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Sknarp

SARL (Some Atari RogueLike)

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I'm sure someone else could do the genre better justice, but this is what I ended up with. In truth it was just an excuse to use a giant whiteboard, half the ideas I came up with ended up getting scrapped but there's still a neat 4k MSK example here.

SARL takes place in two modes of play, the mazes and the battles. In the mazes your goal is to make it out the other side while collecting any mystery treasure Marked with a {?} on the map. This can be a HP potion, MP potion, or a free LVL up. In the maze there is also a patrolling enemy, contacting the enemy initiates a battle.
In the battle mode you select from Attacks, Spells, and Inventory. To start off with at Lvl 1 you can only perform the first Attack (Rush) and use potions from your inventory (You start with 5 of each potion) After defeating an enemy you will gain a LVL up. Attacks and Spells both have A and B options that require a specific LVL, and Spells also require specific ammounts of MP to cast.
LVL 3: Unlock B Attack, Slash
LVL 5: Unlock A Spell. Firepit

LVL 7: Unlock B Spell, Shiver.

Each LVL also increases your chance to dodge incoming enemy attacks. The Inventory has only two options, A for HP potion and B for MP potion. Drinking a potion will restore that stat to max.

Screenshots, Binary, and bB basic below.

SARL1.png

SARL2.png

SARL.bin SARL.bas

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I'm unfamiliar with rogue like games. Does it have an ending like adventure? I love maze games. This looks like fun!

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https://en.m.wikipedia.org/wiki/Roguelike#:~:text=Roguelike (or rogue-like),death of the player character.

 

Roguelike (or rogue-like) is a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Rogue_Screen_Shot_CAR.PNG

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