WAVE 1 GAMES Posted June 26, 2020 Share Posted June 26, 2020 (edited) Hello folks, recent times have been a bit of a bummer with all of the insanity going on in the world so I have been trying to do things that are a bit less stressful. I woke up one day last week and said "you know what? I'm gonna try my hand at porting over that COJAG arcade game Fishin' Frenzy over to the actual Jaguar console" So I started on it already. I used PhotoShop 2020 and honeycam to rip most of the graphics from the game. About 70% of everything in the actual arcade game has already been ripped and I am still ripping sprites and such now. I have spent about 2 or 3 days on this conversion so far and it's coming along nicely. Now being that I don't have the actual source code to the original arcade game, this is actually a re-creation and not an actual port. With that being said I am convinced I can make a 100% accurate replica of the arcade game. One cool thing about this is that I can run the real game in MAME and at the same time run my version in Virtual Jaguar and simultaneously control both games with the same controller. This sounds bizarre but is actually very helpful in identifying what needs to be changed in my version vs the real thing. Below is a video of both my conversion and the real game. MAME is running on the right and the Jaguar version is running on the left in Virtual Jaguar so you guys can get an idea of just how close it's coming along. You may notice that some of the sound effects are not exactly the same. This is because I was unable to rip some sounds like the "Cha-Ching!" sound when you catch a fish. For these sounds I found similar samples online and adjusted the pitch using audacity to match the original sounds as close as possible. Anyway working on this little guy has been very relaxing and I am enjoying the hell out of it! Have a look! Edited June 26, 2020 by WAVE 1 GAMES 16 Quote Link to comment Share on other sites More sharing options...
+eebuckeye Posted June 26, 2020 Share Posted June 26, 2020 Love this game! A conversion would be great! 2 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted June 26, 2020 Share Posted June 26, 2020 That looks great! 1 1 Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted June 26, 2020 Share Posted June 26, 2020 This looks pretty sweet thus far! 1 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted June 27, 2020 Share Posted June 27, 2020 Yes! I said a while back that the Jag needed a fishing game! 3 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted June 27, 2020 Share Posted June 27, 2020 Interesting. What are the general rules of this game? Doesn't look like it would tax the Jaguar hardware like Area 51 or Maximum Force might. Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted June 27, 2020 Author Share Posted June 27, 2020 2 hours ago, Rick Dangerous said: What are the general rules of this game? You have to collect all of the fish in a timely manner and try and get them all before the sea monster shows up. Once he arrives he will take your hook and you lose a life. As the game progresses it introduces additional challenges such as sharks, electric eels, sword slashing pirate skeletons and fat turtles that get in the way and make your hook bounce. It also lays the fish out in a more difficult arrangement to catch with every level. Bonus levels occur every 3 stages or so that let you collect additional points. Since this will be a home conversion and not an arcade game that requires quarters to continue I will likely add some sort of 1 UP item that can be collected in the bonus stages. 4 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted June 27, 2020 Share Posted June 27, 2020 Oh...good idea for a conversion. Quote Link to comment Share on other sites More sharing options...
joeatari1 Posted June 29, 2020 Share Posted June 29, 2020 This looks fun! Something that hasn't been done on the Jag yet. Looking forward to this one. 1 Quote Link to comment Share on other sites More sharing options...
