Jump to content
IGNORED

HMOVE in Standard Kernel


KevKelley

Recommended Posts

I was curious.

 

I was using a standard kernel but was wondering if it is possible to use HMOVE to reuse Player1 sprite and if they got close one would switch to a missile or would it require more than it is worth?

 

I had tried alternating sprites using a counter (if q{0} then..., If q{1} then...) And for one of the sprites it didn't look to bad but the other it seemed to flicker more noticeably. I didn't know if there was a trick to use. I had only tested them when stationary so I didn't know if moving would help or if I used something like a 8.8 variable or if that wouldn't apply.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...