Jump to content
Nop90

Problems accessing files on the LynxGD

Recommended Posts

12 minutes ago, thefred said:

Looks it froze after the mission, I get a shadow of a person and it doesn't get past that point. Is that where it saves? Music continues. Buttons don't seem to do anything.

I turned it off and back on and it started from the beginning. That is with the new gd. Ill try on the elchepo and see if I get the same results.

It works on bennvenn.

Couldnt figure out how to beat second mission. 

Share this post


Link to post
Share on other sites
6 hours ago, thefred said:

Looks it froze after the mission, I get a shadow of a person and it doesn't get past that point. Is that where it saves? Music continues. Buttons don't seem to do anything.

I turned it off and back on and it started from the beginning. That is with the new gd. Ill try on the elchepo and see if I get the same results.

Could you please try this version.

onduty.lnx

  • Like 1

Share this post


Link to post
Share on other sites

Yep. I only have the old SD cart and it required IODAT to be 0 for it to work.

 

Perhaps @Nop90 has a solution...

Share this post


Link to post
Share on other sites
1 hour ago, karri said:

Yep. I only have the old SD cart and it required IODAT to be 0 for it to work.

Maybe it works with IODAT = 0xa too. Can you try please?

 

I would like to maintain the compatibility with the old SD cart that needs a sav file on the filesystem, but make the new LynxGD to switch to EEPROM emulation if the sav file is not present.

Share this post


Link to post
Share on other sites

@SainT in a future update of the firmare could it be possible to have the additional feature to enable both SD access and eeprom access setting the eeprom byte in the rom header to 65 (64 + 1 for the most common eeprom used)?

  • Like 1

Share this post


Link to post
Share on other sites
On 9/20/2020 at 2:44 PM, Nop90 said:

@SainT in a future update of the firmare could it be possible to have the additional feature to enable both SD access and eeprom access setting the eeprom byte in the rom header to 65 (64 + 1 for the most common eeprom used)?

 

Just looking at the code -- it may be possible. I'll look into it further. :)

  • Thanks 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...