Tim Hamilton Posted May 29, 2020 Share Posted May 29, 2020 I think some of y'all might be interested in this book, Retrogame Archeology, by John Aycock, about the early days of home video game development. It's not just a history, though; he goes into the programming and machine-level details and tricks early programmers used, even down to how to do copy protection on cassette tapes. He covers several topics that developers here would appreciate—dealing with limited memory and slow I/O, generating procedures, and so on. It's largely concerned with 8-bit machines, but he does have some examples from the TI. It's from Springer, which is an academic publisher, and so it's...well, it's pricey. $85 just for the e-book version! I'm fortunate to have access to it as faculty on my campus. 1 Quote Link to comment Share on other sites More sharing options...
fultonbot Posted May 29, 2020 Share Posted May 29, 2020 Looks cool, but $$$$$! 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted May 29, 2020 Share Posted May 29, 2020 There seems to be a PDF version on GitHub: https://github.com/mad4j/hobbit-art/blob/master/resources/books/Retrogame Archeology.pdf 3 1 Quote Link to comment Share on other sites More sharing options...
fultonbot Posted May 29, 2020 Share Posted May 29, 2020 1 hour ago, Brian O said: There seems to be a PDF version on GitHub: https://github.com/mad4j/hobbit-art/blob/master/resources/books/Retrogame Archeology.pdf Posted by the Author? Quote Link to comment Share on other sites More sharing options...
Brian O Posted May 29, 2020 Share Posted May 29, 2020 1 hour ago, fultonbot said: Posted by the Author? No idea. Quote Link to comment Share on other sites More sharing options...
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