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Retrogame Archeology book


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I think some of y'all might be interested in this book, Retrogame Archeology, by John Aycock, about the early days of home video game development.  It's not just a history, though; he goes into the programming and machine-level details and tricks early programmers used, even down to how to do copy protection on cassette tapes.  He covers several topics that developers here would appreciate—dealing with limited memory and slow I/O, generating procedures, and so on.  It's largely concerned with 8-bit machines, but he does have some examples from the TI. 

 

It's from Springer, which is an academic publisher, and so it's...well, it's pricey.  $85 just for the e-book version!  I'm fortunate to have access to it as faculty on my campus.

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