RetrousJag64 Posted June 29, 2020 Share Posted June 29, 2020 This is looking great so far, and agreed has loads of potential. As a fan of the PopCap games like Feeding Frenzy, theres definitely space for a title like this on Jag! The key here will be getting the playing mechanics right to match the action (ideally rotary spinner/or mouse support) so there is decent, reliable non-sluggish grab action where every fish can be grabbed without frustration. This could become a genuine must buy on the Jag for arcade fans. A great effort so far Jeff! Keep up the good work and really focus on the mechanics of the action. A slick gameplay experience will be vital for this one. 1 2 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted June 29, 2020 Share Posted June 29, 2020 Agreed. Rotary and/or mouse support would be epic. 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 30, 2020 Share Posted June 30, 2020 This looks great. Maybe I can get my dad to play this with me. He's not huge on video games but he loves fishing. Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted July 9, 2020 Author Share Posted July 9, 2020 I will consider the rotary option. This game uses Zeroplayer so I may need to reach out to omf for tips on getting that started. As of right now it's not a very extravagant project. The goal is to make a 1 to 1 replica of the Arcade game. I do plan to fix some of the bad/broken things from the original such as the lack of 3 final stages, it's so weird how they did it you can tell there should be 3 but yet there is only 1. Also level 13 is really messed up, tacky and unfinished. This will be fixed in this version. I guess this all comes down to it being an arcade prototype vs a full production release. There are other things that I will leave in for the sake of true conversion like the red and black text blocks and sloppy layout of stats on the transition screens. I will also include some special options that will be unlockable similar to some of my other releases. This game will also use save states via the save chips (I bought a ton of these for another project) High score should be saved as well as the trinkets and options you unlock. I really wasn't expecting too many folks to be interested in this game and only started it because I found it to be a bit relaxing. I'm surprised at the overall interest to be honest. Also I'm not sure why I find this particular game relaxing to work on.... It's a bit strange. Perhaps it's just the task of emulating something already made or maybe its just the fact that I'm looking at all of these colorful fish that does it for me. Whatever the case may be I do enjoy the experience so expect an update here soon when I have something more to show. I have done quite a bit since my last post, but I'm not ready to reveal anything just yet. Thanks for all of the great feedback. 2 Quote Link to comment Share on other sites More sharing options...
tbs123456 Posted July 10, 2020 Share Posted July 10, 2020 This is a game id be interested in for sure. Probably one of the best looking(visually) releases in a while. Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted July 10, 2020 Share Posted July 10, 2020 Agreed, I'd be in for a copy of this, especially if it's available on CD at your usual prices. Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted July 10, 2020 Share Posted July 10, 2020 I'd be interested in a cart if you do implement rotary controls. Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted August 21, 2020 Author Share Posted August 21, 2020 shipwreck stage 32 Color spliced gfx mode: shipwreck stage 16 color 4 bit gfx mode: : Atlantis stage 32 Color spliced gfx mode: Atlantis stage 16 color 4 bit gfx mode: 3 Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted August 21, 2020 Share Posted August 21, 2020 4 hours ago, WAVE 1 GAMES said: shipwreck stage 32 Color spliced gfx mode: shipwreck stage 16 color 4 bit gfx mode: : Atlantis stage 32 Color spliced gfx mode: Atlantis stage 16 color 4 bit gfx mode: Why wouldn't you just use 256 Color for the backgrounds? Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted August 21, 2020 Author Share Posted August 21, 2020 1 hour ago, Clint Thompson said: Why wouldn't you just use 256 Color for the backgrounds? Because I'm not. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 21, 2020 Share Posted August 21, 2020 OK, I have to ask... what have you decided "32 Color spliced gfx mode" is supposed to mean? 1 Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted August 21, 2020 Author Share Posted August 21, 2020 (edited) 1 hour ago, CyranoJ said: OK, I have to ask... what have you decided "32 Color spliced gfx mode" is supposed to mean? 32 colors for a single image. And it's a spliced image. I guess you could also say 4 bit X2 spliced image Edited August 21, 2020 by WAVE 1 GAMES Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 21, 2020 Share Posted August 21, 2020 What is a "Spliced" image? 32 colour mode is 5 bit, 4bit x2 would be 8 bit (or 256 colour). What is this splicing? Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted August 21, 2020 Author Share Posted August 21, 2020 37 minutes ago, LinkoVitch said: What is a "Spliced" image? 32 colour mode is 5 bit, 4bit x2 would be 8 bit (or 256 colour). What is this splicing? 5 bit??? Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 21, 2020 Share Posted August 21, 2020 Yes, 5bit.. as in the largest number that can be represented by 5bits is 31, hence a possible range of 32. 32 colours = 5bit. You do understand how binary works yeah? Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted August 21, 2020 Share Posted August 21, 2020 What are you guys even talking about? I thought the Jaguar was capable of displaying 16.8 million colors pushing over 850,000 pixels a second and is 64-bit? But seriously, 256 is where it's at. Anything less would seem like a major downgrade since it appears the CoJag version is using 16-bit backgrounds to begin with. 2 4 Quote Link to comment Share on other sites More sharing options...
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