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HMOVE in Standard Kernel

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I was curious.


I was using a standard kernel but was wondering if it is possible to use HMOVE to reuse Player1 sprite and if they got close one would switch to a missile or would it require more than it is worth?


I had tried alternating sprites using a counter (if q{0} then..., If q{1} then...) And for one of the sprites it didn't look to bad but the other it seemed to flicker more noticeably. I didn't know if there was a trick to use. I had only tested them when stationary so I didn't know if moving would help or if I used something like a 8.8 variable or if that wouldn't apply.



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