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Turgen System 8.8.x Adventures


baktra

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On 3/10/2024 at 5:51 PM, w1k said:

edit: function L (LOAD) from menu DMOST doesnt work, only R (run) works..

It was established that the Load function didn't work, because the loaded file exceeded the size of the "RAM under ROM" small ramdisk.

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2 hours ago, baktra said:

It was established that the Load function didn't work, because the loaded file exceeded the size of the "RAM under ROM" small ramdisk.

yes, my fault, sorry.. function L works good

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29 minutes ago, w1k said:

question, its possible in turgen make inverse name of program? like this:

inverse.jpeg

Some plugins can do that, namely Turbo 2000, Super Turbo, Lower Silesian Turbo 2000, and Standard. You need to put hexadecimal notation, instead of program title. Use ATASCII table.

E.g. $HEX$ 32 FC 24 45 75

Such function must be used with extreme caution, as inverse characters can confuse some loaders/copiers.

 

image.png.d6d9243edb162d605845a682ffd668b3.png

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Posted (edited)

Version 9.2.13 is out: https://sourceforge.net/p/turgen/blog/2024/03/turgen-9213---double-d/

 

Changes

  • Turbo D You can choose tape mode (N:) or (D:)
  • Turbo D : The transfer speed setting uses average speed (assuming 50% zeros), instead of maximum speed (assuming 100 % zeros)
  • Standard: Refined GUI, streamlined color choosers
  • Rambit Turbo Tape: Refined GUI, streamlined color choosers
  • Documentation: Ability to specify special file names using $HEX$ notation documented for plugins that support it (Turbo 2000, Super Turbo, Standard, Lower Silesian Turbo 2000).
Edited by baktra
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1 hour ago, _The Doctor__ said:

N: oh noes fujinet N: device battle?  :)

But wait .D:   ah perhaps not as device but switches D / N  etc?

Not unless the Fujinet device traveled in time to the 1980s.

 

The utility software installed two CIO devices, N and D. The N device used non-duplicated blocks (provided speed, but no redundancy), while the D device used duplicate blocks (not so much speed, but redundancy). So why not use the device names to identify the tape modes? Or is it just Daleks and Nausicaans?

 

 

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To take some time off from the Turbo D, I started work on the Turbo Blizzard TSFXes.

 

The block writing routine is already succussfully stolen, just needs some adjustments, e.g. refrain from calculating and storing the checksum (that is already done by turgen).

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The work on the Turbo Blizzard TSFXes had advanced enough, so we have a 2nd prototype TSFX.

This one records the Flying ACE game from Avalon Hill. 

image.png.a90f9a8303104109976b1408faea6adb.png

Other minor enhancements are on the way, related to... beeping.

1. All beeps will be done by POKEY, because some imperfect STEREO upgrades do not mix in the GTIA beeps.

2. Alarm will be possible also for standalone TSFXes

 

P.S. We've got lucky this time, the Turbo Blizzard CIO device handler's source code is available. Not that I fully understand the block write routine, but I understand it enough to adjust it for TSFX.

I wish the source code was available for Turbo D, and for KSO Turbo 2000.

000_flyingace_bliz.xex

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if i convert game snookier (from fandal) game to turbo d, n: 4000, its only 35s load time.... when i try it save on real cassette, its about 1 minutes and 40 cassette player rounds.. strange. in turbo 2000 this game have 10 rounds

 

edit: with grandcopy works OK, normal speed, as WAV file. strange.

Edited by w1k
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another catch (turbo d):

many games works with CAR cassette adapter (wav) in different volumes, strange. some game needs change volume to loads from wav to atari..

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11 hours ago, w1k said:

another catch (turbo d):

many games works with CAR cassette adapter (wav) in different volumes, strange. some game needs change volume to loads from wav to atari..

My experience shows that these adapters are less predictable than anticipated, branded or not branded. Branded have better mechanical parts. Setting the correct volume is of a finicky nature.

 

The ideal volume can differ for different speeds and also waveforms. Also note that for nominal transfer speeds above 4000 bps, with waveform set to auto, turgen changes the waveform from harminic to square. You can change that setting, of course. 

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Posted (edited)

I have some good news from Poland. One atarionline.pl user reports the TSFX for Turbo Blizzard works.

Of course, such success is rewarded by requests for supporting other Polish systems. What a surprise...

 

The only issue is that to support all major Czechoslovak turbo systems, you just need one block-writing routine (Turbo D, which is a unicorn, doesn't count). For Polish systems, you need many block-writing routines.

Edited by baktra
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Posted (edited)

Release 9.2.14 introduced a regression: The tape self-extractors generated oversaturated output, resulting in unusable recordings. Release 9.2.15 is fixing the regression. All users of 9.2.14 are advised to update to 9.2.15.

Thanks to @w1k for discovering it.

Edited by baktra
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Release 9.2.16 is available.

Main points:

  • TSFX now supported for the polish KSO Turbo 2000 plugin. Since there are two variants of the hardware, you must indicate the one you have using a new configuration entry named Hardware type. In the main menu, navigate to Tools>Preferences. Then navigate to the KSO Turbo 2000 section.
  • Some transfer speed refinements for Turbo D

Thanks to @w1k and @lexx for testing.

 

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Posted (edited)

Release 9.2.17 is available.

In a nutshell, I've stolen the block recording routine for the Polish Atari Super Turbo. Therefore, you can create TSFX for Atari Super Turbo (AST), Atari Turbo Tape (ATT), and Unerring Master (UM) turbo systems. These systems belong to one "family".
If you are looking for a powerful AST, ATT, UM loader package, get here: http://ftp.pigwa.net/stuff/projects/Tape turbo systems/_dumped_by_Seban/_uicr0bee/carts/att_atrax/

Edited by baktra
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