posted June 18, 2020 On 6/14/2020 at 12:09 AM, The Eyeball Mural said: I've played both demo roms so far. Here is my feedback: With both roms I have experienced screen rolling or vertical hold issues, running Stella 6.0. Maybe I need to update? The sprite for Bro. Sancti is well done and nicely animated. I do miss the "gradient" coloring from the earlier version however. I wonder if some of the holes or pits could be changed to solid obstructions, so that I don't always fall to my death when I make a mistake. Instead I could just be hindered by the obstruction. You could change the color from black to some other contrasting color and make them "no go" areas, with no need to change anything else. Then there would be two kinds of hazards, one dangerous, the other lethal. This would make the gameplay more diverse and nuanced, and less repetitive and less frustrating. I hope the sounds are developed further. They are basic and a tad harsh. I like the little bit of music. More music here and there would be good! I love the ghost and skull sprites. and their movement. I would like the game more if the navigation of the rooms was a tad less punishing, and the ghosts were a tad more challenging. The ghosts are usually not too tricky to deal with, while walking around is a bit like playing E.T. I think this game has much potential, and I am excited to see it develop. I am anxious to explore more rooms and meet that devil! Thanks for the feedback. I'm trying to improve the rooms and turn them less frustrating. All the suggestions are good, I'll try some on this way. For now, I have a new video made exclusively to Homebrew Brasil Facebook page. 1 Quote Share this post Link to post Share on other sites
+moycon #28 Posted June 18, 2020 This game looks amazing! Quote Share this post Link to post Share on other sites
Greenfuzz #29 Posted June 19, 2020 The game looks great but the same ghost and skull sprites are repetitive. Can you mix it up a little? Quote Share this post Link to post Share on other sites
The Eyeball Mural #30 Posted June 19, 2020 I love the lightning and thunder, and also the improved combat. Keep going! Quote Share this post Link to post Share on other sites
alfredtdk #31 Posted June 19, 2020 This is Castlevania for Atari! Congratulations 🦇 1 Quote Share this post Link to post Share on other sites
+ZeroPage Homebrew #32 Posted July 7, 2020 (edited) We'll be checking out an Exclusive WIP Update of Unholy on today's (Tue Jul 7) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Unholy (2020 Exclusive WIP Update) by Leonardo Santiago (@Leonardo Santiago) Push (2007) by Sarah Clark Atario Party (2007) by Jabari Brown, Deep Chakrabarty, Jacob Paul BreakBack (2005) by Max Anderson, Michael Boyce, Patrick Jarrett Chase It (Demo) by Alan W Smith (@accousticguitar) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited July 8, 2020 by ZeroPage Homebrew Quote Share this post Link to post Share on other sites
Leonardo Santiago #33 Posted July 8, 2020 On 5/27/2020 at 7:23 PM, Leonardo Santiago said: ######################################### 3rd Demo - 06-09-2020 Unholy_demo_2020_07_06.bin 32 kB · 1 download ##################################### Hey everyone! Here is the 3rd demo update ... enjoy! 4 1 Quote Share this post Link to post Share on other sites
MarcoJ #34 Posted July 8, 2020 Saw this on ZPH today. It's an exciting development. The detail on some of those playfield patterns is amazing. It has that "Castlevania factor" where I constantly want to explore new areas, who knows what is lurking. Keep on going...parabens Leo. 2 Quote Share this post Link to post Share on other sites
Leonardo Santiago #35 Posted July 8, 2020 2 hours ago, MarcoJ said: Saw this on ZPH today. It's an exciting development. The detail on some of those playfield patterns is amazing. It has that "Castlevania factor" where I constantly want to explore new areas, who knows what is lurking. Keep on going...parabens Leo. Thanks a lot. Castlevania was one of my references when I started this project. I love this kind of game. Your game is amazing too. You almost forget you are playing on an Atari 2600. Obrigado Marco 1 1 Quote Share this post Link to post Share on other sites
nooly #36 Posted July 10, 2020 Very good. The lightning is a great idea and adds to the atmosphere a lot. 2 Quote Share this post Link to post Share on other sites
KevKelley #37 Posted July 10, 2020 The changes are really nice. I love the blood forming on the floors. It is an amazing effect that brings a eerie sense to the screen. The sprites are great too. The improvements made are very good and this game only looks to keep getting better with your development. 1 1 Quote Share this post Link to post Share on other sites
slacker #38 Posted July 12, 2020 I really enjoyed the 2020_07_06 build of the game. The overall look and feel of the game is great. I was able to get the key to the big red door and after entering I was given a game over screen. I'm guessing that was the end of the build. One thing I did notice is that if I entered a room and there was no exit off the platform (pits surrounding where the player enters the room), you can jump down the pit if you have a life and then you'll spawn on the unreachable area of the screen on the other side of the pit. 1 Quote Share this post Link to post Share on other sites
+ZeroPage Homebrew #39 Posted July 12, 2020 10 hours ago, slacker said: One thing I did notice is that if I entered a room and there was no exit off the platform (pits surrounding where the player enters the room), you can jump down the pit if you have a life and then you'll spawn on the unreachable area of the screen on the other side of the pit. We didn't give it a try during our stream of the game but I saw that effect happen during one of our deaths and assumed it would spawn in a previously unreachable place on a platform screen. - James 1 Quote Share this post Link to post Share on other sites
