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A new Kai Magazine and Elektronite game: Star Mercenary -A Space Opera-


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5 hours ago, cmadruga said:

What’s better than Charles Bronson... in space... on the Intellivision?

 

I can’t even get my head around so much awesomeness.

The only thing that would make it better is if you had to secure supplies of bacon as part of your missions. 

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  • 3 weeks later...
2 hours ago, imstarryeyed said:

Your game looks great!  I would love to see a video of it running when you are ready.. will it use the Intellivoice module as well?  

 

In any case I am looking forward to buying this and some of your older titles if any are still available.

 

Thank you!

The game will be finished in 2 days.

I am just adjusting the difficulty of the different stages, prices of the upgrades etc.

I will upload a video in 2 or 3 days.

 

Regrding the older titles, I am not sure if they are in stock at this time.

Please contact with Electronite (User: Games for your intellivision")

You can write them a private message or ask in this thread:

(and you can enlist for the CIB preorder of our previous game if you like it.)

 

 

Thank you all for your interest and your patience!

 

Edited by Kai_Magazine
adding info
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Hi there,

I am sorry for not having posted the gameplay video yet.

The game is finished, but with the unvaluable help of Joe, we are trying to add high quality sampled voices to the game just like with A.F. (Antropomorphic Force) so we will release the gameplay video once we finish adding the voices.

 

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  • 2 weeks later...

Hello everyone!

Some people have been asking to see a game-play video of this game, and now that the game is finished with Intellivoice  support (Thanks to Joe Zbiciak) the time to show it has come.

 

https://youtu.be/tbDTSdXt7kk

 

This is a 24 minutes long of uninterrupted, uncensored game-play video of the upcoming 5th Kai Magazine game for Intellivision: Star Mercenary, produced and published by Elektronite.

Please watch this video at HD 60FPS so the scroll looks smoother.
Even watching it at 60 FPS, the video will not show how smooth the game really is on the original Intellivision due to emulator/monitor synchronization/video-capture synchronization issues.

 

This game uses Intellivoice (optionally) and plays high quality custom sampled voices. Thank you very much to Joe Zbiciak for making this possible!

 

This game is finished and it will soon begin the beta-testing process, so there can be some small variations and text corrections in the final version.

 

If you watch all the video carefully you will see how the planets closer to the Separatists capital have better defenses and bigger star bases, how important is to level up the engine and the Afterburner in order to dodge the MK2 turret bullets which become faster and more frequent and to avoid the enemy fighters chasing you and get on a better position to shot them down so you have better chances in a dogfight, how important is to upgrade the power of your weapons so you can destroy the more resilient enemy fighters easily so you don't get your ass spanked, etc.

 

If you don't want to watch the entire video and you just skip parts of it, you will see how at the beginning everything moves slower and everything is quieter, and as the video advances, you will see faster bullets, more fighters, turrets and explosions, and the player's ship is also faster and more powerful as it is improved and upgraded in the star bases.

 

About the game:

 

The game is a space shooter RPG, meaning that at the beginning you will start with a slow, under-powered ship and as you earn money by defeating enemies and accomplishing missions you will be able to upgrade your ship so you can engage in harder missions.

 

You will start at the main base where you can select your next mission, upgrade your ship, see the ship's status and save your game progress.

The star map will show you the sectors where you can travel to in black background and the sectors you cannot travel to in blue.

The allied bases and planets will be shown in green colors while the enemy bases will be shown in red/orange and the enemy planets in their natural colors (blue/green for example).

Select an allied base or planet in order to land in it and upgrade your ship, see the ship's status and save your game progress.

Select an enemy base or planet to begin an attack at its defenses so the assault ground team can capture it.
In order to complete your mission and capture the base or planet, you will have to defeat all its air defenses and a certain amount of structures or turrets depending on the difficulty level you selected when you started a new game.

 

Normal: You must destroy at least 90% of the structures and turrets.
Hard: You must destroy at least 95% of the structures and turrets.
Insane: You must destroy all the structures and turrets.

 

The remaining amount of objectives to destroy in order to complete the minimum percentage will be shown in the pause/status screen which can be accessed during game-play by pressing the left lower side button.

 

-Assaulting bases and planets-

 

The afterburner is a key element during the game since it will allow you to evade a storm of bullets going to your direction and also evade the enemy fighters and allow you to relocate your ship in a position that gives you the advantage in a dog fight, so it is best to learn how to use it the sooner the better.

 

The afterburner will last just for a few seconds but it will slowly reload over time.
You can check the afterburner load, your shield strength and everything else on the pause/status screen.

The afterburner will last longer if you upgrade it, and it will reload faster if you upgrade the engine.

 

The mission will end if your shield strength reaches zero or if all your objectives have been completed.
In both cases your ship will automatically jump into hyperspace and leave the area.

 

You will then see a mission status screen showing your accomplishments.

If the mission  was a failure you will return to the main base.
If it was a success, you will dock on the captured base or planet you assaulted.

This means your ship will never be destroyed and you will earn money on every mission by destroying enemies and structures even if the mission failed, so even if you are defeated over and over, you will slowly increase your funds and you will be able to upgrade your ship further.

 

As you engage in harder missions, enemy fighters will be more resilient and will need more shots to be destroyed, so don't forget to upgrade your weapons.
Turrets will shot more frequently and faster projectiles as well, so upgrade your shields as well.

 

I hope you like it!

star mercenary cover low-res.png

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  • 4 months later...
1 hour ago, mammothservices said:

Hi Kai Mag. Just ordered The Sorrow. Did I miss ordering this?  Or is there an update?

This is an Elektronite release. "Sorrow" is a Kai Magazine release. Despite being developed by Kai Magazine, "Star Mercenary" will be released by Elektronite. 

 

Once we have shipped all copies of "Tale", we will be concentrating on releasing our games in the pipeline, which include Robot Army, Cat Attack!!!, and Star Mercenary, not to mention "CIB" releases of TNT Cowboy, Ninja Odyssey, and A.F. .

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