+Muddyfunster Posted November 21, 2020 Author Share Posted November 21, 2020 4 minutes ago, sramirez2008 said: @Muddyfunsterif you can make the planet rotate, I’ll buy a copy just for the title screen. Seriously though, very nice work? Cheers guys :) @sramirez2008I actually tried that using colour cycling, didn't look good unfortunately. Quote Link to comment Share on other sites More sharing options...
+mksmith Posted November 21, 2020 Share Posted November 21, 2020 That looks awesome Lewis ??? 2 1 Quote Link to comment Share on other sites More sharing options...
+TwentySixHundred Posted November 22, 2020 Share Posted November 22, 2020 Titlescreen looks brilliant! Really sets the atmosphere of a mysterious ? 1 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted November 22, 2020 Author Share Posted November 22, 2020 Thanks @mksmith & @TwentySixHundred. I was aiming for a bit of an "Aliens" or "2001" vibe, dark, spacey and a little foreboding. I think this is the third title screen I've done for EXO, but it's by far my favourite. I've also done a complete redesign of the "start" screen where the player can select their mission / world of choice etc. So instead of the "fly your ship to the icon" and select, which I liked, I have experimented with a Wing Commander / Gunship 2000 style ready room. I think it works much better thematically. Anyway nearly time for that November update 6 Quote Link to comment Share on other sites More sharing options...
RevEng Posted November 22, 2020 Share Posted November 22, 2020 33 minutes ago, Muddyfunster said: I was aiming for a bit of an "Aliens" or "2001" vibe, dark, spacey and a little foreboding. Well congrats, because you nailed it. ? 4 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 22, 2020 Share Posted November 22, 2020 I am going to attempt music for this ... very experimental music ? 7 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 22, 2020 Share Posted November 22, 2020 Also: How much memory does that title screen font take up? just curious. My double buffer flicker trick can double those greyscales, or let you have 7 level grey at 320, or 14 level using two palletes Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted November 22, 2020 Author Share Posted November 22, 2020 1 hour ago, Synthpopalooza said: Also: How much memory does that title screen font take up? just curious. My double buffer flicker trick can double those greyscales, or let you have 7 level grey at 320, or 14 level using two palletes it's about 700 bytes, I've not seen your double buffer trick, sounds interesting. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 22, 2020 Share Posted November 22, 2020 you put a second copy of the font on a neighboring bank, then flip the charset every cycle. will post example tonight after work 1 Quote Link to comment Share on other sites More sharing options...
miker Posted November 22, 2020 Share Posted November 22, 2020 2 hours ago, Synthpopalooza said: I am going to attempt music for this ... very experimental music ? Some Cybernoid-variation maybe? Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted November 22, 2020 Author Share Posted November 22, 2020 Just now, miker said: Some Cybernoid-variation maybe? Yeah, I had a similar idea, but the game has really moved on from it's "Cybernoid" origins. Maybe a remix or something original would be better. Each world in the game is thematically different anyway, so that adds some opportunity to vary the music up. @Synthpopalooza's tunes never disappoint anyway 2 Quote Link to comment Share on other sites More sharing options...
+TwentySixHundred Posted November 23, 2020 Share Posted November 23, 2020 10 hours ago, Muddyfunster said: I was aiming for a bit of an "Aliens" or "2001" vibe, dark, spacey and a little foreboding. The Aliens titlescreen theme is absolutely awesome. In fact as someone fascinated by space and planets, im a sucker for that mysterious planet look. It's that sneak peek of the planet that makes you want to see more. Leaves the questions in the back of my mind "what's planets composition" "what organisms are living there" "is the planet hostile or friendly"... Might sound silly but just makes me want to get a camera and start exploring all the unseen parts of the planet ? 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 23, 2020 Share Posted November 23, 2020 Metroid will be an inspiration for me. Title music: All four POKEY channels to make a SID type swirly sound, plus 2 TIA for bass and accompaniment. Can it be done??? ? 5 Quote Link to comment Share on other sites More sharing options...
mimo Posted December 15, 2020 Share Posted December 15, 2020 On 9/18/2020 at 7:53 PM, Muddyfunster said: More fixes on the rockets, completely rewrote the code so there are no more random slowdowns on rockets. I've built a 128k version that I hope will work on Mateos (both .A78 and .BIN - sorry I can't remember which one you guys nee). Let me know if it works, both versions (emulator and matteos) includes all of the recent fixes and hopefully kills the blackscreen and sticking bug. EXO247Alpha7.bas.a78 256.13 kB · 17 downloads EXO247_Alpha7_128k_Mateos.bas.a78 128.13 kB · 13 downloads EXO247_Alpha7_128k_Mateos.bas.bin 128 kB · 13 downloads The Mateos a78 works on the concerto, I didn't get the standard a78 working. I need to find a painline stick so I can play it ? 1 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted December 15, 2020 Share Posted December 15, 2020 I'm happy to report the larger/256K a78 version of build 247 is working just fine on our first internal builds of Argon with 7800 support... 4 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 15, 2020 Author Share Posted December 15, 2020 Neat Thanks for the update both. I'll be dropping a new demo over the holidays, a lot has changed since the version you have from September. 7 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 24, 2020 Author Share Posted December 24, 2020 Last few days I've been on a bit of a bug hunt. I had a couple of things that were in the "I'll make a note and fix that later" category, but then of course later never came and I promptly forgot about them until they started popping up on World 2 and 3 and causing trouble. So I've had a couple of days of long over due bug-fixing and optimising. The new demo is shaping up nicely and should be ready to share before the end of the year as planned. (not sure if the boss fight will make it in, but we'll see). I started a quick doodle for another project, which actually turned into a nice "probe" alien to replace the placeholder Jelly aliens from the last demo. Not sure if I'll keep him yet I thought it nice to share. I should probably start a blog of my waffling Evolution of a bad guy: I've managed to keep with my idea of introducing some new hazards with each world to keep the challenge fresh. Also to mix up the play style, where World 1 had a bit of back tracking, World 2 has quite a "circular approach" and World three is more linear. Worlds 2 and 3 are starting to get populated with hazards and enemies so here's a couple of sneak peeks. 13 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 24, 2020 Share Posted December 24, 2020 looks good...hope it is not so damn heavy to play Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 24, 2020 Author Share Posted December 24, 2020 7 minutes ago, gambler172 said: looks good...hope it is not so damn heavy to play Not sure what "heavy" means. Do you mean difficult? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 24, 2020 Share Posted December 24, 2020 6 minutes ago, Muddyfunster said: Not sure what "heavy" means. Do you mean difficult? Yes.....difficult ? 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 24, 2020 Share Posted December 24, 2020 This looks great! Can't wait to try it out on my Concerto.? Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 24, 2020 Author Share Posted December 24, 2020 12 minutes ago, sramirez2008 said: This looks great! Can't wait to try it out on my Concerto.? Not sure it will work with the current firmware on Concerto, I think the max scheme is 144kb right now. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 24, 2020 Share Posted December 24, 2020 22 minutes ago, Muddyfunster said: Not sure it will work with the current firmware on Concerto, I think the max scheme is 144kb right now. Darn...you are correct. The Concerto has a total of 520k of RAM, 32k of parallel flash and 2MB of serial flash. Currently games up to 144k are supported, and work is being done to support the larger games. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 24, 2020 Author Share Posted December 24, 2020 2 hours ago, gambler172 said: Yes.....difficult ? I'll add a snowflake mode for you mate 2 Quote Link to comment Share on other sites More sharing options...
Jinks Posted December 24, 2020 Share Posted December 24, 2020 That is heavy man! Quote Link to comment Share on other sites More sharing options...
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