Leonardo Santiago #40 Posted July 12, 2020 11 hours ago, slacker said: I really enjoyed the 2020_07_06 build of the game. The overall look and feel of the game is great. I was able to get the key to the big red door and after entering I was given a game over screen. I'm guessing that was the end of the build. Yes, it was the end of the demo. Was it hard to get there? 11 hours ago, slacker said: One thing I did notice is that if I entered a room and there was no exit off the platform (pits surrounding where the player enters the room), you can jump down the pit if you have a life and then you'll spawn on the unreachable area of the screen on the other side of the pit. 1 hour ago, ZeroPage Homebrew said: We didn't give it a try during our stream of the game but I saw that effect happen during one of our deaths and assumed it would spawn in a previously unreachable place on a platform screen. - James Well, I'd left it as a punishment, or an advantage, depending the way you are navigating, but now I changed, if you are on that unreachable place and die for any reason, you start over on the center of the screen (sometimes the enemies could be there also 😁) I also fixed that line count issue and I'm improving the performance. Thanks for the feedback! 2 Quote Share this post Link to post Share on other sites
slacker #41 Posted July 20, 2020 I can't really comment on the difficulty getting to the end of the demo because I used the "jump in the pit" manoeuvre in the beginning to get to one of the keys and then again at the end to short cut my way back to the end door. 😁 I will have to play through again without doing that to give an honest answer. That said, I didn't find any of the traps or enemies to be unfair. Quote Share this post Link to post Share on other sites
Leonardo Santiago #42 Posted October 2, 2020 What's up guys? I returned to the topic to inform that the game is finished!! 😁😆 I am trying to release the game later this year. Thanks to everyone who helped me during development. 9 Quote Share this post Link to post Share on other sites
+TrekMD #43 Posted October 3, 2020 Excellent news! Quote Share this post Link to post Share on other sites
+ZeroPage Homebrew #44 Posted October 3, 2020 On 10/2/2020 at 5:11 AM, Leonardo Santiago said: What's up guys? I returned to the topic to inform that the game is finished!! 😁😆 I am trying to release the game later this year. Thanks to everyone who helped me during development. That's great news Leonardo! Looking forward to featuring the finished game on the stream! - James 1 Quote Share this post Link to post Share on other sites
KevKelley #45 Posted October 5, 2020 Awesome to see an update! I loved watching the gameplay of this one. Quote Share this post Link to post Share on other sites
+ZeroPage Homebrew #46 Posted October 20, 2020 (edited) ZeroPage Homebrew will be playing the EXCLUSIVE FINAL RELEASE of Unholy on tomorrow's (Tue Oct 20) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Unholy (2020 Exclusive Final Release) by Leonardo Santiago (@Leonardo Santiago) A Roach in Space II: Cosmic Bugaloo (2020 WIP | 7800) by Vladimir Zuñiga (@vhzc) Don't Go (2020 Exclusive WIP) by Víctor Parada (@vitoco) Shattered Earth (2020 WIP Update) by Ric Pryor (@KaeruYojimbo) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited October 22, 2020 by ZeroPage Homebrew 1 Quote Share this post Link to post Share on other sites
Swami #47 Posted October 20, 2020 I guess this is the game the cool uncle would have bought their nephew bitd. You could do a friar look if you wanted by changing the top 2-3 pixels of his head the same as the face. Quote Share this post Link to post Share on other sites
Crazy56 #48 Posted February 3, 2021 As someone who is a total nut for horror everything I liked it a lot and can't wait to see the full version I'll be keeping an eye on you and the game progress good job 👍👍👍👍👍 five up so far Quote Share this post Link to post Share on other sites
insertclevernamehere #49 Posted February 8, 2021 Cool, atmospheric looking game. There's a lot of talk about this and other games I've checked out on here being given a physical release but not much detail in terms of where. Through AtariAge store or are there many more physical releases I'm unaware of available elsewhere? Directly through the forums? I should "follow" the games I'm interested in and there will eventually be release details? Not being a programmer and just a gamer, I've not really checked out the "programming" sections before. Quote Share this post Link to post Share on other sites
Leonardo Santiago #50 Posted February 9, 2021 2 hours ago, insertclevernamehere said: Cool, atmospheric looking game. There's a lot of talk about this and other games I've checked out on here being given a physical release but not much detail in terms of where. Through AtariAge store or are there many more physical releases I'm unaware of available elsewhere? Directly through the forums? I should "follow" the games I'm interested in and there will eventually be release details? Not being a programmer and just a gamer, I've not really checked out the "programming" sections before. Thank you! Unholy will be distributed by AtariAge soon. It was scheduled to be released at the end of last year, but due to the large volume of games, we prefer to release it earlier this year. It will soon be published in the store. 3 Quote Share this post Link to post Share on other sites